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Re: FRANCE 18th century [D,Gp,Gr] v20 1dec2008

PostPosted: Fri Dec 05, 2008 1:37 am
by wcaclimbing
Could you move the line that connects Corse to Nice just a bit? The top end of the line is really close to the Provence/Nice border, and I'd like it if the line were a bit more centered on Nice, not so close to the border.

Actually, I think I'd like it better if you just redrew both of the lines from Corse, to make them take a bit more of a direct path. I think that would look better than the ones you have now.

Other than that, no complaints from me. It looks good.

Re: FRANCE 18th century [D,Gp,Gr] v21 13dec2008

PostPosted: Sat Dec 13, 2008 12:46 pm
by pamoa
v21 new features: texts and armies positions
Click image to enlarge.
image

Image

I tried to give more "space" without moving all armies. Their initial position correspond to the actual position of the main city of that region.

Re: FRANCE 18th century [D,Gp,Gr] v21 13dec2008

PostPosted: Mon Dec 15, 2008 2:03 pm
by pamoa
XML sent to Forza AZ for checking.


Re: FRANCE 18th century [D,Gp,Gr] v21 13dec2008

PostPosted: Mon Dec 15, 2008 8:57 pm
by oaktown
              Final Forge

---The France 18th Century Map has reached the ‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examination, and major concerns have been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

              Image
-oaktown

Re: FRANCE 18th century [D,Gp,Gr] v21 13dec2008

PostPosted: Mon Dec 15, 2008 8:59 pm
by the.killing.44
=D>

Re: FRANCE 18th century [D,Gp,Gr] v21 13dec2008

PostPosted: Tue Dec 16, 2008 2:58 am
by pamoa
THANKS

XML has been checked by Forza AZ and is OK,
next step quenching ?!

Re: FRANCE 18th century [D,Gp,Gr] v21 13dec2008

PostPosted: Tue Dec 16, 2008 3:13 pm
by oaktown
pamoa wrote:XML has been checked by Forza AZ and is OK,
next step quenching ?!

XML has indeed been cleared... when I get a chance I will stare at the army coordinates before stamp the code, then if there are no additional issues that come up I'll send it upstairs.

Re: FRANCE 18th century, v21 13dec [Final Forge]

PostPosted: Tue Dec 16, 2008 5:26 pm
by Ruben Cassar
I know it was a 50-50 vote and that you had to make a decision but I still think the region names on the main map are a bad idea because they make the map too cluttered as it's already very busy.

Keep in mind that most people play on the small version. With the army numbers and region names the small version seems a bit too cluttered. Any chance you might move those region names to the mini map? Just a suggestion...

Also I'd shift the fleur-de-lys of Isle-de-France a bit higher so that it does not connect with the army numbers.

Re: FRANCE 18th century, v21 13dec [Final Forge]

PostPosted: Thu Dec 18, 2008 1:19 am
by oaktown
I have a couple of questions about the map coordinates you've chosen.

First, Berry: it's good on the large map, but on the small map you've separated the count from the territory name quite a bit, I'm guessing to work around the region name. I might err in favor of putting the army counts in the more logical places since they are referred to during every turn ofevery game, and the region names only occasionally.

The next is Auvergne - was there a reason the army count is so far north and the title so far south, when there's nothing but white space in the center? Same can be said for the Champagne army count... basically, I think the map reads better in the southern half where you've kept the counts and titles closer together. A few of the counts in the north seem to be floating.

The name on "Poitou" is closer to the army count below it than it is to its own - casual folks like me could mis-deploy. A line from Aunis to its count might not hurt either, like the one you did up north.

I guess you've done about all you can with those little territories, and nice work keeping everything from bumping the borders.

As for Ruben's comment about the region titles: personally I prefer the region names on the map itself - it makes for easier play - but it may be the case that you can put some of the army coordinates in better positions if you took the region names off. Or, just don't worry about letting the numbers bump into the region names a bit.

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr

PostPosted: Sun Dec 21, 2008 7:10 am
by pamoa
v21 new features: texts and armies positions
Click image to enlarge.
image

Image

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr

PostPosted: Mon Dec 29, 2008 12:50 pm
by Riazor
Venaissin: on the small map its not very clear that the border of that territory is under the army count... but maybe thats just because they are 3-digit armies?

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr

PostPosted: Wed Jan 07, 2009 2:11 pm
by pamoa
Riazor wrote:Venaissin: on the small map its not very clear that the border of that territory is under the army count... but maybe thats just because they are 3-digit armies?

Is this really a problem?

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr

PostPosted: Sun Jan 11, 2009 3:58 pm
by bonobo`s son
i think it is a great map but the red on the downrightside doesn't really fit the map.

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr

PostPosted: Sun Jan 11, 2009 8:57 pm
by oaktown
Forza has cleared the code, and I can live with the coordinates. If there are any additional concerns please state them or else this is being put before the monkey.

Image

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr

PostPosted: Mon Jan 12, 2009 2:26 am
by pamoa
bonobo`s son wrote:i think it is a great map but the red on the downrightside doesn't really fit the map.

You mean my stamp?
Anyway I changed it for a b/w version

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr,X

PostPosted: Thu Feb 05, 2009 12:26 pm
by sailorseal
Can this get quenched already? Lets get things moving...

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr,X

PostPosted: Fri Feb 06, 2009 3:11 am
by pamoa
thanks it is more than a month I'm waiting for any real comment

typo

PostPosted: Sat Feb 07, 2009 6:00 pm
by theallnewbatman
It's Ile-de-France, not Isle :)

Re: typo

PostPosted: Sat Feb 07, 2009 6:06 pm
by oaktown
theallnewbatman wrote:It's Ile-de-France, not Isle :)

true that... amazing how a simple error can go completely overlooked.

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr,X

PostPosted: Sat Feb 07, 2009 6:09 pm
by Bootsmann Rommel
wow, awesome looking map, hope to be playing it soon. :D

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr,X

PostPosted: Sat Feb 07, 2009 6:28 pm
by theallnewbatman
yeah, it really is a sweet map. clean, bright, sharp, attractive. bravo!

Re: typo

PostPosted: Sun Feb 08, 2009 6:03 am
by pamoa
theallnewbatman wrote:It's Ile-de-France, not Isle :)

oaktown wrote:true that... amazing how a simple error can go completely overlooked.

Sorry guys you are wrong in modern spelling "île" is written with an ^ atop of the i.
It stand for the old french spelling I used here "isle"
.

And thanks for encouraging.

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr,X

PostPosted: Sun Feb 08, 2009 6:57 am
by theallnewbatman
had no idea you were all over the history of the circonflex. good show :)

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr,X

PostPosted: Sun Feb 08, 2009 10:45 am
by oaktown
very good - i stand corrected! :D

I smell a quenching coming soon. Nice work as usual, Pamoa. =D>

Re: FRANCE 18th century, v22 21dec [Final Forge] D,Gp,Gr,X

PostPosted: Sun Feb 08, 2009 12:19 pm
by pamoa
never forget French is my mother tongue