WWI Ottoman Empire [Quenched]

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Re: WW1 1914 - THE OTTOMAN EMPIRE V5(P4) - Colour Changes

Postby Cdkutusu on Fri Aug 22, 2008 2:56 am

Things look better now, but maybe you should move Beirut a little right, now it looks like its a territory in Cyprus :)

And Kenia (Konya) is still left out ))

Keep up the good work :)
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Re: WW1 1914 - THE OTTOMAN EMPIRE V4(P3) - New Stuff

Postby cairnswk on Fri Aug 22, 2008 6:24 am

Current version 5
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Re: WW1 1914 - THE OTTOMAN EMPIRE V5(P4) - Colour Changes

Postby Juan_Bottom on Fri Aug 22, 2008 6:29 am

Incandenza wrote:
whitestazn88 wrote:seas look good. but i was wondering... why are italy and france neutral starts, but ottoman europe isnt?


'cause the former are 1-terit continents, whereas the latter is a 2-terit continent.


What if Italy and France together counted as a +1?
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Re: WW1 1914 - THE OTTOMAN EMPIRE V5(P4) - Colour Changes

Postby cairnswk on Fri Aug 22, 2008 6:38 am

Juan_Bottom wrote:
Incandenza wrote:
whitestazn88 wrote:seas look good. but i was wondering... why are italy and france neutral starts, but ottoman europe isnt?


'cause the former are 1-terit continents, whereas the latter is a 2-terit continent.


What if Italy and France together counted as a +1?


That could be a possibility...i'll have a think about that because ottoman europe is also a challenge with those two terts over there.

one of those terts: Gallipoli or Adrianople should start neutral also.

to get around that, we could have o.europe a a bonus if it is held in conjunction with Constantinople.
That would give them something to fight for and alleviate the two terts issue, although there is still a probability that someone will get an easy drop there and hold that after one attack.
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Re: WW1 1914 - THE OTTOMAN EMPIRE V5(P4) - Colour Changes

Postby Juan_Bottom on Fri Aug 22, 2008 6:42 am

Adding a port there(was there one? a makshift one?) might also take care of the problem. But I would prefer to keep the map as accurate historically as you can...
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Re: WW1 1914 - THE OTTOMAN EMPIRE V5(P4) - Colour Changes

Postby Cdkutusu on Fri Aug 22, 2008 6:44 am

maybe if you add a path to attack from egypt to Gelibolu, it would make sense. In that case if somebody takes over those 2 and moves inside anadolu he must leave some armies to guard Gelibolu too (there was a huge battle there back in time)
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Re: WW1 1914 - THE OTTOMAN EMPIRE V5(P4) - Colour Changes

Postby Cdkutusu on Fri Aug 22, 2008 6:45 am

Juan_Bottom wrote:Adding a port there(was there one? a makshift one?) might also take care of the problem. But I would prefer to keep the map as accurate historically as you can...


In Gelibolu? Maybe, not sure though... But there was a huge battle there, Allies tried to push through the Straits towards Black See.

So that would be accurate
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Re: WW1 1914 - THE OTTOMAN EMPIRE V5(P4) - Colour Changes

Postby Juan_Bottom on Fri Aug 22, 2008 6:48 am

Cdkutusu wrote:
Juan_Bottom wrote:Adding a port there(was there one? a makshift one?) might also take care of the problem. But I would prefer to keep the map as accurate historically as you can...


In Gelibolu? Maybe, not sure though... But there was a huge battle there, Allies tried to push through the Straits towards Black See.

So that would be accurate

No on the Italian-French border. Each of those are worth +1, and start nuetral. But with a port, or by combining them into a single "continent" for a +1 you would have to start them as nuetral.

I'd bet Gelibolu turns into a huge battle as is....
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Re: WW1 1914 - THE OTTOMAN EMPIRE V5(P4) - Colour Changes

Postby Cdkutusu on Fri Aug 22, 2008 6:54 am

I'd suggest connecting them into one as well, otherwise it can be unfair for those who gets a lucky drop
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Re: WW1 1914 - THE OTTOMAN EMPIRE V6 - Gallipoli added

Postby cairnswk on Fri Aug 22, 2008 7:11 am

Juan_Bottom wrote:
Cdkutusu wrote:
Juan_Bottom wrote:Adding a port there(was there one? a makshift one?) might also take care of the problem. But I would prefer to keep the map as accurate historically as you can...


