Conquer 4 [Quenched]

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Re: Conquer 4

Postby gimil on Thu May 15, 2008 12:22 pm

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Kap how is this for the red?

Bryguy I agree on the bonuses but yeti has a contrasting view. We'll jsut wait until the big hippo guy starts talking about gameplay.
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Re: Conquer 4. Page 1 + 2

Postby Kaplowitz on Thu May 15, 2008 12:26 pm

The red is better, it doesnt help that i am at school.
And i think the high bonuses are good, it will be hard to hold some of those. But maybe not such a big jump for getting one terit.
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Re: Conquer 4. Page 1 + 2

Postby gimil on Thu May 15, 2008 2:09 pm

Ok cairns I believe I addressed all your issues :)

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Re: Conquer 4. Page 1 + 2

Postby bryguy on Thu May 15, 2008 2:20 pm

I have an idea, how about having each of the circles a circle with a star cut out?
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Re: Conquer 4. Page 1 + 2

Postby yeti_c on Thu May 15, 2008 2:38 pm

I think we need to have "Each Line +2" or similar somewhere...

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Re: Conquer 4. Page 1 + 2

Postby cairnswk on Thu May 15, 2008 2:41 pm

gimil wrote:Ok cairns I believe I addressed all your issues :)

Thanks Gimil.
Now further things...when you're ready!

1. The dimensionals appear to be clashing with each other....the outside bevel moves north-west, and the buttons bevel moves south-east...can you experiment to see if they would look better moving in the same direction, or at least so that the lighter edge of the bevel sits in the same corner/orientation.
2. the legend and names is very spaced out across the top, whereas the bonus area is very squashed. can you see if that be amended to perhaps give the bonus area some more space.
3. move the attack diagram down so that the bottom of that is in line with the bottom of the alpha characters.
4. can you move the buttons a little closer to each other horizontally so that there is some more space between the last colums of buttons and the bonus area.i.e. some more eye space.
5. the reds in the bonus area are all legible now, great.
looking good gimil.
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Re: Conquer 4. Page 1 + 2

Postby TaCktiX on Thu May 15, 2008 3:05 pm

I think the gray is too dark. It doesn't quite catch the "slate" look I think you're going for, but seeing as no one else minds it, I suppose I should shut up.
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Re: Conquer 4. Page 1 + 2

Postby jarrett155 on Thu May 15, 2008 4:35 pm

What is the point in the +20 bonus?
Wouldnt you have won by then?
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Re: Conquer 4. Page 1 + 2

Postby cairnswk on Thu May 15, 2008 4:59 pm

jarrett155 wrote:What is the point in the +20 bonus?
Wouldnt you have won by then?

i don't think so. The bonus is only for a 4 x 4 square. I could be wrong, but i think it probably would be possible to still have players on the board even if you only conquer a 4 x 4 square.

Perhaps the +20 is a little high, given that you get +14 for 15 places.
How about +16 for 16 places?
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Re: Conquer 4. Page 1 + 2

Postby jarrett155 on Thu May 15, 2008 5:03 pm

ah i see
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Re: Conquer 4. Page 1 + 2

Postby gimil on Thu May 15, 2008 5:04 pm

cairnswk wrote:
gimil wrote:Ok cairns I believe I addressed all your issues :)

Thanks Gimil.
Now further things...when you're ready!

1. The dimensionals appear to be clashing with each other....the outside bevel moves north-west, and the buttons bevel moves south-east...can you experiment to see if they would look better moving in the same direction, or at least so that the lighter edge of the bevel sits in the same corner/orientation.
2. the legend and names is very spaced out across the top, whereas the bonus area is very squashed. can you see if that be amended to perhaps give the bonus area some more space.
3. move the attack diagram down so that the bottom of that is in line with the bottom of the alpha characters.
4. can you move the buttons a little closer to each other horizontally so that there is some more space between the last colums of buttons and the bonus area.i.e. some more eye space.
5. the reds in the bonus area are all legible now, great.
looking good gimil.


1. The bevel effect in the background is correct and all done in the one layer. The black shape has the holes cut in it that is why they hwat white at different orientations.
2. + 3. I will move the attack directions down and space out the rest of the legends acordingly.
4. Seems like alot of leg work for little gain. I keep it on the back burner if I need the space later on. Sorry cairns but its to much work for the sake of a little eye space :)
5. Excellent.
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Re: Conquer 4. Page 1 + 2

Postby gimil on Thu May 15, 2008 5:08 pm

cairnswk wrote:
jarrett155 wrote:What is the point in the +20 bonus?
Wouldnt you have won by then?

i don't think so. The bonus is only for a 4 x 4 square. I could be wrong, but i think it probably would be possible to still have players on the board even if you only conquer a 4 x 4 square.

Perhaps the +20 is a little high, given that you get +14 for 15 places.
How about +16 for 16 places?


