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Re: Wales v3

PostPosted: Thu Aug 14, 2008 7:06 pm
by MrBenn
ZeakCytho wrote:Why are there two territories per shire? Is that just to double the size of the map? Or is there something historical behind it?

Edit: Forgot to mention that the graphics look very nice :)

It's mainly to create a playable number of territories, although it's partly a play on the dual-languages - all road signs are in Welsh/English...
Image

Re: Wales v3

PostPosted: Thu Aug 14, 2008 7:32 pm
by whitestazn88
sweet image... now we know whats up

Re: Wales v3

PostPosted: Thu Aug 14, 2008 7:41 pm
by MrBenn
whitestazn88 wrote:sweet image... now we know whats up

Thanks ;-)
I rotated the map ever so slightly to get a better fit, but not too much to make it look overtly wonky...

Re: Wales v3

PostPosted: Thu Aug 14, 2008 7:57 pm
by Juan_Bottom
Thanks for letting me view the map!

I like it, it's a nice twist on a classic map too. The duel territories is a neat-o idea. Usually I end up comenting on maps that I never intendt to play, but this one I will.
The compass doesn't appear to be pointing staight up. Pointing more to true North, aye?

What's the reason that Flint doesn't have any armies? No room? or...

Re: Wales v3

PostPosted: Thu Aug 14, 2008 8:01 pm
by MrBenn
Juan_Bottom wrote:a)The compass doesn't appear to be pointing staight up. Pointing more to true North, aye?
b)What's the reason that Flint doesn't have any armies? No room? or...

a) I've rotated the map a bit to get a better fit.
b) The small bit labelled Flint, is an exclave of 'Sir y Fflint'/Flint, which does have army numbers in it... I'll have to think of something to solve this anomoly... In the Europe map, I just tweaked the borders to get rid of the exclaves - I might try and do the same here??

Re: Wales v3

PostPosted: Sun Aug 17, 2008 5:13 pm
by cairnswk
You've moved from start to almost finish...well done. i like the old-fashioned look you've given it. :)

Re: Wales v3

PostPosted: Thu Aug 21, 2008 2:29 am
by MrBenn
Thanks Cairns.

[/shameless bump]

Re: Wales v3

PostPosted: Thu Aug 21, 2008 2:38 am
by foregone
To make your shameless bump worthwhile, heh.

Its looks great, love the style. Now for the negative(ish):

The dragon can be touched up just a little. I get that you're going for a handpainted watercolour thing there but it could just be touched up a little.
A couple of the armynumbers overlap borders at the top of the map. This makes it hard to see the numbers. Possibly just a slight shift over?

I know I never replied to you earlier about this (and I may just be a little slower than the other kids in the class) but I'm still not sure how the shires will work. Can a territory which borders the northern part of a shire attack the double shire at the bottom? Maybe just explain the way in which this will function to me in small words.

Again, looking really nice.

Re: Wales v3

PostPosted: Thu Aug 21, 2008 4:59 am
by MrBenn
foregone wrote:The dragon can be touched up just a little. I get that you're going for a handpainted watercolour thing there but it could just be touched up a little.

Are you referring to the pixelly black lines? If so, I agree ;-)

A couple of the armynumbers overlap borders at the top of the map. This makes it hard to see the numbers. Possibly just a slight shift over?

Will do :roll:

I know I never replied to you earlier about this (and I may just be a little slower than the other kids in the class) but I'm still not sure how the shires will work. Can a territory which borders the northern part of a shire attack the double shire at the bottom? Maybe just explain the way in which this will function to me in small words.

Is this clearer?
    Each shire has two armies, which can attack any army in a neighbouring shire, as well as each other.
Is it going to be worth putting this attack rule onto the map?

Re: Wales v3

PostPosted: Thu Aug 21, 2008 5:03 am
by edbeard
can you attack from an english half of a territory to a neighboring welsh territory or can you only cross over inside one territory.


I think adding the attacking gameplay rule is important and saves the trouble of ugly lines all over the place.

Re: Wales v3

PostPosted: Thu Aug 21, 2008 5:13 am
by foregone
MrBenn wrote:
foregone wrote:I know I never replied to you earlier about this (and I may just be a little slower than the other kids in the class) but I'm still not sure how the shires will work. Can a territory which borders the northern part of a shire attack the double shire at the bottom? Maybe just explain the way in which this will function to me in small words.

Is this clearer?
    Each shire has two armies, which can attack any army in a neighbouring shire, as well as each other.
Is it going to be worth putting this attack rule onto the map?


That clears it all up for me. I think it should be included, if only because this is quite different from other maps and people like me might be confuzzled. And edbeard's point is another good reason.

Re: Wales v3

PostPosted: Thu Aug 21, 2008 5:15 am
by MrBenn
edbeard wrote:can you attack from an english half of a territory to a neighboring welsh territory or can you only cross over inside one territory.

I think adding the attacking gameplay rule is important and saves the trouble of ugly lines all over the place.

That is exactly the thought that has been going through my head. For clarity (to avoid lines), my thought is that an army can attack any neighbouring army (ie English or Welsh).

The crossover idea would make for slightly more interesting gameplay, although I'm not sure how to implement it without 'ugly lines' ;-)

Re: Wales v3

PostPosted: Thu Aug 21, 2008 5:35 am
by MrBenn
I've come over all poetic again...
    Exert you power over a whole Shire
    and one more army you shall acquire

    Groups of armies throughout the land
    will yield more armies into your hand

    To conquer the land your armies can
    attack any neighbour or same-Shire clan
Does the final couplet make enough sense?

---
edit: Welsh Translation:
At choncra'r dirio'ch byddinoedd medru
rhuthr'n chymdoges ai'n un-sir chiwdod

Re: Wales v3

PostPosted: Thu Aug 21, 2008 3:52 pm
by gimil
[adv. idea]

Benny I do hope you continue with the europa map as well!

