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Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Tue Dec 02, 2008 2:25 pm
by cairnswk
ZeakCytho wrote:Could you fix up the grass in the bottom left? I still think it looks off. I think the problem is the sharp contrast between the light and dark grass portions.

i think it looks fine given there is a certain "modern naivety" to the style of the map

Re: Cairns Metro V15

PostPosted: Fri Dec 05, 2008 4:00 pm
by cairnswk
Version 15
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Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Sun Dec 07, 2008 1:52 am
by hulmey
fantastic Map..i really like the attention to detail you have given it :D

Re: Cairns Metro V16

PostPosted: Sun Dec 07, 2008 4:17 am
by cairnswk
hulmey wrote:fantastic Map..i really like the attention to detail you have given it :D

Thanks Hulmey, pleased you like. :)

Below is version 16 with a decent hand drawn compass

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And xml testing taking place.

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Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Wed Dec 10, 2008 10:19 am
by cairnswk
and on this one also.

Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Wed Dec 10, 2008 11:26 am
by gimil
To be honest cairns the butterfly sig doesn't do it for me next to the title, I believe it would be better fitted somewhere on the rocky patch in the east. Thats just a matter or opinion from me thou rather than a concern.

Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Wed Dec 10, 2008 11:39 am
by cairnswk
gimil wrote:To be honest cairns the butterfly sig doesn't do it for me next to the title, I believe it would be better fitted somewhere on the rocky patch in the east. Thats just a matter or opinion from me thou rather than a concern.

Yes gimil, i had tried that, and it doesn't do so well over there on that olive colour background.
Much better up top. :)

Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Wed Dec 10, 2008 11:42 am
by gimil
I has also just come to realise that its hard to see how east trinity works. Are they connected by the roads? OR can be all attack each other as it suggests in the minimap?

Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Wed Dec 10, 2008 11:43 am
by gimil
gimil wrote:I has also just come to realise that its hard to see how east trinity works. Are they connected by the roads? OR can be all attack each other as it suggests in the minimap?


Nevermind, I sorted out my own stupidity. But those black lines coming from each terr into the middle on the minimap has the potential to confues others I believe.

Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Wed Dec 10, 2008 11:51 am
by Androidz
The brige between Hallowsways beach and Yorkey's Knop seem a bit stronger blackness then on the other briges. Pliss dim it a bit.

Also i think Brown Mountion roads will work better on this map then roads. Ofc you can use both but as places in Trinity POint --->Yarroha i think a mountion path is better.



Great map m8=)

Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Thu Dec 11, 2008 7:58 pm
by whitestazn88
put the 3 neutrals back on cairnswk... as we say in the states, you gotta "hold your house down". just a suggestion... although it might make gim take back your gameplay stamp

Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Fri Dec 12, 2008 3:06 am
by cairnswk
Androidz wrote:The brige between Hallowsways beach and Yorkey's Knop seem a bit stronger blackness then on the other briges. Pliss dim it a bit.{/quote]
That i have attended to.

Also i think Brown Mountion roads will work better on this map then roads. Ofc you can use both but as places in Trinity POint --->Yarroha i think a mountion path is better.
Great map m8=)

Sorry, but there is no mountain path there, only a road and would rather keep this repesentation and be consistent, also your suggestion would further clog and mini-map legend. :)

Re: Cairns Metro V15(P8) [D,Gp]

PostPosted: Fri Dec 12, 2008 4:30 pm
by cairnswk
whitestazn88 wrote:put the 3 neutrals back on cairnswk... as we say in the states, you gotta "hold your house down". just a suggestion... although it might make gim take back your gameplay stamp

Mmmmm. sorry whites...bit pointless really.

Re: Cairns Metro V16

PostPosted: Fri Dec 12, 2008 4:42 pm
by cairnswk
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Re: Cairns Metro V16(P9) [D,Gp] - XML added

PostPosted: Wed Dec 17, 2008 12:11 pm
by gimil
Merry Christmas Cairns!

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Re: Cairns Metro V16(P9) [D,Gp] - XML added

PostPosted: Wed Dec 17, 2008 3:39 pm
by cairnswk
gimil wrote:Merry Christmas Cairns!

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And to u also Gimil.

Re: Cairns Metro V16(P9) [D,Gp,Gr] - XML added

PostPosted: Mon Dec 22, 2008 12:21 pm
by WidowMakers
First off Cairns, I have to agree with everyone else about the detail you put into this map. I love the little buildings and trees. It is something that I don't believe any other map has done to this detail. I also like how the map title is stick out of the map with the water ripples around the poles. VERY COOL.

Just a couple of things I noticed:
    1) Some of the trees along the airport borders and the forest borders are semi-transparent and you can see the border below. Is there a way to increase opacity to 100% to hide the border?
    2) The bonus region names are sort of hard to see. The gray text blends into the map. Maybe make them White text with a black/gray shadow to help them stand out. Or even Color them to match their bonus regions.
    3)I like the foot path icons but at first I could not even find them and I think ti is for 2 reasons. First they are that same gray that makes the text hard to see. What if the feet had a more contrasted color to the green hills. And second, maybe make the feet path not so close to the road. By making them parallel, it is harder to see.

Keep up the good work. This map look fantastic.

