Cairns Metro [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Cairns Metro V16(P9) [D,Gp] - XML added

Postby cairnswk on Wed Dec 17, 2008 3:39 pm

gimil wrote:Merry Christmas Cairns!

Image


And to u also Gimil.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V16(P9) [D,Gp,Gr] - XML added

Postby WidowMakers on Mon Dec 22, 2008 12:21 pm

First off Cairns, I have to agree with everyone else about the detail you put into this map. I love the little buildings and trees. It is something that I don't believe any other map has done to this detail. I also like how the map title is stick out of the map with the water ripples around the poles. VERY COOL.

Just a couple of things I noticed:
    1) Some of the trees along the airport borders and the forest borders are semi-transparent and you can see the border below. Is there a way to increase opacity to 100% to hide the border?
    2) The bonus region names are sort of hard to see. The gray text blends into the map. Maybe make them White text with a black/gray shadow to help them stand out. Or even Color them to match their bonus regions.
    3)I like the foot path icons but at first I could not even find them and I think ti is for 2 reasons. First they are that same gray that makes the text hard to see. What if the feet had a more contrasted color to the green hills. And second, maybe make the feet path not so close to the road. By making them parallel, it is harder to see.

Keep up the good work. This map look fantastic.

WM
Image
Colonel WidowMakers
 
Posts: 2781
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI
Medals: 72
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Fog of War Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2)
General Achievement (6) Clan Achievement (11) Map Contribution (21) General Contribution (14)

Re: Cairns Metro V16(P9) [D,Gp,Gr] - XML added

Postby cairnswk on Wed Dec 24, 2008 10:56 am

WidowMakers wrote:First off Cairns, I have to agree with everyone else about the detail you put into this map. I love the little buildings and trees. It is something that I don't believe any other map has done to this detail. I also like how the map title is stick out of the map with the water ripples around the poles. VERY COOL.

Just a couple of things I noticed:
    1) Some of the trees along the airport borders and the forest borders are semi-transparent and you can see the border below. Is there a way to increase opacity to 100% to hide the border?
    2) The bonus region names are sort of hard to see. The gray text blends into the map. Maybe make them White text with a black/gray shadow to help them stand out. Or even Color them to match their bonus regions.
    3)I like the foot path icons but at first I could not even find them and I think ti is for 2 reasons. First they are that same gray that makes the text hard to see. What if the feet had a more contrasted color to the green hills. And second, maybe make the feet path not so close to the road. By making them parallel, it is harder to see.

Keep up the good work. This map look fantastic.

WM


i'll see what i can do WM :)
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V16

Postby e_i_pi on Wed Dec 24, 2008 11:55 am

Nitpicking:

Any chance of retracting the bridge from Redlynch to Freshwater a little so that the bridge does not look like a second border between Freshwater and Brinsmead?

Kamerunga text - have you accidently resized that layer? The letters look thinner in it than anywhere else. It may just be an anti-aliasing thing though.

Where Freshwater Creek empties into Barron River, there's a dark border, might look nicer if it wasn't there :)

Kudos on everything else though. WM has already pointed out the transparency issues with some of the trees, so no need to point that out. Everything about this is fantastic - you've done your home city proud. I'm tempted to start working on Wollongong :lol:
User avatar
Captain e_i_pi
 
Posts: 1773
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (5) Clan Achievement (3) General Contribution (2)

Re: Cairns Metro V17.

Postby cairnswk on Wed Dec 24, 2008 5:50 pm

WidowMakers wrote:...Just a couple of things I noticed:
    1) Some of the trees along the airport borders and the forest borders are semi-transparent and you can see the border below. Is there a way to increase opacity to 100% to hide the border?
    2) The bonus region names are sort of hard to see. The gray text blends into the map. Maybe make them White text with a black/gray shadow to help them stand out. Or even Color them to match their bonus regions.
    3)I like the foot path icons but at first I could not even find them and I think ti is for 2 reasons. First they are that same gray that makes the text hard to see. What if the feet had a more contrasted color to the green hills. And second, maybe make the feet path not so close to the road. By making them parallel, it is harder to see.
.....
WM

1. the individual vectors for the trees had all been flattened to a bitmap so all i could do was double the bitmap and change the opacity slightly so it didn't stand out too much.
2. White is too stark but inbetween #CCCCCC seems OK
3. Changed their colour completely but not their position.

e_i_pi wrote:Nitpicking:
1. Any chance of retracting the bridge from Redlynch to Freshwater a little so that the bridge does not look like a second border between Freshwater and Brinsmead?

2. Kamerunga text - have you accidently resized that layer? The letters look thinner in it than anywhere else. It may just be an anti-aliasing thing though.

