Forbidden City [Quenched]

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Re: Forbidden City [Quenched]

Postby cairnswk on Thu Nov 13, 2008 1:17 pm

The Neon Peon wrote:The large map has serious centering issues, you could fit in two whole army circles between the correct army circle and where the number actually lies in some cases. Almost every territory needs help there.

Neon...yes i am aware of that, and i will hopefully have time on the weekend to correct those. :)
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Re: Forbidden City [Quenched]

Postby cairnswk on Thu Nov 13, 2008 1:19 pm

BENJIKAT IS DEAD wrote:Nice nice map (yet again =D> )

Haven't quite figured out if any part of it is broken or not, but doesn't seem so initially.

Small point: "T'zu-hsi" is like that in the XML and like "Tz'u-hsi" on the map - no idea which one is correct.


i'll look into that, thanks BENJIKAT. I relaise this is a difficult map, and is not going to to be easily understood, but then Pearl Harbor was like that when i took everyone to a new level of link association.
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Re: Forbidden City [Quenched]

Postby BENJIKAT IS DEAD on Thu Nov 13, 2008 4:06 pm

cairnswk wrote:I relaise this is a difficult map, and is not going to to be easily understood


Oh I understand it just fine - what I am trying to figure out still is what others will struggle to understand! :)
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Re: Forbidden City [Quenched]

Postby cairnswk on Thu Nov 13, 2008 4:08 pm

BENJIKAT IS DEAD wrote:
cairnswk wrote:I relaise this is a difficult map, and is not going to to be easily understood


Oh I understand it just fine - what I am trying to figure out still is what others will struggle to understand! :)

From what i am reading....think it will be what borders what on the outside of F City
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Re: Forbidden City [Quenched]

Postby Bartoli on Thu Nov 13, 2008 4:22 pm

Excellent map, it's amazing how to find out all the connections :) Although it's more less clear where the bonusses are -- i'm wondering whether all connections are correct.

>> i like the current connections - although i wouldn't know if i didn't have BOB. It is totally not clear how the connections are, and i cannot read them from the map. Eg: the countries at the top of the map have quite funny connections.

But honestly: i love it this way :lol: :lol: :evil: :twisted:


edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.
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Re: Forbidden City [Quenched]

Postby cairnswk on Fri Nov 14, 2008 3:35 pm

Bartoli wrote:Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?
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Re: Forbidden City [Quenched]

Postby Bartoli on Fri Nov 14, 2008 5:49 pm

cairnswk wrote:
Bartoli wrote:Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?


Cairns, i mean that when you want to move, it keeps loading - box pops up with "Error Code" - and you have to refresh the map again. Sometimes this takes 10 seconds or more - ruining a freestyle game. I suppose you have had experience with this lag?

It happens at other maps too, but on this one i had it quite a bit more
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Re: Forbidden City [Quenched]

Postby cairnswk on Fri Nov 14, 2008 7:48 pm

Bartoli wrote:
cairnswk wrote:
Bartoli wrote:Excellent map, ....

edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?


Cairns, i mean that when you want to move, it keeps loading - box pops up with "Error Code" - and you have to refresh the map again. Sometimes this takes 10 seconds or more - ruining a freestyle game. I suppose you have had experience with this lag?

It happens at other maps too, but on this one i had it quite a bit more


Mmmm. that's strange...i know there is a small 2-5 second lag running Bob on my computer, but if you're getting Error code then perhaps it has something to do with your connection to the server. i've had that happen in the past on various maps.
Nobody else has mentioned the lag yet, did you check in the bugs forum?
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Re: Forbidden City [Quenched]

Postby PLAYER57832 on Fri Nov 14, 2008 9:02 pm

First, I like the map (I think ;) ), but I must say this is the first time I have had people join my 2 player games and not even take a turn! Not every map is for everyone.

That said, I after playing it maybe 7-8 times, I am still not completely clear on all the connections. You referred to Pearl Harbor above, but I had little problem there at first. In this one, I definitely do. I don't know how to fix it without making unweildy explanations or ruining the graphics.

Maybe, because this is SUCH a complicated one, you could somehow reference a more detailed explanation?
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Re: Forbidden City [Quenched]

Postby cairnswk on Fri Nov 14, 2008 9:29 pm

PLAYER57832 wrote:First, I like the map (I think ;) ), but I must say this is the first time I have had people join my 2 player games and not even take a turn! ....

So they saw the map, didn't like it and couldn't understand it...so they didn't have their turns? Is that it?
If that is the case, then that just shows plain ignorance and lack of wanting to understand.
You're better off not to have played them, IMHO. Although given it is a full moon at present anything goes! :lol: :lol:
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Re: Forbidden City [Quenched]

Postby PLAYER57832 on Fri Nov 14, 2008 9:56 pm

cairnswk wrote:
PLAYER57832 wrote:First, I like the map (I think ;) ), but I must say this is the first time I have had people join my 2 player games and not even take a turn! ....

So they saw the map, didn't like it and couldn't understand it...so they didn't have their turns? Is that it?
If that is the case, then that just shows plain ignorance and lack of wanting to understand.
You're better off not to have played them, IMHO. Although given it is a full moon at present anything goes! :lol: :lol:

yes... and yes. I just found it interesting that it had never happened to me before, but that reflects on the person, not the map!
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Re: Forbidden City [Quenched]

Postby e_i_pi on Sat Nov 15, 2008 5:58 am

cairns, beuatiful map. It's gonna take me a few plays to get used to it. But I think I will never stop laughing my arse off at the instructions on the LHS. Double entendre, or intended?...
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Re: Forbidden City [Quenched]

Postby cairnswk on Sat Nov 15, 2008 1:30 pm

e_i_pi wrote:cairns, beuatiful map. It's gonna take me a few plays to get used to it. But I think I will never stop laughing my arse off at the instructions on the LHS. Double entendre, or intended?...
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But it's true :o ;) I wanted to word it differently but thought better of.... 8-) Definitely intended for a laugh for those who have a twisted sense of humor.
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Re: Forbidden City [Quenched]

Postby wcaclimbing on Mon Nov 24, 2008 1:15 am

Maybe I missed something or the XML has a problem, but which lanterns are supposed to attack the other lanterns? What kind of pattern are they supposed to be following?

EDIT: I'm probably just getting confused by the "border indicators" part.
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