oaktown wrote:Can you do something with the colors of the circles in the legend examples? I have to look closely to tell them apart - the circles demonstrating what it takes to give a bonus should really pop out
oaktown wrote:Any thought of making a 4x4 square a victory condition? Unless it's an advanced escalating game, anybody who holds a block of 16 should win anyway.
yeti_c wrote:I think at least 1 more example of a good bonus (i.e. the N) would be good...
As that shows - it is 1 shared space between 2 different lines...
If you use the N - then oscillate the animation so the pulse at different times -to imply that they are different.
natty_dread wrote:I was wrong
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