Conquer Club

Land and Sea [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Land And Sea p28

Postby AndyDufresne on Sun May 03, 2009 6:11 pm

          Beta - Quenching

---The Final Forge period has concluded for the Land and Sea Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Land and Sea [Beta]

Postby the.killing.44 on Sun May 03, 2009 6:12 pm

=D> Great job!

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Land and Sea [Beta]

Postby edbeard on Sun May 03, 2009 6:25 pm

! ! ! ! ! ! ! ! !



thanks first to gimil for being a very pleasant, understanding, and capable partner in crime. thanks to people giving feedback/posting in the thread. thanks to people who didn't post in the thread. thanks to the CAs. thanks to me...I'm great. :D

right now I have zero games which I've enjoyed immensely after a couple years of games everyday. yikes. soon I have will have some games again! but only for a little while.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land and Sea [Beta]

Postby sailorseal on Sun May 03, 2009 6:31 pm

Nice Job!
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Land and Sea [Beta]

Postby AndyDufresne on Mon May 11, 2009 4:35 pm

It's live!


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Land and Sea [Beta]

Postby Wolffystyle on Mon May 11, 2009 5:03 pm

NA4 is coded incorrectly. (on Larger map)
Last edited by Wolffystyle on Mon May 11, 2009 5:05 pm, edited 1 time in total.
User avatar
Brigadier Wolffystyle
 
Posts: 268
Joined: Tue May 06, 2008 10:01 pm
Location: Chicago

Re: Land and Sea [Beta]

Postby sailorseal on Mon May 11, 2009 5:04 pm

Wolffystyle wrote:NA4 is coded incorrectly.

Damn he beat me
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Land and Sea [Beta]

Postby the.killing.44 on Mon May 11, 2009 6:19 pm

Probably my fault for keeping all versions up on ripway, but did you guys upload from ā€¦LS.xml not ā€¦las.xml ? That'd be your problem ;)

So correct and current XML is at: http://h1.ripway.com/killing44/las.xml
.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Land and Sea [Beta]

Postby Gilligan on Mon May 11, 2009 6:22 pm

Perhaps we could add 'Ocean' to the oceanic bonuses to make it sound better rather than just 'Indian'?
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Land and Sea [Beta]

Postby edbeard on Mon May 11, 2009 8:34 pm

I like how it is currently. Plus then there's an argument to add "Ocean" to the legend and that's busy work for gimil. no "intensity", Gilligan. but thanks for the thought.

PM sent to andy RE the coordinate being off
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Land and Sea [Beta]

Postby PLAYER57832 on Tue May 12, 2009 7:48 am

Play seems decent. However, a couple of small points. EU9 looks a LOT like EU4. This is admittedly something people will learn over time, but right now, its confusing. Maybe make the 9 more "rounded" at the top or something?

Also, the arrows on EU9 are confusing. In the legend, it says that they connect land to water, but it looks as if the arrow jumps over EU9 and does not connect EU9 to IN2 (though the other one does connect to PA1). Maybe you could either note this in the legend or make the arrow look different (perhaps with dots?)
Corporal PLAYER57832
 
Posts: 3085
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania

Re: Land and Sea [Beta]

Postby yeti_c on Tue May 12, 2009 7:54 am

Actually - the bit about arrows says "Land and Sea are only connected by arrows"...

This is to show that all the seas don't border the coast lines... It doesn't mention like for like connections - as they are implied by the arrows which is basic map reading 101?!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Land and Sea [Beta]

Postby apb23 on Wed May 13, 2009 6:31 am

I think that the arrows are fine (they may however be a bit unnecessary, but I will let Andy decide on that). It is always good to clarify, especially in a map where there are a fair amount of territories.
User avatar
Corporal 1st Class apb23
 
Posts: 320
Joined: Thu Jan 29, 2009 12:30 pm
Location: Everywhere that gaz isn't

Re: Land and Sea [Beta]

Postby danfrank on Thu May 14, 2009 9:16 pm

With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.. The graphics for starters is not up to par with what is being expected in the foundry.. Is this map drawn to scale? Much of the water territories are huge and therefore they take from areas where the circles dont even fit in the region.Also how were the attack routes figured out.. No part of the US can even attack the water .And the east coast of africa not attacking the water either. Now thats just silly. But the gulf of mexico can attack the pacific ocean :lol: :lol: I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)
Image
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: Land and Sea [Beta]

Postby icehack on Thu May 14, 2009 10:14 pm

danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)

I'm pretty sure the mapmakers didn't have reality in mind when creating this map. In fact I think edbeard stated right away that he was concerned only with the gameplay. I'm glad he approached it this way.

I'm in round 5 of a 3 player game and I'm enjoying it quite a bit. I'm dominating in Territs, but I definitely don't feel like I'm winning. I think the land to sea connections are spread out well to make sure that the game is balanced, but still affording some strongholds.

I love the graphics because they don't try to re-create history or geography class, although I do appreciate that in other maps on the site. It is nice to play a game that looks like a game.

As for preferential treatment, I wouldn't know anything about that. I did skim through this thread and there was certainly resistance to the development of the map. It seems to me that all reasonable requests/concerns were addressed.

I'm definitely giving it a thumbs up and I'm sure I'll play it again.
User avatar
Corporal 1st Class icehack
 
Posts: 27
Joined: Fri Feb 06, 2009 3:01 pm
Location: Halifax, Nova Scotia

Re: Land and Sea [Beta]

Postby Danyael on Thu May 14, 2009 11:09 pm

danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)


Panama canal :-k
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba

Re: Land and Sea [Beta]

Postby oaktown on Thu May 14, 2009 11:48 pm

Danyael wrote:
danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)


Panama canal :-k

While I appreciate seeing the concerns of more and more CC users being expressed here in the foundry, I must say that timing is important as well. This is a case of folks coming in WAY too late to point out something they don't like in a map. Everything that you guys have brought up was discussed months ago. Let's continue...

danfrank wrote:With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.