3. Where Freshwater Creek empties into Barron River, there's a dark border, might look nicer if it wasn't there :)
...

Thanks e_i_pi...
1. Done.
2. It wasn't resized at all, but because of the issue or clarity io change the font to Verdana and re-sized to 11.
3. Done.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering

Postby cairnswk on Wed Dec 24, 2008 9:15 pm

Version 17.

Click image to enlarge.
image


Click image to enlarge.
image
Last edited by cairnswk on Sat Dec 27, 2008 10:42 am, edited 1 time in total.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby e_i_pi on Wed Dec 24, 2008 11:11 pm

Nice Xmas present for the CC folk cairns, and a pleasure to behold. Merry Xmas mate :)
User avatar
Captain e_i_pi
 
Posts: 1773
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (2) Fog of War Achievement (3) Speed Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (5) Clan Achievement (3) General Contribution (2)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby cairnswk on Thu Dec 25, 2008 4:25 pm

e_i_pi wrote:Nice Xmas present for the CC folk cairns, and a pleasure to behold. Merry Xmas mate :)

Thanks e_i_pi :)
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V17.

Postby WidowMakers on Fri Dec 26, 2008 9:46 pm

cairnswk wrote:
WidowMakers wrote:...Just a couple of things I noticed:
    1) Some of the trees along the airport borders and the forest borders are semi-transparent and you can see the border below. Is there a way to increase opacity to 100% to hide the border?
    2) The bonus region names are sort of hard to see. The gray text blends into the map. Maybe make them White text with a black/gray shadow to help them stand out. Or even Color them to match their bonus regions.
    3)I like the foot path icons but at first I could not even find them and I think ti is for 2 reasons. First they are that same gray that makes the text hard to see. What if the feet had a more contrasted color to the green hills. And second, maybe make the feet path not so close to the road. By making them parallel, it is harder to see.
.....
WM

1. the individual vectors for the trees had all been flattened to a bitmap so all i could do was double the bitmap and change the opacity slightly so it didn't stand out too much.
2. White is too stark but inbetween #CCCCCC seems OK
3. Changed their colour completely but not their position.
The changes look good. I still think the bonus names could stand out more but they are better than before. I really like the feet now (they stand out much better) and the trees and the border line look much better as well.

Looking good.

WM
Image
Colonel WidowMakers
 
Posts: 2781
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI
Medals: 72
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Fog of War Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (2)
General Achievement (6) Clan Achievement (11) Map Contribution (21) General Contribution (14)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby gimil on Sat Dec 27, 2008 10:38 am

Come on cairns [bigimg] tags.

You just broke my layout :(
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby cairnswk on Sat Dec 27, 2008 10:44 am

gimil wrote:Come on cairns [bigimg] tags.

You just broke my layout :(


Try now Gimil. When are you gonna get a decent monitor?
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby gimil on Sat Dec 27, 2008 11:10 am

cairnswk wrote:
gimil wrote:Come on cairns [bigimg] tags.

You just broke my layout :(


Try now Gimil. When are you gonna get a decent monitor?


Thanks cairns,

I got a res of 1280x800 on a 15 and a half inch screen, unfortunatly bigger images still break my layout.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby cairnswk on Sat Dec 27, 2008 11:26 am

gimil wrote:
cairnswk wrote:
gimil wrote:Come on cairns [bigimg] tags.

You just broke my layout :(


Try now Gimil. When are you gonna get a decent monitor?


Thanks cairns,

I got a res of 1280x800 on a 15 and a half inch screen, unfortunatly bigger images still break my layout.


You definitely need to upgrade ;)
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby gimil on Sat Dec 27, 2008 11:28 am

cairnswk wrote:
gimil wrote:
cairnswk wrote:
gimil wrote:Come on cairns [bigimg] tags.

You just broke my layout :(


Try now Gimil. When are you gonna get a decent monitor?


Thanks cairns,

I got a res of 1280x800 on a 15 and a half inch screen, unfortunatly bigger images still break my layout.


You definitely need to upgrade ;)


Ill let you know when I can hook my laptop up to my 22inch flat screen that santa got me :P
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Re: Cairns Metro V17(P10) [D,Gp,Gr]

Postby cairnswk on Wed Dec 31, 2008 6:57 pm

Version 17. still; just tidied some edges around the frame that were showing smudging from underneath layers.

Click image to enlarge.
image


Click image to enlarge.
image
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby TaCktiX on Thu Jan 01, 2009 9:49 pm

gimil wrote:Ill let you know when I can hook my laptop up to my 22inch flat screen that santa got me :P


I got myself a 24-inch flat screen for Christmas, so there.

