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War of the Triple Alliance

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Re: War of the Triple Alliance; Poll p.1, update p.3

Postby AndyDufresne on Sat Jul 05, 2008 9:31 pm

oaktown wrote:Option 3: I never take these poll seriously and always choose the smart-ass answer. 0, No votes

I'm surprised this received zero votes. There really must be no one looking at the map... (Kidding of course. ;))

I like the look of the map, and I am always a fan of Standard game play. Keep up the work.


--Andy
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Re: War of the Triple Alliance; ver. 9 on pg. 3

Postby gimil on Sun Jul 06, 2008 5:47 am

[ADV. IDEA]

Oak youve become the map machine lately.
What do you know about map making, bitch?

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Re: War of the Triple Alliance; ver. 9 on pg. 3

Postby TaCktiX on Mon Jul 07, 2008 4:11 pm

Um. It says Treay of the Triple Alliance in the map description. Small typo.
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Re: War of the Triple Alliance; ver. 9 on pg. 3

Postby mibi on Mon Jul 07, 2008 7:21 pm

I think the bonus legend should have some basic color designation.
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Re: War of the Triple Alliance; ver. 9 on pg. 3

Postby oaktown on Fri Jul 11, 2008 4:58 pm

Click image to enlarge.
image


Nothing exciting with this one... added army circles, moved some borders to fit them. May need a bit more space in Paraguay for the small map circles, but the rest of the map works fine as far as territory size.

bonuses: I've added Goyaz to the legend, which I somehow overlooked when I cut the map down. It's the same size as Paraguay, but historically it's not as important so I'm thinking I'd like to leave it as a +2. Plus, if somebody wants to go for that region they'll be relatively unmolested as more early action will probably take place in the south.

legend: I'll come up with a way to indicate color... preferably not with a minimap. I would like to do the entire legend up right, but let's get this out of Ideas first, shall we?
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Re: War of the Triple Alliance; ver. 10 on pg. 4

Postby Shrinky on Sat Jul 12, 2008 12:44 pm

in the map legend, "disease" has been wrongly spelt as "desease"
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Re: War of the Triple Alliance; ver. 10 on pg. 4

Postby gimil on Sat Jul 12, 2008 1:33 pm

Here you go bud. Get out o' here!

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What do you know about map making, bitch?

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Re: War of the Triple Alliance; ver. 10 on pg. 4

Postby t-o-m on Sat Jul 12, 2008 1:36 pm

congratzz
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Re: War of the Triple Alliance; ver. 10 on pg. 4

Postby oaktown on Sun Jul 13, 2008 7:08 pm

t-o-m wrote:congratzz

thanks... happy to be here, as always.

The gameplay stamp for this map will be "licked" by iancanton.
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Re: War of the Triple Alliance; ver. 10 on pg. 4

Postby oaktown on Mon Jul 14, 2008 6:25 pm

Click image to enlarge.
image


Since nobody's talking I'm going to forge ahead. Added some elements - border, legend, coloreddots next to the region titles in the legend which will be replaced by something else that shows the color better and works with the map.

Somebody talk to me about the use of colors... I started with all greens in Brazil, but now I'm wondering if this is necessary, Maybe it'd be best to mix it up?

And am I just spinning my wheels on this one? Because I'm not hearing much, either positive or negative.
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby AndyDufresne on Mon Jul 14, 2008 9:06 pm

I'm always a fan of Standard Maps, and this map is pretty standard I'd say. There was a topic in the Foundry Discussion, and I believe more talk in the Map Ideas, that users want more Standard Maps. :)

I say keep pushing on, but I say this as user who wants to play the map, it's not an order by the Foundry Foreman. ;)


--Andy
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby whitestazn88 on Tue Jul 15, 2008 12:45 am

this looks good. never saw it before. I was looking through the whole thread, and was about to comment about how the disputed area had the same color as another continent, but you've changed it, and it looks good now.

can we get an indication on how that one water territ will be obtained? will it start neutral? and maybe we can get a bonus for holding it and some capitals?

ps. i really like the look of the map's background... really.... mappy? lol
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby fireedud on Tue Jul 15, 2008 10:51 am

I don't think Gran Chico should have a bonus. It's disputed territory and this is in a war.
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby trapyoung on Tue Jul 15, 2008 10:57 am

i disagree with the above poster, if its disputed it should be the most coveted territory on the board. i really like the map so far, lots of territories, lots of gaps and ways to maneuver about including the capitals... maybe include a bonus for holding all 4 capitals would be my only suggestion but im really looking forward to when this comes out, this looks awesome
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby ZeakCytho on Tue Jul 15, 2008 11:24 am

Maybe I'm being dense, but is there a reason Rio de la Plata can attack/be attacked by the capitals?
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby InkL0sed on Tue Jul 15, 2008 1:44 pm

ZeakCytho wrote:Maybe I'm being dense, but is there a reason Rio de la Plata can attack/be attacked by the capitals?


Yes, they're basically fighting over it...
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby oaktown on Tue Jul 15, 2008 1:52 pm

InkL0sed wrote:
ZeakCytho wrote:Maybe I'm being dense, but is there a reason Rio de la Plata can attack/be attacked by the capitals?


Yes, they're basically fighting over it...


Right. And note that they are all port cities.

