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Re: Wales [Adv] Updated - v4 p1/3

Postby gimil on Sun Aug 24, 2008 7:21 am

MrBenn wrote:If you show me how to fit that inside a territory (along with the English translation) the size of the village, I'll put it on ;-)


Not my job [-( 8-[
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Re: Wales [Adv] Updated - v4 p1/3

Postby MrBenn on Sun Aug 24, 2008 7:37 am

Fine.

If you're going to sulk, then I shall just ignore you Image

Anyway, it's an almost-made-up-name, and isn't a county, so nah Image
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Re: Wales [Adv] Updated - v4 p1/3

Postby whitestazn88 on Mon Aug 25, 2008 10:55 am

its obviously an island, and i knew that, but usually there are attack lines from islands to land mass right?
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Re: Wales [Adv] Updated - v4 p1/3

Postby RjBeals on Mon Aug 25, 2008 1:02 pm

Benn - this map seems to be way to big for the regions you are representing. I'm all for big maps, but only if they need to be. We all hate scrolling if you don't have to. You could probably fit this map

Here's what I did - reduced the size.
Your Big Map
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My Big Map
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My Small Map
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Re: Wales [Adv] Updated - v4 p1/3

Postby MrBenn on Mon Aug 25, 2008 3:12 pm

I hadn't thought about the image size too much - I've just made sure it's within the size limits...

What actual image sizes did you use in your examples? I've just been playing around and think that 650X700 works for the large image, and something like 510x550 would be OK for the small...
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Re: Wales [Adv] Updated - v4 p1/3

Postby RjBeals on Mon Aug 25, 2008 3:40 pm

Sorry Benn - I didn't save my file, and i cropped the image so i don't know what the entire map size was. I just know i was able to reduce it and still keep it good looking.
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Re: Wales [Adv] Updated - v4 p1/3

Postby MrBenn on Mon Aug 25, 2008 3:41 pm

No problems ;-)
The smaller ones I've got here look fine, although I'll keep working on the bigger image ;-)
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Re: Wales [Adv] Updated - v4 p1/3

Postby wcaclimbing on Tue Aug 26, 2008 3:57 pm

I agree with RJ, the image is too big, especially when it doesn't need to be.
Even though it is the large map, I think shrinking it a bit would be better. you don't need that much space for such a simple map.

Other than that, I don't see any other possible problems right now. It's looking good.
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Re: Wales [Adv] Updated - v4 p1/3

Postby Juan_Bottom on Thu Aug 28, 2008 4:25 am

Yeah, what's the hold up? MrBenn pretty much had this done by the time he shared it with us. We should be playing this one by now....
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Re: Wales [Adv] Updated - v4 p1/3

Postby wcaclimbing on Fri Aug 29, 2008 2:24 pm

Here you go, good luck with the map.
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Now one of the CAs needs to move this thread to the main foundry.


I'm still a fan of shrinking the large version a bit, but its not a big deal. Good luck.
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Re: Wales [Adv] Updated - v4 p1/3

Postby MrBenn on Sat Aug 30, 2008 5:05 am

Thanks for the stamp wca ;-)
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Re: Wales [Adv] Updated - v4 p1/3

Postby Androidz on Sat Aug 30, 2008 8:02 am

gimil wrote:
MrBenn wrote:If you show me how to fit that inside a territory (along with the English translation) the size of the village, I'll put it on ;-)


Not my job [-( 8-[


"Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch"

THe people of the town call it just Llanfair. Check wikipedia.
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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby MrBenn on Sat Aug 30, 2008 5:25 pm

UPDATE!
Image
Image
Version 6
Large and Small Images
    I've done a little tweaking, and put together a slightly smaller large image, and a smaller small image...
    The sea now has a slight edge to it - there was a suggestion to have a blue tinge, but it didn't look right. I've opted for a slightly murky sea, which seems to fit the style of the map!
    I've added the Shire suffix to some of the English territory names where they'll fit, which will hopefully make it slightly more obvious what the poem means when it talks about shires :?:
    There are now working small/large images - Gameplay discussion is desperately needed ;-)
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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby ZeakCytho on Sat Aug 30, 2008 5:29 pm

Someone forgot their bigimg tags [-X

Any chance of flipping the colors of the Midlands and the North? Or just changing the Midlands? The color of that is too similar to the South-West for my color-blind eyes to tell apart. The fact that the whole continent has an inner glow with the color makes me able to distinguish them, but I think it would be better if you shuffled the colors.
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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby Juan_Bottom on Sat Aug 30, 2008 9:09 pm

What about the bonuses? Some should be WAAAY higher, no? Because they have two territs within themselves, and each territory that they touch has two...

