Cairns Metro [Quenched]

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Re: Cairns Metro V3

Postby cairnswk on Sat Aug 30, 2008 4:43 am

oaktown wrote:hey cairnswk, I know that this might not be a welcome comment, but regardless of how good a map this makes I suspect it'll be rarely played because it isn't a geographic region that means much to anybody.

That said, the coral coast map still does better than half of the maps I've made, so what do I know? ;)


oaktown, not that its unwelcome but keyogi said that about Cairns Coral Coast when it was in development, I have proven him wrong through the makings of a good classic style gameplay map which as yo-u pointed o-ut still remains popular.

I'd like to still give it a go.

I could say the same thing about the Charleston or Citadel map, doesn't mean much to me 'coz i've never been there but won't stop me from playing them.

As for not meaning anything to anyone, well what can i say. let the forum decide. So far the few responses are positive. :)
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Re: Cairns Metro V3

Postby cairnswk on Sat Aug 30, 2008 4:45 am

whitestazn88 wrote:is cairnswk actually a place? or did you name the territ after yourself?

yes its place...called my place named after me of course - you spot on...i live in holloways beach. ;)
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Re: Cairns Metro V3

Postby cairnswk on Sat Aug 30, 2008 4:47 am

Juan_Bottom wrote:