Re: Wales v3

PostPosted: Thu Aug 21, 2008 4:11 pm
by MrBenn
No worries about that ;-)

Thanks for the [Adv] tag ;-)

Re: Wales v3

PostPosted: Thu Aug 21, 2008 4:16 pm
by Juan_Bottom
Oh Snap!

Advanced already?
Good work MrBenn!!!

Re: Wales [Adv] Updated - v4 p1/3

PostPosted: Thu Aug 21, 2008 6:38 pm
by MrBenn
Image
Version 4 (22/08/2008)
I've added in some pale contour lines to help indicate the reason for the wonky compass. The compass has been faded into the background a bit more so it doesn't jump out so much. I've tried to smooth the dragon outline a little too...
I've updated the 'poetic' text to include the attack rule - how is it for clarity?
The overlapping army numbers have been nudged around a bit, and I've tweaked a border :-$
On the subject of border-tweaking, I've amended the Flint border to get rid of the exclave :shock: - purely to assist gameplay.
I've run the region bonusses through a calculator and taken off the amount you'd get for holding the Shire pairs. The English area should really be a +5, but I've upped it to a 6 to add to the confusion in foggy games ;-)
Oh, I've also adjusted the Cardigan/Montgomery/Merioneth border to make it clearer.

Re: Wales [Adv] Updated - v4 p1/3

PostPosted: Fri Aug 22, 2008 1:55 am
by whitestazn88
looks good, i like the rhymes, but anglesey could maybe use a connection to caernarfon, because its not touching right now

Re: Wales [Adv] Updated - v4 p1/3

PostPosted: Fri Aug 22, 2008 1:58 am
by gimil
Mr Benn *waves*

I very much love how this map looks at the moment. I have 1 small annoyance at the moment thou, the water at current I feel needs a little colour. I think a blue glow with a larger spread than that of your continents is needed. Would you give it a try for me please?

Re: Wales [Adv] Updated - v4 p1/3

PostPosted: Fri Aug 22, 2008 2:01 am
by Juan_Bottom
This map seems pretty ready for a go.............

Re: Wales [Adv] Updated - v4 p1/3

PostPosted: Fri Aug 22, 2008 3:34 am
by MrBenn
whitestazn88 wrote:looks good, i like the rhymes, but anglesey could maybe use a connection to caernarfon, because its not touching right now

Anglesey is an island, which is why the two land-areas don't touch. ;-)
Do I really need to draw in a connection/bridge? Isn't it blindingly obvious that the two areas border? I mean, where else is Anglesey going to be able to go??
My preference would be to leave it as is, unless there is a mass revolution [-X

gimil wrote:I very much love how this map looks at the moment. I have 1 small annoyance at the moment thou, the water at current I feel needs a little colour. I think a blue glow with a larger spread than that of your continents is needed. Would you give it a try for me please?

I spent a while playing around with some sort of outer glow for the sea, but forgot to click the magic 'save' button #-o :lol:
Consider this on my (hopefully small) 'to-do' list!
Juan_Bottom wrote:This map seems pretty ready for a go.............

=D> :mrgreen:

Re: Wales [Adv] Updated - v4 p1/3

PostPosted: Fri Aug 22, 2008 3:40 am
by yeti_c
Benny - love it.

Reckon you should go with the English can attack english borders - and welsh current territory - and vice versa approach.

In your rhyme you say... "Exert your power over a whole shire and 1 army you shall acquire" -> and then go-on to mention "unto your hand" for "continent bonuses"...

I'm pretty sure you meant this to mean a +1 "continent" bonus for holding both english & welsh bits? - But Acquire *could* be perceived as meaning auto deploy. (which can't be done of course!)

C.

PS -> I'm assuming your welsh is correct?

Re: Wales [Adv] Updated - v4 p1/3

PostPosted: Fri Aug 22, 2008 3:56 am
by MrBenn
yeti_c wrote:Benny - love it. Thanks yeti ;-)

Reckon you should go with the English can attack english borders - and welsh current territory - and vice versa approach. I've erred away from this, in an attempt to avoid trying to explain it in rhyme, and to avoid ugly attack lines

In your rhyme you say... "Exert your power over a whole shire and 1 army you shall acquire" -> and then go-on to mention "unto your hand" for "continent bonuses"...

I'm pretty sure you meant this to mean a +1 "continent" bonus for holding both english & welsh bits? - But Acqure *could* be perceived as meaning auto deploy. (which can't be done of course!) Your understanding is correct... As for the *possible* misinterpretation, I can see where you're coming from... but can't I take some poetic license?

C.

PS -> I'm assuming your welsh is correct? Me too :?:

Re: Wales [Adv] Updated - v4 p1/3

PostPosted: Fri Aug 22, 2008 5:09 am
by yeti_c
MrBenn wrote:I can see where you're coming from... but can't I take some poetic license?[/color]


Most likely!!! (In fact - most people on this website don't know that autodeploy bonuses exist!)

C.

Re: Wales [Adv] Updated - v4 p1/3

PostPosted: Fri Aug 22, 2008 5:23 am
by Juan_Bottom
MrBenn wrote:Anglesey is an island, which is why the two land-areas don't touch.
Do I really need to draw in a connection/bridge? Isn't it blindingly obvious that the two areas border? I mean, where else is Anglesey going to be able to go??
My preference would be to leave it as is, unless there is a mass revolution


I myself would prefer some type of bridge or link or something............

However, the map is soooo pretty, I can't imagine putting anything there without it being a blight on the map.....

So I vote that we leave it.
MrBenn wrote:PS -> I'm assuming your welsh is correct? Me too

:lol: