[Official] Brazil REVAMP [Quenched]

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Re: [Official] Brazil REVAMP [Beta]

Postby nature on Thu May 21, 2009 10:06 am

Ehhhhhhhh! Finally!!! I ll play when I have a free slot :D
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Re: [Official] Brazil REVAMP [Beta]

Postby nature on Wed May 27, 2009 6:37 am

Waiting :-s
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Re: [Official] Brazil REVAMP [Beta]

Postby AndyDufresne on Thu May 28, 2009 1:34 pm

REVAMP is live.


--Andy
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Re: [Official] Brazil REVAMP [Beta]

Postby sully800 on Thu May 28, 2009 1:39 pm

AndyDufresne wrote:REVAMP is live.


--Andy


*Hugs the monkey*

Glad to see it at least, well done =D>
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Re: [Official] Brazil REVAMP [Beta]

Postby RjBeals on Thu May 28, 2009 2:01 pm

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Re: [Official] Brazil REVAMP [Beta]

Postby nature on Thu May 28, 2009 3:51 pm

Yeah, finally! :D
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Re: [Official] Brazil REVAMP [Beta]

Postby chipv on Thu May 28, 2009 5:09 pm

Congratulations, this map looks fantastic!
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Re: [Official] Brazil REVAMP [Beta]

Postby lgoasklucyl on Fri May 29, 2009 9:49 pm

Congrats RJ- a work of art!
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Re: [Official] Brazil REVAMP [Beta]

Postby Bruceswar on Fri Jun 05, 2009 5:10 am

Nice looking map even if I get the 100 acre woods in my head. I know I am late to the party, but is there anyway we could get the impassables (The green and yellow lines to a different more distinct color? For the people who know the map well it is not such a problem, but many will have issues with it who do not play that map so much. This is given the chosen color scheme of the territories.

2 Reasons

1. It is semi hard to see given the trees so people will not know what it means.
2. Given the fact it looks like a thick border people might mistake it as such and try to cross it.



Sorry if this has been mentioned already, but just completed my first sweep on it. Nice looking map. :)

P.S. Thanks for fixing the Northeast area. The people who use Clickable maps welcome the changes!
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Re: [Official] Brazil REVAMP [Beta]

Postby jiminski on Fri Jun 05, 2009 5:21 am

Bruceswar wrote:Nice looking map even if I get the 100 acre woods in my head. I know I am late to the party, but is there anyway we could get the impassables (The green and yellow lines to a different more distinct color? For the people who know the map well it is not such a problem, but many will have issues with it who do not play that map so much. This is given the chosen color scheme of the territories.

2 Reasons

1. It is semi hard to see given the trees so people will not know what it means.
2. Given the fact it looks like a thick border people might mistake it as such and try to cross it.



Sorry if this has been mentioned already, but just completed my first sweep on it. Nice looking map. :)



hehehe you are going to be really popular Bruce.
*breeeeeeathe RJ .. Breeeeathe*
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Re: [Official] Brazil REVAMP [Beta]

Postby Bruceswar on Fri Jun 05, 2009 5:27 am

yeah yeah.... I should have been around a bit more when this was in progress, but I took my usual quick look and said nice. Can't wait till it comes out. RJ does good work. But is this not what the Beta part is about? to Fix the small things? If it is deemed as such.
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Re: [Official] Brazil REVAMP [Beta]

Postby RjBeals on Fri Jun 05, 2009 6:24 am

bruce - the beta is for fixing gameplay issues or significant graphic issues that may have been missed during the foundry process. The impassible borders were a big discussion - Marv wanted something unnatural (ie. no mountains, rivers, etc). So the thick glowing style lines are what i came up with. I've tweaked them since the beginning, but they've been pretty much consistent for the past year, when this map started.

I feel that if a new player tries this map, he'll be able to easily see the bonus regions, and easily see the impassible legend off to the side. The tree's on the background are dark, and do not interfere with it. I've viewed it on several monitors, and have run it through the color blind tests. All seemed okay.

You suggest to change :The green and yellow lines to a different more distinct color?" - what do you mean.

Click image to enlarge.
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Re: [Official] Brazil REVAMP [Beta]

Postby Bruceswar on Fri Jun 05, 2009 6:28 am

RjBeals wrote:
You suggest to change :The green and yellow lines to a different more distinct color?" - what do you mean.

Click image to enlarge.
image


I am not saying to change the lines, but the color of them. I liked them in the old map(even if they were tough to see) and I like them now. Maybe instead of green and yellow blend you could use orange and yellow? Something that sticks out a bit more and says do not pass me.

The Green on Green in the tree's might be a bit of problem for some. It took be a bit to notice it, not that it effected my game but the Orange / Yellow combo would stick out more.
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Re: [Official] Brazil REVAMP [Beta]

Postby Bruceswar on Fri Jun 05, 2009 7:07 am

To better get my point across... Say you are driving down the road, and you see Billboards along side it.