Anyways, the map. It looks great, I really don't have any complaints or suggestions.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2393
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD
Medals: 37
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2) Map Contribution (1)
Tournament Contribution (4) General Contribution (6)

Re: Cairns Metro V17(P10) [D,Gp,Gr]

Postby cairnswk on Fri Jan 02, 2009 3:25 am

TaCktiX wrote:
gimil wrote:Ill let you know when I can hook my laptop up to my 22inch flat screen that santa got me :P


I got myself a 24-inch flat screen for Christmas, so there.

Anyways, the map. It looks great, I really don't have any complaints or suggestions.


Nice, thanks TaCktiX

Version 17

Image

Click image to enlarge.
image



http://i155.photobucket.com/albums/s282 ... _V17iS.png

http://i155.photobucket.com/albums/s282 ... _V17iL.png
Last edited by cairnswk on Mon Jan 12, 2009 2:14 pm, edited 1 time in total.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby ZeakCytho on Fri Jan 02, 2009 3:52 am

The only thing I can say is that it looks a bit odd where the mountain texture ends and Gordonvale starts. The change is just very abrupt. Maybe extend the texture over the playable territories, or at least Gordonvale, but much more faint.

Oh, and I still think you can do better on the grass in the bottom left.

Other than that, this is looking great!
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm
Medals: 18
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Fog of War Achievement (1)
Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Map Contribution (2) General Contribution (1)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby oaktown on Sun Jan 04, 2009 11:35 am

ZeakCytho wrote:Other than that, this is looking great!

Agreed with ZeakCytho - we're just down to little tweaks that can be addressed in the...

              Final Forge

---The Cairns Metro Map has reached the ‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

              Image
-oaktown
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Re: Cairns Metro V17(P10) [D,Gp,Gr] - Tinkering L & S

Postby cairnswk on Sun Jan 04, 2009 1:49 pm

ZeakCytho wrote:The only thing I can say is that it looks a bit odd where the mountain texture ends and Gordonvale starts. The change is just very abrupt. Maybe extend the texture over the playable territories, or at least Gordonvale, but much more faint.

Oh, and I still think you can do better on the grass in the bottom left.

Other than that, this is looking great!

Zeak...i have investigated the edges near Kamma re the mountains etc, and i am reluctant to change anything there, yes i agree it looks odd, but watercolouring/painting over it is going to make it look even worse, smudgy and all that. And it is not a case of extending that texture over the playable areas. This is a underlying bitmap that has been cut right close to the edge there. To fix it i would have to redo the whole lot again on both maps. :(

As for the grass.....i'm happy with it.

Thanks for the Forge, oaktown.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)


Re: Cairns Metro V17(P11) [D,Gp,Gr] - XML Complete

Postby oaktown on Mon Jan 26, 2009 9:42 pm

XML has been checked and the coordinates look good, but I have one little request to make... in staring at the coordinates and doing the connection checks, I was confused at first as to why Caravonica doesn't border Kamerunga, because it looked as if the bridge from Barron actually comes out of Caravonica. I figured it out, but my initial confusion was a result of the fact that most of the Caravonia/barron border is rubbed out by the glow around Caravonica's name and army circle. Could both the circle and the title be moved to the left a few pixels to restore that border?

The problem only occurs on the small map - the large map is fine.

After this, I'd say it's about done. :D
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Re: Cairns Metro V17(P11) [D,Gp,Gr] - XML Complete

Postby cairnswk on Mon Jan 26, 2009 10:12 pm

oaktown wrote:XML has been checked and the coordinates look good, but I have one little request to make... in staring at the coordinates and doing the connection checks, I was confused at first as to why Caravonica doesn't border Kamerunga, because it looked as if the bridge from Barron actually comes out of Caravonica. I figured it out, but my initial confusion was a result of the fact that most of the Caravonia/barron border is rubbed out by the glow around Caravonica's name and army circle. Could both the circle and the title be moved to the left a few pixels to restore that border?

The problem only occurs on the small map - the large map is fine.

After this, I'd say it's about done. :D


i've moved the Carvaonica text behind the circle and made the bridge smaller on both version.

Please refresh your browser

Image

Click image to enlarge.
image


http://i155.photobucket.com/albums/s282 ... _V17iS.png

http://i155.photobucket.com/albums/s282 ... _V17iL.png

http://h1.ripway.com/cairnswk/_cairns_metro.xml
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Cairns Metro V17(P11) [D,Gp,Gr] - XML Complete

Postby oaktown on Mon Jan 26, 2009 10:34 pm

you made fast work of that suggestion!

Image
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Re: Cairns Metro V17(P11) [D,Gp,Gr] - XML Complete

Postby cairnswk on Tue Jan 27, 2009 12:42 pm

oaktown wrote:you made fast work of that suggestion!

Image

Thanks oaktown
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login