Conquer 4 [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Conquer 4. Page 1 + 3

Postby ZeakCytho on Fri May 16, 2008 3:56 pm

I like the drop shadow, but I think it's too strong.

See my earlier comment on adding an image to each button/hole/whatever, also.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm
Medals: 18
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Fog of War Achievement (1)
Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Map Contribution (2) General Contribution (1)

Re: Conquer 4. Page 1 + 3

Postby yeti_c on Fri May 16, 2008 4:00 pm

Kaplowitz wrote:i think they look more like buttons now


Disagree with that - they quite obviously go into the screen - look at the shadow man!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Conquer 4. Page 1 + 3

Postby gimil on Fri May 16, 2008 4:15 pm

ZeakCytho wrote:I like the drop shadow, but I think it's too strong.

See my earlier comment on adding an image to each button/hole/whatever, also.


I dont think adding a shape to the the circles is such a great idea. Keeping this image as simple as possible. The simplier the better I think in this case :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Conquer 4. Page 1 + 4

Postby gimil on Fri May 16, 2008 4:22 pm

Image

Edited the drop shadow
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Conquer 4. Page 1 + 4

Postby cicero on Fri May 16, 2008 4:45 pm

Excuse me jumping late (and admitting I've not read much yet) ...

Having called the map "Conquer*4" ... surely the key should read "each Conquer 4 gains +2" or "each line of 4" ... rather than confusing the issue with "connect 4" ?

"line of 4" = 9 chars, "connect 4" = 9 chars - so no space problem.

Space wise the right edge of the board looks a little cramped where it meets the legend ...

Love & 2cents

Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC
Medals: 9
Standard Achievement (2) Terminator Achievement (1) Speed Achievement (1) Ratings Achievement (2) General Contribution (3)

Re: Conquer 4. Page 1 + 4

Postby ZeakCytho on Fri May 16, 2008 4:51 pm

[quote="cicero"]Space wise the right edge of the board looks a little cramped where it meets the legend .../quote]

I agree. If you move some of the holes closer together, like Cairns suggested, you could add a vertical divider - a thin red line, like your horizontal dividers between the title and names, or between the sections of the bonus area.

I guess the holes look okay now. The drop shadow is better. There's still a lot of contrast between the white parts of the hole and the board, but barring the addition of an image to the circle, I don't think you can really get around that...Unless, you could just make the background color behind the holes a very very light gray, just slightly off white.

Is there a way to get rid of the drop shadow that's at the bottom of the board while maintaining it for each hole? I don't think it looks especially good at the bottom.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm
Medals: 18
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Fog of War Achievement (1)
Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Map Contribution (2) General Contribution (1)

Re: Conquer 4. Page 1 + 4

Postby cicero on Fri May 16, 2008 5:04 pm

Further to my thought that the map is little cramped near the key I find myself thinking ...

"Combo making" is the art/skill of playing this map ... explicitly spelling out so many of the combos in the key might detract from the fun or , it could be argued, be somewhat redundant.

It seems there are only 2 rules which needs to be explicity stated:
(a) line of 4 = +2
(b) two bonuses may only share one space

... and if anything it's (b) that needs careful explanation - not extra space spent on (a).
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC
Medals: 9
Standard Achievement (2) Terminator Achievement (1) Speed Achievement (1) Ratings Achievement (2) General Contribution (3)

Re: Conquer 4. Page 1 + 4

Postby gimil on Fri May 16, 2008 5:14 pm

Image

Added some more space and shuffled things around a little.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Conquer 4. Page 1 + 4

Postby Kaplowitz on Fri May 16, 2008 5:27 pm

The title looks like it was stretched up, while the names look like they were stretched sideways. Its not bad, it just looks strange next to each other.
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm
Location: Doin' it for da lulz.
Medals: 6
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Speed Achievement (2)

Re: Conquer 4. Page 1 + 4

Postby gimil on Fri May 16, 2008 5:36 pm

cicero wrote:Further to my thought that the map is little cramped near the key I find myself thinking ...

"Combo making" is the art/skill of playing this map ... explicitly spelling out so many of the combos in the key might detract from the fun or , it could be argued, be somewhat redundant.

It seems there are only 2 rules which needs to be explicity stated:
(a) line of 4 = +2
(b) two bonuses may only share one space

... and if anything it's (b) that needs careful explanation - not extra space spent on (a).


Ill get onto this for the next update :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Conquer 4. Page 1 + 4

Postby TaCktiX on Fri May 16, 2008 6:14 pm

I'm noticing that all the text washes out when there's any glare on my monitor. Perhaps make the red less subdued to avoid this problem?
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2393
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD
Medals: 37
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2) Map Contribution (1)
Tournament Contribution (4) General Contribution (6)

Re: Conquer 4. Page 1 + 4

Postby ZeakCytho on Fri May 16, 2008 6:30 pm

I still think a vertical divider separating the bonuses from the map and title would be good.