Maybe thats just me?
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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby yeti_c on Mon Sep 01, 2008 4:27 am

Yeah I think Bonuses need to be discussed...

However - continents with higher territories are at an advantage - as you get +1 per double (english/welsh) territory?

So for instance... top left - has +5 + +3 = +8 for a 10 territory continent with 6 borders.

Whereas english has +3 + +6 = +9 for a 6 territory continent with 6 borders.

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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby MrBenn on Mon Sep 01, 2008 10:34 am

I did put the numbers into one of the bonus spreadsheet calculators, and then reduced the region bonus by the 'shire' bonuses that you would also get. I think I then changed a 5 to a 6 for the sole reason of making fog games a bit more confusing ;-)

I haven't got any burning anger/desire to be inflexible... any serious suggestions about bonus values will be considered ;-)
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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby yeti_c on Mon Sep 01, 2008 1:22 pm

MrBenn wrote:I did put the numbers into one of the bonus spreadsheet calculators, and then reduced the region bonus by the 'shire' bonuses that you would also get. I think I then changed a 5 to a 6 for the sole reason of making fog games a bit more confusing ;-)

I haven't got any burning anger/desire to be inflexible... any serious suggestions about bonus values will be considered ;-)


Consider dropping both 6's to 5's then?

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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby MrBenn on Mon Sep 01, 2008 1:40 pm

yeti_c wrote:Consider dropping both 6's to 5's then?

Sounds reasonable...
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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby MrBenn on Wed Sep 03, 2008 5:57 pm

[shameless bump]
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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby yeti_c on Thu Sep 04, 2008 12:51 am

MrBenn wrote:[shameless bump]


That's outrageous behaviour!!!

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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby RjBeals on Thu Sep 04, 2008 2:39 pm

Click image to enlarge.
image


I still think the big image is way too big.
I think the blue and purple regions are too similar in color.

There needs to be some more inspiring gfx. Now it's just a beige map with some speckled glow around the borders. Is this suppose to resemble an old parchment feel? If so, you need some grunge texture to dirty it up a bit. It's too flat now - how about some rivers, hills, mountains or some blemishes on the map, so it doesn't look so digital. I know - it's easier said than done, unless your WM, but I hope you understand what I'm saying.
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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby oaktown on Mon Sep 08, 2008 11:01 pm

Hey benn, I am ignoring this map (and all the others around here) no longer.

Call me colorblind, but southwest and midlands look the same to me. South and English are also similar, but not as bad. Maybe swap the English and midlands colors?

First post says there are 32 territories and 18 pairs... seems like the math is off there.

The double territory bit is interesting, though it obviously presents the problem of having twice as many borders to hold to control a region. Any calculation of bonuses should take this into account, but also needs to take into account the addition pair bonuses. As such, the +3 for the South seems a bit high, as that's a total of +5 for securing four well-connected territories.

Giving a +1 for every pair makes for a nice compromise and should take the emphasis off of securing bonus regions and instead put it on gobbling up Shires, but it will lead to some really terrible starts. In two and three player games, the player who goes first is going to be certain to have at least two or three pairs, and by starting with a drop of five or six (or more) armies on a 32 territory you should be able to quickly put your opponent in a world of hurt from round one.

Anglessy and Caernarfon are separated by a narrow strip of water, yet I assume they can attack each other. Cardiganshire and Merioneth are separated by a similar strip of water, yet I would guess that they can't?
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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby yeti_c on Tue Sep 09, 2008 3:41 am

1v1 games could be rectified with some starting positions?

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Re: Wales [I] v6 p1/4 ***UPDATED 30/08/08***

Postby oaktown on Fri Sep 12, 2008 9:43 pm

yeti_c wrote:1v1 games could be rectified with some starting positions?

C.

Sure, but do you start position tag the entire map, in sets of two? Seems like that's the only way you can guarantee that nobody starts the game out with a pair.

Let's say Benn codes every pair of territories within a county as start positions, so no player can ever start with both... 16 start tags. And I'm wondering if setting up every pair as start positions might have unintended consequences - maybe yeti can set me straight on how this works, but here are my questions:

• In a two player game, are all 16 start territories are distributed among the two players, leaving no neutral territories? Or are all start territories split up between the two players and a third, neutral "player?"

• I know that in cases where there are more territories in a start tag than there are players the extra territories go neutral, but what happens when there are fewer territories in a start tag than players? Two territories split up evenly among three to eight players? I would assume that everybody ends up with the same # of territories, but the start tags just keep anybody from owning a pair, but I thought it was worth asking.
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