Europe 1914 [Quenched]

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Re: Europe 1914 [Quenched]

Postby c2nr on Sun Dec 06, 2009 9:48 am

It's really nice map, but for 2 players game, I think the territories for each player should be reduced to 14... as is now, it's highly likely if playing first to get 1 territory (8 to 3 is not bad odds) and your opponent to start the game with substantial handicap.
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Re: Europe 1914 [Quenched]

Postby talonz on Thu Dec 16, 2010 2:34 am

This map is broken, not giving france country bonus.
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Re: Europe 1914 [Quenched]

Postby Rodion on Thu Dec 16, 2010 3:49 am

talonz wrote:This map is broken, not giving france country bonus.


Corsica and Belgium are parts of France.
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Re: Europe 1914 [Quenched]

Postby natty dread on Thu Dec 16, 2010 4:37 am

I love how people always jump right out saying "the map is broken!" when they actually haven't taken the time to read the map properly...
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Re: Europe 1914 [Quenched]

Postby nolefan5311 on Tue Dec 21, 2010 8:42 pm

Great, Great map. Huge WWI buff. I've completed 20 games and have probably played this one 8 times. I love it. I wish there was more WWI based maps.
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europe 1914 - CYPRUS attack on turkey

Postby cgianatti on Sun Oct 09, 2011 4:33 pm

Hi

Just a small map suggestion. In Europe 1914 I totally see the sense in cyrpus not able to be attacked by turkey. (No navy back then). I also see the sense in Cyprus not having an unfettered ability to attack turkey. But....(always the but)....if England holds Cyprus then why shouldn't Cyprus then be able to attack. In effect that would then mirror the historical position. It would also enhance functionality as a map.

In your hands - keep up the good work.

Chris
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Re: europe 1914 - CYPRUS attack on turkey

Postby thenobodies80 on Sun Oct 09, 2011 4:37 pm

Map suggestions should be posted into the map thread.
If one of the suggestion mods will move this topic into the foundry I can merge it with the map thread.
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Re: Europe 1914 [Quenched]

Postby thenobodies80 on Sun Oct 09, 2011 5:16 pm

[Merged]
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Re: Europe 1914 [Quenched]

Postby Rieno on Sun Nov 11, 2012 4:41 pm

Gameplay: 9
Geographical accuracy: 2
Language accuracy: 4

It's the gameplay that matter's though, so I like the map.
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Re: Europe 1914 [Quenched]

Postby Mishalex on Mon Mar 11, 2013 8:38 am

Hi,

I've played recently a 1 VS 1 game on this one, and the one who start gets a clear advantage starting with 5 troops due... Could we get a lower nombers of territories at the start for both players? 14 each could lead to a more equilibrate game... Just 2 more neutral...

Thanks for your advice

Mishalex
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Re: Europe 1914 [Quenched]

Postby nolefan5311 on Mon Mar 11, 2013 9:33 am

Mishalex wrote:Hi,

I've played recently a 1 VS 1 game on this one, and the one who start gets a clear advantage starting with 5 troops due... Could we get a lower nombers of territories at the start for both players? 14 each could lead to a more equilibrate game... Just 2 more neutral...

Thanks for your advice

Mishalex


I'd be willing to modify the code if qwert can suggest which regions(s) he'd prefer to be coded neutral.
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Re: Europe 1914 [Quenched]

Postby Gilligan on Mon Mar 11, 2013 11:21 am

8 neutrals, 55 total territories = 47 starting positions

Adding two more neutral = 45 starting positions, same issue, you would need to add 3 more neutrals.

44 / 3 = 14 (now 15, improvement)
44 / 4 = 11 (now 11, same thing)
44 / 5 = 8 (now 9...pretty much same thing)
44 / 6 = 7 (now 7, same thing)
44 / 7 = 6 (now 6, same thing)
44 / 8 = 5 (now 5, same thing)

I'll admit I thought it would originally screw up quads games by lowering it to 4 (first turn eliminations, and such) but adding three more neutral only helps the starting positions. I don't know if qwert will go for it, though.

It needs to be thought about pretty good though, 3 neutrals could change how people go for bonuses pretty good.
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Re: Europe 1914 [Quenched]

Postby thenobodies80 on Mon Mar 11, 2013 9:05 pm

I'll talk with qwert to understand what he thinks. Afterall it's his map and he should have the final say on this.
I'll let you know soon about what he wants to do.

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Re: Europe 1914 [Quenched]

Postby thenobodies80 on Tue Mar 12, 2013 9:26 am

I talked with qwert.

He is not ok with change the map to better suit 1vs1 games.
Even if the change is minor and it doesn't require any effort on his part, he has made a valid point about the fact that such change is not required.
Well in some cases there could be a small advantage for a player in 1vs1 games, but the map plays well in all other cases so we can't say that if we don't change it the map is unplayable or unfriendly.

So, considering that I totally respect qwert and his work as mapmaker for this site and considering his reasonable answer, the map must stay as it is now.

No updates will be allowed or uploaded (on my part) without his approval.
Afterall it's his map. ;)

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Re: Europe 1914 [Quenched]

Postby chapcrap on Wed Mar 13, 2013 9:07 am

thenobodies80 wrote:I talked with qwert.

He is not ok with change the map to better suit 1vs1 games.
Even if the change is minor and it doesn't require any effort on his part, he has made a valid point about the fact that such change is not required.
Well in some cases there could be a small advantage for a player in 1vs1 games, but the map plays well in all other cases so we can't say that if we don't change it the map is unplayable or unfriendly.

So, considering that I totally respect qwert and his work as mapmaker for this site and considering his reasonable answer, the map must stay as it is now.

No updates will be allowed or uploaded (on my part) without his approval.
Afterall it's his map. ;)

Nobodies

=D> =D>
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Re: Europe 1914 [Quenched]

Postby Mishalex on Thu Mar 14, 2013 5:41 am

Thanks very much guys for your responses, I appreciate.

I just wonder how to deal with it, but I don't want to change how triple and quad game will be play on this map, it's a pretty cool map...

Thanks again, and no worries about my ask

Misha
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Re: Europe 1914 [Quenched]

Postby lykoz on Tue Sep 23, 2014 9:38 pm

Europe 1914 is a great map.... For 3 4 5 6 7 players...

But comeon... 1v1 is REDICULOUS!

15 starting territories? First player gets HUGE advanatage... Every time... Completely Unbalanced in 1v1...

5 starting troops... 15 starting territories, for first player... always 4 starting troops for second player... (Starting first is always an advantage, but we dont need to make the advantage more significant than it should be....
Pretty much all maps should start with 1 less territory than the territorial bonus above... This should be standard... i.e always start will 11 14 17 etc.... never 12 15 18...

I understand that dude added value by adding a map...

But CC seriously needs to start acting professionally and stipulating that they reserve the right to balance maps... I mean any company relying on 3rd party developers, has certain guidelines in place... Whether its the apple store or Google play store, or even a blogging news site...

I mean one small tweak adding two Neutrals to 1v1 setting is not going to hurt... In fact it will make the map playable in 1v1....

It is completely unbalanced at the moment... And the situation that the map maker does not want to change anything in his map is rediculous...
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