This one
Image

and this one
Image

Which one are you more likely to notice?

Personally most would notice the one first with contrasting colors. Same reason Open Signs are Blue and Red etc etc. I think you get the point.
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Re: [Official] Brazil REVAMP [Beta]

Postby RjBeals on Fri Jun 05, 2009 7:08 am

(EDIT) I get the point sure, but sometimes hard contrast doesn't fit well into the artistic theme of a map. I'll see if any other members agree with you. I really don't want to change this, since I'm unofficially retired from maps, but I also want the best looking map possible...

here's a previous draft.. like this?

Click image to enlarge.
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Last edited by RjBeals on Fri Jun 05, 2009 7:12 am, edited 1 time in total.
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Re: [Official] Brazil REVAMP [Beta]

Postby Bruceswar on Fri Jun 05, 2009 7:12 am

RjBeals wrote:here's a previous draft.. like this?

Click image to enlarge.
image



LIke that but the orange on the outside rather than the green... So the line would read orange green orange or whatever colors stood out more.
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Re: [Official] Brazil REVAMP [Beta]

Postby Bruceswar on Fri Jun 05, 2009 7:14 am

You could use the same color of orange you used in the B on the Brazil heading. Sad to see you are unofficially retired from making maps. :( I love the ones you made and wish more were coming!
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Re: [Official] Brazil REVAMP [Beta]

Postby karelpietertje on Fri Jun 05, 2009 7:34 am

Bruceswar wrote:To better get my point across... Say you are driving down the road, and you see Billboards along side it.

This one
Image

and this one
Image

Which one are you more likely to notice?

Personally most would notice the one first with contrasting colors. Same reason Open Signs are Blue and Red etc etc. I think you get the point.


duhh the Heineken billboard is way bigger... so you're saying the legend of the impassables should be made super-big?

lol just kidding :P
you're argument is a true one though. and what's the point in having a legend if it's not seeable?
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Re: [Official] Brazil REVAMP [Beta]

Postby jiminski on Fri Jun 05, 2009 8:07 am

Image

here use this one Bruce.
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Re: [Official] Brazil REVAMP [Beta]

Postby RjBeals on Fri Jun 05, 2009 8:18 am

](*,)
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Re: [Official] Brazil REVAMP [Beta]

Postby jiminski on Fri Jun 05, 2009 8:24 am

RjBeals wrote:](*,)



hahah sorry RJ, FFS just ignore Bruce.
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Re: [Official] Brazil REVAMP [Beta]

Postby RjBeals on Fri Jun 05, 2009 8:28 am

jiminski wrote:
RjBeals wrote:](*,)



hahah sorry RJ, FFS just ignore Bruce.


Well, some foundry members do accept all feedback, not that you could tell from the debate in General Discussion right now. ;)
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Re: [Official] Brazil REVAMP [Beta]

Postby jiminski on Fri Jun 05, 2009 8:29 am

RjBeals wrote:
jiminski wrote:
RjBeals wrote:](*,)



hahah sorry RJ, FFS just ignore Bruce.


Well, some foundry members do accept all feedback, not that you could tell from the debate in General Discussion right now. ;)



i fixed it above for you RJ ...

i pass over the copyright for my artwork to you!
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Re: [Official] Brazil REVAMP [Beta]

Postby thenobodies80 on Fri Jun 05, 2009 8:38 am

Bruceswar wrote:To better get my point across... Say you are driving down the road, and you see Billboards along side it.

This one
Image

and this one
Image

Which one are you more likely to notice?

Personally most would notice the one first with contrasting colors. Same reason Open Signs are Blue and Red etc etc. I think you get the point.


RjBeals wrote:(EDIT) I get the point sure, but sometimes hard contrast doesn't fit well into the artistic theme of a map


I'm not a advertising man in real life, but i think that your images and the RJ answer are saying the same thing:

The first image is intentionally (like the map) less flashy.
The creators want that you'll see the beer first and then you'll see the wonderful big hand trying to take it.
In the map you'll see the impassable in a second and then you will search what they mean in the rest of the map.
The impassable text is visible, so you'll find the borders, a bit camouflaged in the trees.
The second image you posted is obviously more flashy.
But if RJ will change the colors, the actual problem is only reversed on the map, like in the orange or yellow example.
Visible on legend, horrible on map.

I'm of the opinion that is better to spend a second searching the impassable explaination than destroy the actual wonderful look of this map.

The map is perfect !
Nice work RJ! =D>

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Re: [Official] Brazil REVAMP [Beta]

Postby mibi on Fri Jun 05, 2009 9:35 am

I think the current borders do an effective job of identifying themselves as impassibles as well as fit in with the aethetic of the map. Any brighter or more contrasted and you will have ruined the delicate balance that RJ has created here.

Take it from me, a world famous graphic designer. :twisted:
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