I agree with Kaplo on the title/names stretching. It's not a major point, but is there anything that can be done to fix this short of using a different font/shrinking the current one?
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm
Medals: 18
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Fog of War Achievement (1)
Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Map Contribution (2) General Contribution (1)

Re: Conquer 4. Page 1 + 4

Postby AndyDufresne on Fri May 16, 2008 8:08 pm

I think a better placement of your signatuares may be in the right bottom corner, perhaps going along the base and then up the vertical in the corner. :)


--Andy
User avatar
Corporal 1st Class AndyDufresne
Retired Administrator
 
Posts: 25581
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Re: Conquer 4. Page 1 + 4

Postby gimil on Sat May 17, 2008 8:39 am

Image

What do we all think of the reshuffle?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Conquer 4. Page 1 + 4

Postby yeti_c on Sat May 17, 2008 8:48 am

Critique...

First up - I like the changes - everything seems to be slotting into place a lot more...

Rules - great idea. - consider having the red line above, below (or both) them.

Cicero's point about more space for rule 2 is still valid...

Consider dropping +8, +12, +14...

Then you have 3 lines of extra examples for Rule 2 -> which is the harder one to understand (also - the last example on +4 -> is also a rule 2 example.)

C.

PS -> Why is this still in ideas?
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Conquer 4. Page 1 + 4

Postby gimil on Sun May 18, 2008 10:07 am

Some changes . . .

Image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Conquer 4. Page 1 + 5

Postby cairnswk on Mon May 19, 2008 11:59 am

Gimil....luv the last version, which is what i was alluring to in my first comments on design space.
The "buttons" now look more like holes, to my eyes anyway.
Sorry, i can't move it for you. ;)
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Conquer 4. Page 1 + 5

Postby Kaplowitz on Mon May 19, 2008 3:03 pm

Explanation:
Two lines of four spaces in a row may only intersect in one place.

Is that good?

And the holes look better btw
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm
Location: Doin' it for da lulz.
Medals: 6
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Speed Achievement (2)

Re: Conquer 4. Page 1 + 5

Postby oaktown on Mon May 19, 2008 6:54 pm

This seems pretty "advanced" to me.

Can you do something with the colors of the circles in the legend examples? I have to look closely to tell them apart - the circles demonstrating what it takes to give a bonus should really pop out.

Any thought of making a 4x4 square a victory condition? Unless it's an advanced escalating game, anybody who holds a block of 16 should win anyway.
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Re: Conquer 4. Page 1 + 5

Postby bryguy on Tue May 20, 2008 6:59 am

oaktown wrote:Can you do something with the colors of the circles in the legend examples? I have to look closely to tell them apart - the circles demonstrating what it takes to give a bonus should really pop out



I have the same problem, maybe make the circles there all red, and the others bright red
Corporal bryguy
 
Posts: 4647
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw
Medals: 11
Standard Achievement (3) Doubles Achievement (1) Quadruples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2)
Cross-Map Achievement (1) Ratings Achievement (1)

Re: Conquer 4. Page 1 + 5

Postby yeti_c on Tue May 20, 2008 8:27 am

oaktown wrote:Any thought of making a 4x4 square a victory condition? Unless it's an advanced escalating game, anybody who holds a block of 16 should win anyway.


Personally I really dislike this idea... for a number of reasons.

a) I don't think a +20 bonus is all seeing all powerful on this board (also proved by your "unless" comment)
b) I think this is completely against the ethos of the idea.
c) It would look like shit in the XML
d) It would look like shit in BOB's Objective summary

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: Conquer 4. Page 1 + 5

Postby gimil on Fri May 23, 2008 11:46 am

Image

Some reorganisation for rule 2 explaination using animation :D
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Conquer 4. Page 1 + 5 - Animated!

Postby TaCktiX on Fri May 23, 2008 3:37 pm

The checkmark is a little too oblique, especially next to the bold crossed-out circle. Really good explanation of the rules now. There's plenty of room for creativity bonus-wise, and that's a good thing.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2393
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD
Medals: 37
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2) Map Contribution (1)
Tournament Contribution (4) General Contribution (6)

Re: Conquer 4. Page 1 + 5 - Animated!

Postby bryguy on Fri May 23, 2008 3:41 pm

actually it still really confuses me.... but i like the animation!!
Corporal bryguy
 
Posts: 4647
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw
Medals: 11
Standard Achievement (3) Doubles Achievement (1) Quadruples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2)
Cross-Map Achievement (1) Ratings Achievement (1)

Re: Conquer 4. Page 1 + 5 - Animated!

Postby yeti_c on Fri May 23, 2008 3:44 pm

I think at least 1 more example of a good bonus (i.e. the N) would be good...

As that shows - it is 1 shared space between 2 different lines...

If you use the N - then oscillate the animation so the pulse at different times -to imply that they are different.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: JCareso

Login