WM

Re: Cairns Metro V16(P9) [D,Gp,Gr] - XML added

PostPosted: Wed Dec 24, 2008 10:56 am
by cairnswk
WidowMakers wrote:First off Cairns, I have to agree with everyone else about the detail you put into this map. I love the little buildings and trees. It is something that I don't believe any other map has done to this detail. I also like how the map title is stick out of the map with the water ripples around the poles. VERY COOL.

Just a couple of things I noticed:
    1) Some of the trees along the airport borders and the forest borders are semi-transparent and you can see the border below. Is there a way to increase opacity to 100% to hide the border?
    2) The bonus region names are sort of hard to see. The gray text blends into the map. Maybe make them White text with a black/gray shadow to help them stand out. Or even Color them to match their bonus regions.
    3)I like the foot path icons but at first I could not even find them and I think ti is for 2 reasons. First they are that same gray that makes the text hard to see. What if the feet had a more contrasted color to the green hills. And second, maybe make the feet path not so close to the road. By making them parallel, it is harder to see.

Keep up the good work. This map look fantastic.

WM


i'll see what i can do WM :)

Re: Cairns Metro V16

PostPosted: Wed Dec 24, 2008 11:55 am
by e_i_pi
Nitpicking:

Any chance of retracting the bridge from Redlynch to Freshwater a little so that the bridge does not look like a second border between Freshwater and Brinsmead?

Kamerunga text - have you accidently resized that layer? The letters look thinner in it than anywhere else. It may just be an anti-aliasing thing though.

Where Freshwater Creek empties into Barron River, there's a dark border, might look nicer if it wasn't there :)

Kudos on everything else though. WM has already pointed out the transparency issues with some of the trees, so no need to point that out. Everything about this is fantastic - you've done your home city proud. I'm tempted to start working on Wollongong :lol:

Re: Cairns Metro V17.

PostPosted: Wed Dec 24, 2008 5:50 pm
by cairnswk
WidowMakers wrote:...Just a couple of things I noticed:
    1) Some of the trees along the airport borders and the forest borders are semi-transparent and you can see the border below. Is there a way to increase opacity to 100% to hide the border?
    2) The bonus region names are sort of hard to see. The gray text blends into the map. Maybe make them White text with a black/gray shadow to help them stand out. Or even Color them to match their bonus regions.
    3)I like the foot path icons but at first I could not even find them and I think ti is for 2 reasons. First they are that same gray that makes the text hard to see. What if the feet had a more contrasted color to the green hills. And second, maybe make the feet path not so close to the road. By making them parallel, it is harder to see.
.....
WM

1. the individual vectors for the trees had all been flattened to a bitmap so all i could do was double the bitmap and change the opacity slightly so it didn't stand out too much.
2. White is too stark but inbetween #CCCCCC seems OK
3. Changed their colour completely but not their position.

e_i_pi wrote:Nitpicking:
1. Any chance of retracting the bridge from Redlynch to Freshwater a little so that the bridge does not look like a second border between Freshwater and Brinsmead?

2. Kamerunga text - have you accidently resized that layer? The letters look thinner in it than anywhere else. It may just be an anti-aliasing thing though.

3. Where Freshwater Creek empties into Barron River, there's a dark border, might look nicer if it wasn't there :)
...

Thanks e_i_pi...
1. Done.
2. It wasn't resized at all, but because of the issue or clarity io change the font to Verdana and re-sized to 11.
3. Done.

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering

PostPosted: Wed Dec 24, 2008 9:15 pm
by cairnswk
Version 17.

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Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

PostPosted: Wed Dec 24, 2008 11:11 pm
by e_i_pi
Nice Xmas present for the CC folk cairns, and a pleasure to behold. Merry Xmas mate :)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

PostPosted: Thu Dec 25, 2008 4:25 pm
by cairnswk
e_i_pi wrote:Nice Xmas present for the CC folk cairns, and a pleasure to behold. Merry Xmas mate :)

Thanks e_i_pi :)

Re: Cairns Metro V17.

PostPosted: Fri Dec 26, 2008 9:46 pm
by WidowMakers
cairnswk wrote:
WidowMakers wrote:...Just a couple of things I noticed:
    1) Some of the trees along the airport borders and the forest borders are semi-transparent and you can see the border below. Is there a way to increase opacity to 100% to hide the border?
    2) The bonus region names are sort of hard to see. The gray text blends into the map. Maybe make them White text with a black/gray shadow to help them stand out. Or even Color them to match their bonus regions.
    3)I like the foot path icons but at first I could not even find them and I think ti is for 2 reasons. First they are that same gray that makes the text hard to see. What if the feet had a more contrasted color to the green hills. And second, maybe make the feet path not so close to the road. By making them parallel, it is harder to see.
.....
WM

1. the individual vectors for the trees had all been flattened to a bitmap so all i could do was double the bitmap and change the opacity slightly so it didn't stand out too much.
2. White is too stark but inbetween #CCCCCC seems OK
3. Changed their colour completely but not their position.
The changes look good. I still think the bonus names could stand out more but they are better than before. I really like the feet now (they stand out much better) and the trees and the border line look much better as well.

Looking good.

WM

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

PostPosted: Sat Dec 27, 2008 10:38 am
by gimil
Come on cairns [bigimg] tags.

You just broke my layout :(