Page 6 of 10

Re: FRANCE 18th century [I] v14

PostPosted: Sat Jul 12, 2008 2:54 am
by pamoa
oaktown wrote:I know I am only one opinion, but I love the white versions. I actually preferred version 12 to the current version (14), and as a color-blind user myself I appreciate the use of texture along the borders in addition to the color...

...Visually I'm not a fan of the boat - it looks a bit too grey-scaled and not line-art enough to fit the 18th century theme of the map. Maybe drive it to line a bit more, or at least do something about the perfectly flat bottom...


At least someone did understand what I tried to do, thanks oaktown.

I'll work on the ship, the flat bottom is the keel of that type of ship.

FRANCE 18th century [I,Gp] v15

PostPosted: Tue Jul 22, 2008 12:33 pm
by pamoa
v15 ship, background
Click image to enlarge.
image

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Tue Jul 22, 2008 1:36 pm
by ZeakCytho
I preferred the unplayable land and ocean without the hatching. I'd still prefer a different color, though - something more cream or beige than what you have now.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Wed Jul 23, 2008 7:43 am
by sam_levi_11
how do the borders add up?

light blue has:
8 terits
3 borders
bonus of 4

dark blue has:
6 terits
3 borders
bonus of 2

how is dark blue worth half light blue

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Wed Jul 23, 2008 9:04 am
by pamoa
North is not +2 but +2 +1 (paris) = +3

Bounus structure is based on oaktown spreadsheet with a correction lower all regions by 1 except for Central due to it's position which very hard to hold.
You can find it in the map making tools thread.
The spreadsheet use the following factors to determine the bonus structure: Number of Territories, Number of Defending Territories, Number of Attacking Territories, Number of Neighbor Regions and Size of Smallest Neighbor.

So the bonus structure is:
3 north
2 west
6 centre
1 east
4 south west
4 south east

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Wed Jul 23, 2008 12:40 pm
by whitestazn88
this is my first look at the map.

it seems very similar to the france map we already have, except less territs? i mean, i understand that it is a representation of how the borders within the country were set back then, but it doesn't offer much difference in gameplay IMO...

but maybe i'm posting this too late, youve already got 2 stamps. so keep it up. i'll definitely give it a try if it gets quenched, and maybe you'll prove me wrong

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Wed Jul 23, 2008 7:10 pm
by oaktown
sam_levi_11 wrote:how is dark blue worth half light blue

note that when you hold the "dark blue" you also get a +1 for holding paris. I think this is perfect.

Normally the east region would be a +2, but since you're going low across the board I say leave it as is.

If you're counting votes, I still love the white. Beautiful map pammy (I may call you pammy, yes?).

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Thu Jul 24, 2008 6:30 am
by pamoa
oaktown wrote:... pammy (I may call you pammy, yes?).

actually my name is patrick and my nick name is a contraction of my name and family name. It is also a play on words in french "pas moi" ( not me). If you want to make it shorter just use pat.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Wed Jul 30, 2008 9:30 am
by gimil
pamoa wrote:
oaktown wrote:... pammy (I may call you pammy, yes?).

actually my name is patrick and my nick name is a contraction of my name and family name. It is also a play on words in french "pas moi" ( not me). If you want to make it shorter just use pat.


"pat" can we drop the foot pic? Makes me unfomfortable.

p.s. im not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Thu Jul 31, 2008 6:22 pm
by pamoa
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.

What is unclear for you, river runs till ocean, the ones between to territories are unpassable except where bridge cross them.
I admit a bit complicated but geography is complicated!

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Mon Aug 04, 2008 5:19 pm
by Ruben Cassar
pamoa wrote:
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.

What is unclear for you, river runs till ocean, the ones between to territories are unpassable except where bridge cross them.
I admit a bit complicated but geography is complicated!


I suggested this a few months ago and I'm going to bring it up again.

For the sake of making the map easier to play I suggest you remove the parts of the rivers which do not act as impassable borders. I think they just create confusion and look odd when compared to the parts of the rivers that actually act as an impassable border.

Sometimes you have to sacrifice geographic accuracy for gameplay.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Tue Aug 05, 2008 1:03 am
by pamoa
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.


The only way I can solve it for you is to remove impassable rivers make it mere decoration

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Tue Aug 05, 2008 2:32 pm
by Friskies
The only river that is more disturbing by its presence in the Seine river. The other rivers are sometimes unpassable, not the Seine river. But what is France without its Seine river?
Is it possible to make the frontiers between 2 territories bolder? This way, the Loire river crossing Anjou (foe example) won't be taken for a frontier.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Wed Aug 06, 2008 2:08 am
by pamoa
Friskies wrote:Is it possible to make the frontiers between 2 territories bolder? This way, the Loire river crossing Anjou (foe example) won't be taken for a frontier.

You mean making the border lines thicker all over the map ?