The problem is the 4 in a row can come in any shape and size across the board. THe ones in the ledgends are jsut examples of bonues. We can tweek bonuses without creating a stupid amount of hard work for yeti to code.
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Re: Conquer 4. Page 1 + 2

Postby gimil on Thu May 15, 2008 5:09 pm

Image

Here carins next block of concerns :)
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Re: Conquer 4. Page 1 + 2

Postby ZeakCytho on Thu May 15, 2008 5:11 pm

I feel like the title and the numbers/letters for the grid should either be beveled or embossed (whichever looks better). Not a lot, but just a touch.
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Re: Conquer 4. Page 1 + 2

Postby gimil on Thu May 15, 2008 5:12 pm

ZeakCytho wrote:I feel like the title and the numbers/letters for the grid should either be beveled or embossed (whichever looks better). Not a lot, but just a touch.


The title is beveled althought its not as noticeable with the new color. I look into it right nowe :)
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Re: Conquer 4. Page 1 + 2

Postby gimil on Thu May 15, 2008 5:19 pm

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Any better with the bevel?
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Re: Conquer 4. Page 1 + 3

Postby ZeakCytho on Thu May 15, 2008 5:20 pm

Better, but I think it could still be a bit stronger.
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Re: Conquer 4. Page 1 + 3

Postby gimil on Thu May 15, 2008 6:45 pm

ZeakCytho wrote:Better, but I think it could still be a bit stronger.


its such a thin font if I do much more it wont work.
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Re: Conquer 4. Page 1 + 3

Postby Ethitts on Thu May 15, 2008 7:16 pm

This looks like a pretty interesting/fun map to play. Keep it up, I look forward to giving it a go
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Re: Conquer 4. Page 1 + 3

Postby ZeakCytho on Thu May 15, 2008 7:23 pm

gimil wrote:
ZeakCytho wrote:Better, but I think it could still be a bit stronger.


its such a thin font if I do much more it wont work.


The title font is thin? It looks thick to me; or, at least, it's thick at the size used in the title.

I feel like the title should either be raised out above the "board" or etched into it, like words on a real plastic or metal game board would be, rather than just written on, as one could do on a board with a paper surface.

But, if you say that it looks bad with more bevel, then I'll defer to your judgment.

Did you try embossing it yet? Maybe a sunken/etched look will work better than a raised one.
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Re: Conquer 4. Page 1 + 3

Postby gimil on Thu May 15, 2008 7:49 pm

ZeakCytho wrote:
gimil wrote:
ZeakCytho wrote:Better, but I think it could still be a bit stronger.


its such a thin font if I do much more it wont work.


The title font is thin? It looks thick to me; or, at least, it's thick at the size used in the title.

I feel like the title should either be raised out above the "board" or etched into it, like words on a real plastic or metal game board would be, rather than just written on, as one could do on a board with a paper surface.

But, if you say that it looks bad with more bevel, then I'll defer to your judgment.

Did you try embossing it yet? Maybe a sunken/etched look will work better than a raised one.


The etched look is what im going for. I have it beveled down at the moment. I can try a little more on the title I was meaning that I cant do much more with the terr names etc
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Re: Conquer 4. Page 1 + 2

Postby yeti_c on Fri May 16, 2008 8:23 am

This needs to be on the map somewhere...

yeti_c wrote:I think we need to have "Each Line +2" or similar somewhere...

C.


Else the entire map doesn't make sense.

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Re: Conquer 4. Page 1 + 2

Postby cairnswk on Fri May 16, 2008 1:19 pm

gimil wrote:4. Seems like alot of leg work for little gain. I keep it on the back burner if I need the space later on. Sorry cairns but its to much work for the sake of a little eye space :)

Mmmm...that's exactly what design work is all about gimil...a lot of work for sometimes little gain, but the end overall effect is worth it.
Happy that you'll keep it on the backburner but i think that the bonus column needs to run the entire right side of the board and the title can be constricted to 3/4s of the board. Only my opinion. ;) Your map however, you do what you want.
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Re: Conquer 4. Page 1 + 2

Postby gimil on Fri May 16, 2008 1:37 pm

cairnswk wrote:
gimil wrote:4. Seems like alot of leg work for little gain. I keep it on the back burner if I need the space later on. Sorry cairns but its to much work for the sake of a little eye space :)

Mmmm...that's exactly what design work is all about gimil...a lot of work for sometimes little gain, but the end overall effect is worth it.
Happy that you'll keep it on the backburner but i think that the bonus column needs to run the entire right side of the board and the title can be constricted to 3/4s of the board. Only my opinion. ;) Your map however, you do what you want.


Im happy to shift about the title area for more space for the legends thou, rather than the buttons :)
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Re: Conquer 4. Page 1 + 2

Postby zimmah on Fri May 16, 2008 1:51 pm

gimil wrote:Image

Any better with the bevel?



sorry to say but, the white in black is pretty much hurting my eyes.

nice map though
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