
Kap how is this for the red?
Bryguy I agree on the bonuses but yeti has a contrasting view. We'll jsut wait until the big hippo guy starts talking about gameplay.
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natty_dread wrote:I was wrong

natty_dread wrote:I was wrong

gimil wrote:Ok cairns I believe I addressed all your issues
jarrett155 wrote:What is the point in the +20 bonus?
Wouldnt you have won by then?
cairnswk wrote:gimil wrote:Ok cairns I believe I addressed all your issues
Thanks Gimil.
Now further things...when you're ready!
1. The dimensionals appear to be clashing with each other....the outside bevel moves north-west, and the buttons bevel moves south-east...can you experiment to see if they would look better moving in the same direction, or at least so that the lighter edge of the bevel sits in the same corner/orientation.
2. the legend and names is very spaced out across the top, whereas the bonus area is very squashed. can you see if that be amended to perhaps give the bonus area some more space.
3. move the attack diagram down so that the bottom of that is in line with the bottom of the alpha characters.
4. can you move the buttons a little closer to each other horizontally so that there is some more space between the last colums of buttons and the bonus area.i.e. some more eye space.
5. the reds in the bonus area are all legible now, great.
looking good gimil.
natty_dread wrote:I was wrong
cairnswk wrote:jarrett155 wrote:What is the point in the +20 bonus?
Wouldnt you have won by then?
i don't think so. The bonus is only for a 4 x 4 square. I could be wrong, but i think it probably would be possible to still have players on the board even if you only conquer a 4 x 4 square.
Perhaps the +20 is a little high, given that you get +14 for 15 places.
How about +16 for 16 places?
natty_dread wrote:I was wrong

natty_dread wrote:I was wrong
ZeakCytho wrote:I feel like the title and the numbers/letters for the grid should either be beveled or embossed (whichever looks better). Not a lot, but just a touch.
natty_dread wrote:I was wrong
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