A bonus for holding the capitals is totally something I would do on a map (see Scotland) but in this case I'm trying to go classic gameplay.

Gran Chaco began without a bonus, but when I added a third territory it seemed a waste of space - makes for an awful place to start, and why engage there? I think the +1 is appropriate - less than Uruguay, whic is the same size and has the same number of borders.
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby pepperonibread on Wed Jul 16, 2008 4:06 pm

It took me a long time to find the Rio de la Plata mentioned in the legend. Maybe it's just me, but could something be done to distinguish this from the other army circles (besides it being in the water)?
Anyway, I like the contour lines off the coast. They're... Indochina-ish. How'd you end up making them? I experimented with something similar awhile ago, I figured I could select the land then go Select > Modify > Expand. That worked for me, though I remember hearing that WM did it another way.
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby oaktown on Wed Jul 16, 2008 5:43 pm

pepperonibread wrote:It took me a long time to find the Rio de la Plata mentioned in the legend. Maybe it's just me, but could something be done to distinguish this from the other army circles (besides it being in the water)?

I'll think about that... a boat maybe?

pepperonibread wrote:Anyway, I like the contour lines off the coast. They're... Indochina-ish. How'd you end up making them? I experimented with something similar awhile ago, I figured I could select the land then go Select > Modify > Expand. That worked for me, though I remember hearing that WM did it another way.

I copied the paths of the each coast and created a new path that would be the first line out on each side. I sized them up a little, and bumped them out from the coasts. Then I went in and flattened them slightly by bumping a few anchor points in or out and just deleting a lot of points - the west coast path is probably 50 anchor points, the last line probably less than 20. Once the first one was done I copied the new path and repeated the process for the second path, etc. The first lines on each side are in the same layer, but each set going out is a new layer; each layer out has a slightly lower opacity - i think they're like 45, 35, 25, 15 or so.

Don't know how wid did his - he probably did something much easier than I did, but too late. The flattening out of each line was easy but kinda tedious - next time I might just draw new ones. ;)
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby ZeakCytho on Thu Jul 17, 2008 7:15 am

InkL0sed wrote:
ZeakCytho wrote:Maybe I'm being dense, but is there a reason Rio de la Plata can attack/be attacked by the capitals?


Yes, they're basically fighting over it...


Oh. Does it say that somewhere?

Paraguay is typo'd in the legend.

Some thoughts on bonuses:
Goyaz is four territories with 3 borders for a +2. I think +3 might be more in order, considering Paraguay has the same number of territories and borders and has a +3. Or seal off one of the borders. If you extend the mountains from San Felis and Bahia Ocidental, the +2 for Goyaz is a bit more justified and I think Brasil Este can stay as a +4.

I think Brazil Sudeste should be a +5. 5 terrories, 5 borders. You need men on every single one - this will be hard to take and hold.

Argentine Republic could go up to +7, since it's almost impossible to hold. 11 territories, 3 borders. Maybe not, though, since it has so few borders.

Gran Chaco and Uruguay have the same number of territories and borders, so they should have the same bonus, no? I'd favor +1 over +2, personally.

Maybe give a bonus for holding all capitals + Rio de la Plata? That's 5 territories, 4 borders, so +3? Or +2, if you'd like another smaller bonus.

Graphically, some of the mountains look a bit off. Mostly when a border crosses them. Look at the northern border of Rio Xingu where the mountains go over it. I think the mountains should hide the border, no? The same thing happens by Cordillera Gera/Cuiaba.
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby Androidz on Thu Jul 17, 2008 8:45 am

Maybe give a bonus for holding all capitals + Rio de la Plata? That's 5 territories, 4 borders, so +3? Or +2, if you'd like another smaller bonus


What about this?:

1 Capital = 0
2 Capitals = 1
3 Capitals = 3
4 Capitals = 5
All Capitals = 7
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby pamoa on Thu Jul 17, 2008 12:17 pm

Again a very cool map by oaktown! =D>
I'll watch more closely later...
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby Hatchman on Thu Jul 17, 2008 1:34 pm

Quite stunning Oaktown 8-)
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby MrBenn on Thu Jul 17, 2008 2:27 pm

Androidz wrote:
Maybe give a bonus for holding all capitals + Rio de la Plata? That's 5 territories, 4 borders, so +3? Or +2, if you'd like another smaller bonus


What about this?:

1 Capital = 0
2 Capitals = 1
3 Capitals = 3
4 Capitals = 5
All Capitals = 7

I think Oak has already made it quite clear that he is going for classic gameplay, which means no capital bonusses ;-)
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Re: War of the Triple Alliance; ver. 11 on pg. 4

Postby Androidz on Thu Jul 17, 2008 2:32 pm

MrBenn wrote:
Androidz wrote:
Maybe give a bonus for holding all capitals + Rio de la Plata? That's 5 territories, 4 borders, so +3? Or +2, if you'd like another smaller bonus


What about this?:

1 Capital = 0
2 Capitals = 1
3 Capitals = 3
4 Capitals = 5
All Capitals = 7

I think Oak has already made it quite clear that he is going for classic gameplay, which means no capital bonusses ;-)


hmm to bad:D i personally think it will still look like classic, and since its so easy to border captialts to end continents. They should be worth something.
Last edited by Androidz on Thu Jul 17, 2008 2:50 pm, edited 1 time in total.
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