No, this is proof that not enough CC users take part in the mapmaking process. This map has been in the works for eight months, yet some critics choose to show up after the map has been quenched and make accusations about how this map received preferential treatment. Give me a break. I was the gameplay stamper on this one, and here is one of my many concerns about this map that received no support (from November 6):

oaktown wrote:I can't help but wince when I consider the real-life ramifications behind some of the land-sea connections. The Arctic's only landfall is in Alaska, while seagoing countries like Scotland don't? Quebec has access to the Atlantic while the Eastern US doesn't? The only Pacific port in North America is in Mexico? The only Pacific port in Asia is up where the ports freeze every winter?

Anything here sound familiar? I also lobbied for the addition of the Mediterranean Sea and the Panama Canal. I didn't see either of you guys backing me up on these suggestions. In fact nobody did. So the mapmakers proceeded, and rightly so.

The map is solid from a gameplay perspective. The graphics are clean and user friendly. Those CC users who were good enough to visit the thread and participate were comfortable with the connections as is. Those who did not participate in this map's production can now choose to play it or not. But please, before you go accusing folks of something, do your homework.
Image
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Land and Sea [Beta]

Postby Danyael on Fri May 15, 2009 12:51 am

oaktown wrote:The map is solid from a gameplay perspective. The graphics are clean and user friendly. Those CC users who were good enough to visit the thread and participate were comfortable with the connections as is. Those who did not participate in this map's production can now choose to play it or not. But please, before you go accusing folks of something, do your homework.


i agree with that the map is great and follows the good old KISS rule

Danyael wrote:
danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)


Panama canal :-k


i followed the map but when i saw it i thought that is awesome nice and simple it stayed that way and enjoy that fact

the reason for posting that because its obvious and if you look at it realistically first thing comes to mind is panama canal is the passage from pa4 to at3 and the one that is in2 to pa1 huge boating passage between thailand and oceania it makes perfect sense!!
User avatar
Corporal 1st Class Danyael
 
Posts: 352
Joined: Fri Jul 04, 2008 4:26 pm
Location: Winnipeg, Manitoba

Re: Land and Sea [Beta]

Postby danfrank on Fri May 15, 2009 1:06 pm

oaktown wrote:No, this is proof that not enough CC users take part in the mapmaking process. This map has been in the works for eight months, yet some critics choose to show up after the map has been quenched and make accusations about how this map received preferential treatment. Give me a break. I was the gameplay stamper on this one, and here is one of my many concerns about this map that received no support (from November 6):


This statement alone is proof of preferential treatment.. I havent read the thread all the way through but i will take your word for it.. No support since november 6th that makes 7 months to date aproxiamately.. Funny how there is a map in the foundry that consists of bow and arrows was not supported for a certain amount of time and had all stamps removed.. :?: :?:
The last thing i want is toe to toe with you oak i like your maps but i would say you look better without that foot.. :lol: :lol:
Image
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: Land and Sea [Beta]

Postby nature on Fri May 15, 2009 5:34 pm

Congratulations for the map! :D
User avatar
Sergeant 1st Class nature
 
Posts: 138
Joined: Fri Dec 19, 2008 1:46 pm
Location: Rio de Janeiro, Brazil

Re: Land and Sea [Beta]

Postby yeti_c on Mon May 18, 2009 1:51 pm

danfrank wrote:But the gulf of mexico can attack the pacific ocean :lol: :lol: I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!


Why not... ever heard of the panama canal?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Land and Sea [Beta]

Postby AndyDufresne on Tue May 19, 2009 1:39 pm

danfrank wrote:But the gulf of mexico can attack the pacific ocean :lol: :lol: I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!


Many maps on Conquer Club are not "realistic" in any sense. World 2.1 doesn't have country in the world---it combines a number of to make certain regions. Caribbean Islands--the ships in the ocean should theoretically be able to assault any island, yeah? But they don't---some things are altered for game play reasons.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Land and Sea [Beta]

Postby lostatlimbo on Wed May 27, 2009 7:45 pm

Just started a game on this map and one player started with all 3 Oceania territories for an instant bonus of +2.

Seems like this is an ideal spot to have at least one starting neutral.
User avatar
Sergeant 1st Class lostatlimbo
 
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Re: Land and Sea [Beta]

Postby Voryn on Thu May 28, 2009 8:43 pm

Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)

Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)

Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.
User avatar
Major Voryn
 
Posts: 4
Joined: Wed Jul 04, 2007 7:22 pm

Re: Land and Sea [Beta]

Postby gimil on Tue Jun 02, 2009 10:35 am

danfrank wrote:With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.. The graphics for starters is not up to par with what is being expected in the foundry.. Is this map drawn to scale? Much of the water territories are huge and therefore they take from areas where the circles dont even fit in the region.Also how were the attack routes figured out.. No part of the US can even attack the water .And the east coast of africa not attacking the water either. Now thats just silly. But the gulf of mexico can attack the pacific ocean :lol: :lol: I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!! ](*,) ](*,) ](*,)


Due to my lack of slight inactivity I couldn't get to this earlier. I have always been very open minded about critical feedback however you post above isn't critical and I find it highly offence and insulting. If you are going to acuse me of benefitting of favoritism at least do it with some kind of critical thinking and not through your own biased (it would seem) opinion.

Sorry for being direct and a little offensive but you as a member of the community have offended me when all I have ever done it contribute to this site.

I hope you understand.
Last edited by gimil on Tue Jun 02, 2009 2:31 pm, edited 1 time in total.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users