In Gelibolu? Maybe, not sure though... But there was a huge battle there, Allies tried to push through the Straits towards Black See.

So that would be accurate

No on the Italian-French border. Each of those are worth +1, and start nuetral. But with a port, or by combining them into a single "continent" for a +1 you would have to start them as nuetral.

I'd bet Gelibolu turns into a huge battle as is....


I'm reading everything guys.....i was thinking of having the british being able to attack in Gelibolu from Egypt....this would replicate the Gallipoli Campaign that the Allies lost in 1915, but i'm not sure if the attack was launched from Egypt or somewhere else.

Version 6...the Gallipoli Campaign added as a one-way attack.

Image


OK, just did a search and there is a link here
http://www.nashos.org.au/21_hist_II.htm
that states the embarkation point for this battalion was Alexandria...so that would fit in perfectly. I'll have to add a port to alexAndria, and hope the hell that it doesn't confuse everyone.

That might also alleviate the need to have neutrals in O. Europe.
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Re: WW1 1914 - THE OTTOMAN EMPIRE V6(P5) - Gallipoli added

Postby Juan_Bottom on Fri Aug 22, 2008 7:21 am

I like it and don't want it gone... but!..
Doesn't it give an overwhelming advantage to anyone who can take and hold the south of the map?
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Re: WW1 1914 - THE OTTOMAN EMPIRE V6(P5) - Gallipoli added

Postby cairnswk on Fri Aug 22, 2008 7:26 am

Juan_Bottom wrote:I like it and don't want it gone... but!..
Doesn't it give an overwhelming advantage to anyone who can take and hold the south of the map?

yes, you're probably correct...so what about if i had a one wya attack from Bursa also to Gelibolu....that would allow that area to be fortified by someonw looking top hold the turkish side.
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Re: WW1 1914 - THE OTTOMAN EMPIRE V6(P5) - Gallipoli added

Postby Juan_Bottom on Fri Aug 22, 2008 7:29 am

I will say, maybe...

With all the smaller and eaiser to hold bonuses to the south, that one way looks deadly. If someone gets stuck trying to capture the North, that little +1 is going to be their only bonus. But someone in the South with a +3 should be able to take it pretty easily.
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Re: WW1 1914 - THE OTTOMAN EMPIRE V6(P5) - Gallipoli added

Postby cairnswk on Fri Aug 22, 2008 7:34 am

cairnswk wrote:
Juan_Bottom wrote:I like it and don't want it gone... but!..
Doesn't it give an overwhelming advantage to anyone who can take and hold the south of the map?

yes, you're probably correct...so what about if i had a one wya attack from Bursa also to Gelibolu....that would allow that area to be fortified by someonw looking top hold the turkish side.

and it would replicate the gollipoli campaign admirably....

Juan_Bottom wrote:I will say, maybe...

With all the smaller and eaiser to hold bonuses to the south, that one way looks deadly. If someone gets stuck trying to capture the North, that little +1 is going to be their only bonus. But someone in the South with a +3 should be able to take it pretty easily.


but even though Gallipoli was unsuccessful historically, what might have been the outcome if the turks didn't have the reinforcement and mines in the dardenelles to stop the allies getting through to the black sea.

i think the one-way from bursa would be good. :)
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Re: WW1 1914 - THE OTTOMAN EMPIRE V6(P5) - Gallipoli added

Postby yeti_c on Fri Aug 22, 2008 7:39 am

Click image to enlarge.
image


OK first time viewing this one. (apologies if I've repeated anything)...

Points I can see upon first look.
a) "Italy& France start neutral" Consider renaming to "French & Italian territories start neutral" (feel free to swap "Territorry" with zone or whatever)
b) "Andrianople" -> "Adrianople" (Haven't looked at any other spellings) http://en.wikipedia.org/wiki/Adrianople
c) Eqypt appears to have 2 ports?
d) Consider adding width so that the sea can connect Kuwait visually.
e) Bursa <-> Gelipolu border is tricky to see (Is it actually a border or some sea?)
f) (N) - I would remove - or replace with (Neutral) as you have the space for it.
g) Perhaps make Suez Canal wider by 1px? (as to show transport down it)
h) Love the sea texture.
i) Consider I (captial i) instead of 1 in the WW1 title. (Or "The Great War")

Once again a great looking map Cairns...

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