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Re: Conquer 4. Page 1 + 4

Postby gimil on Sun May 18, 2008 10:07 am

Some changes . . .

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Re: Conquer 4. Page 1 + 5

Postby cairnswk on Mon May 19, 2008 11:59 am

Gimil....luv the last version, which is what i was alluring to in my first comments on design space.
The "buttons" now look more like holes, to my eyes anyway.
Sorry, i can't move it for you. ;)
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Re: Conquer 4. Page 1 + 5

Postby Kaplowitz on Mon May 19, 2008 3:03 pm

Explanation:
Two lines of four spaces in a row may only intersect in one place.

Is that good?

And the holes look better btw
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Re: Conquer 4. Page 1 + 5

Postby oaktown on Mon May 19, 2008 6:54 pm

This seems pretty "advanced" to me.

Can you do something with the colors of the circles in the legend examples? I have to look closely to tell them apart - the circles demonstrating what it takes to give a bonus should really pop out.

Any thought of making a 4x4 square a victory condition? Unless it's an advanced escalating game, anybody who holds a block of 16 should win anyway.
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Re: Conquer 4. Page 1 + 5

Postby bryguy on Tue May 20, 2008 6:59 am

oaktown wrote:Can you do something with the colors of the circles in the legend examples? I have to look closely to tell them apart - the circles demonstrating what it takes to give a bonus should really pop out



I have the same problem, maybe make the circles there all red, and the others bright red
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Re: Conquer 4. Page 1 + 5

Postby yeti_c on Tue May 20, 2008 8:27 am

oaktown wrote:Any thought of making a 4x4 square a victory condition? Unless it's an advanced escalating game, anybody who holds a block of 16 should win anyway.


Personally I really dislike this idea... for a number of reasons.

a) I don't think a +20 bonus is all seeing all powerful on this board (also proved by your "unless" comment)
b) I think this is completely against the ethos of the idea.
c) It would look like shit in the XML
d) It would look like shit in BOB's Objective summary

C.
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Re: Conquer 4. Page 1 + 5

Postby gimil on Fri May 23, 2008 11:46 am

Image

Some reorganisation for rule 2 explaination using animation :D
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Re: Conquer 4. Page 1 + 5 - Animated!

Postby TaCktiX on Fri May 23, 2008 3:37 pm

The checkmark is a little too oblique, especially next to the bold crossed-out circle. Really good explanation of the rules now. There's plenty of room for creativity bonus-wise, and that's a good thing.
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Re: Conquer 4. Page 1 + 5 - Animated!

Postby bryguy on Fri May 23, 2008 3:41 pm

actually it still really confuses me.... but i like the animation!!
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Re: Conquer 4. Page 1 + 5 - Animated!

Postby yeti_c on Fri May 23, 2008 3:44 pm

I think at least 1 more example of a good bonus (i.e. the N) would be good...

As that shows - it is 1 shared space between 2 different lines...

If you use the N - then oscillate the animation so the pulse at different times -to imply that they are different.

C.
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Re: Conquer 4. Page 1 + 5 - Animated!

Postby gimil on Fri May 23, 2008 3:46 pm

yeti_c wrote:I think at least 1 more example of a good bonus (i.e. the N) would be good...

As that shows - it is 1 shared space between 2 different lines...

If you use the N - then oscillate the animation so the pulse at different times -to imply that they are different.

C.


I didnt even think about the "N" ill put it in.
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Re: Conquer 4. Page 1 + 5 - Animated!

Postby seamusk on Sat May 24, 2008 12:05 am

The animation is cool. It took me a long time to interpret though because I thought it was one example. I thought since they both were next to the same no set symbol that the example was saying that the diagonal on right and straight line on left were incompatible because they shared two spaces. Only they obviously don't. lol. I would remove one and keep one. Probably the diagonal. Or remove the checkmark one and have the top left one be one check four and the top right another that conflicts (uses two of the same). Then have the bottom one be the combination with the flashing illegals with the no set sign.
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Re: Conquer 4. Page 1 + 5 - Animated!

Postby oaktown on Sat May 24, 2008 9:47 am

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Carry on.
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Re: Conquer 4. Page 1 + 5 [I]

Postby gimil on Sun May 25, 2008 11:17 am

Image

Reworked rules 2 a little more.
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Re: Conquer 4. Page 1 + 5 [I]

Postby cicero on Mon May 26, 2008 3:21 am

Gimil

My thoughts, illustrated below, are that:
  • effectively stating the rules twice is redundant, hence my removing them from below the "CONQUER * 4" title.
  • removing one of the "=4" examples reduces clutter
  • the mixing of a "tick" with a "no entry sign" - when explaining rule 2 - is slightly confused. Perhaps the "=" and struck through opposite are better ?
  • "indicate" is more appropriate than "represent" in the flashing spaces text
Though I've not done it in the image I think it would be useful to remove the top line of spaces in the first example under rule 2 - for consistency with the last example and also to reduce the height of the image. The same 5 or 6 pixels could be lost underneath the map title.
Image
[Excuse my rough graphic work, done by pixel manipulation rather than something more sophisticated ... and breaking your flashing spaces in the process. Some of the fonts/font sizes are certainly wrong too.]
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