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Sat Aug 09, 2008 3:56 pm
by Friskies
Yes, that's what I mean. Is it allowed ? Just a few points larger would help.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Sun Aug 10, 2008 1:51 am
by pamoa
Friskies wrote:Yes, that's what I mean. Is it allowed ? Just a few points larger would help.

I'm really sorry but it make the graphics ugly and unelegant. If you don't mind, and nothing personnal, I'll leave it as it is. But if you have orther suggestion about how to improve the problem it seem there is with borders, please tell me.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Thu Aug 21, 2008 9:14 am
by yeti_c
gimil wrote:p.s. im not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.


The rivers are pretty obvious - they're outlined where they are borders - and bridges thus create the connections...

They are background where they run through a single territory...

I guess what you could do to make it a little easier for Gimiy to understand - is change the opacity of the "background" rivers a bit - to fade them more into the - background?

C.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Fri Aug 22, 2008 4:02 am
by pamoa
ZeakCytho wrote:I preferred the unplayable land and ocean without the hatching. I'd still prefer a different color, though - something more cream or beige than what you have now.

I also think bg paper effeczt is a bit strong but I'm not a cream fan as I think it's not white enough.

gimil wrote:... I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.

yeti_c wrote: The rivers are pretty obvious - they're outlined where they are borders - and bridges thus create the connections...
They are background where they run through a single territory...

Thanks ... I'll try with rivers lighter

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Fri Aug 22, 2008 1:37 pm
by Ruben Cassar
Ruben Cassar wrote:
pamoa wrote:
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.

What is unclear for you, river runs till ocean, the ones between to territories are unpassable except where bridge cross them.
I admit a bit complicated but geography is complicated!


I suggested this a few months ago and I'm going to bring it up again.

For the sake of making the map easier to play I suggest you remove the parts of the rivers which do not act as impassable borders. I think they just create confusion and look odd when compared to the parts of the rivers that actually act as an impassable border.

Sometimes you have to sacrifice geographic accuracy for gameplay.


What about my suggestion?

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Fri Aug 22, 2008 1:51 pm
by gimil
Rubens got a point you know.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Fri Aug 22, 2008 2:04 pm
by yeti_c
Ruben Cassar wrote:
Ruben Cassar wrote:
pamoa wrote:
gimil wrote:I'm not really sure how the rivers work, some have bridges, some have outlines and some have no outlines.

What is unclear for you, river runs till ocean, the ones between to territories are unpassable except where bridge cross them.
I admit a bit complicated but geography is complicated!


I suggested this a few months ago and I'm going to bring it up again.

For the sake of making the map easier to play I suggest you remove the parts of the rivers which do not act as impassable borders. I think they just create confusion and look odd when compared to the parts of the rivers that actually act as an impassable border.

Sometimes you have to sacrifice geographic accuracy for gameplay.


What about my suggestion?


Personally I disagree with it - it would be nice to be able to get the rivers in.

It would look stupid if there are bits of river popping up all over the place.

C.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Fri Aug 22, 2008 5:54 pm
by Ruben Cassar
yeti_c wrote:
Personally I disagree with it - it would be nice to be able to get the rivers in.

It would look stupid if there are bits of river popping up all over the place.

C.


But what's the use of having half a river with a black border and half of it without border? You don't see that in any of the other mps. Besides from looking weird, rivers that cross through territories but do not act as impassables are also confusing when you are playing the map...

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Fri Aug 22, 2008 5:55 pm
by ZeakCytho
I think full rivers with bridges for crossable areas is the best.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Sun Aug 24, 2008 12:09 pm
by yeti_c
Ruben Cassar wrote:
yeti_c wrote:
Personally I disagree with it - it would be nice to be able to get the rivers in.

It would look stupid if there are bits of river popping up all over the place.

C.


But what's the use of having half a river with a black border and half of it without border? You don't see that in any of the other mps. Besides from looking weird, rivers that cross through territories but do not act as impassables are also confusing when you are playing the map...


Not if we they can be faded more into the background. - Your solution just wouldn't work though - as there would be a couple of random pieces of river - and then nothing - it would look bizarre.

C.

Re: FRANCE 18th century [I,Gp] v15

PostPosted: Mon Aug 25, 2008 1:34 am
by Ruben Cassar
yeti_c wrote:
Ruben Cassar wrote:
yeti_c wrote:
Personally I disagree with it - it would be nice to be able to get the rivers in.

It would look stupid if there are bits of river popping up all over the place.

C.


But what's the use of having half a river with a black border and half of it without border? You don't see that in any of the other mps. Besides from looking weird, rivers that cross through territories but do not act as impassables are also confusing when you are playing the map...


Not if we they can be faded more into the background. - Your solution just wouldn't work though - as there would be a couple of random pieces of river - and then nothing - it would look bizarre.

C.


Maybe it would...but it looks even more bizarre as it is with half a river using a border and the other faded out. Once again no other map on CC uses this bizarre formula. And pamoa still hasn't answered my post after months.

Also the parts of the rivers which are passable will create confusion once people start playing on the map.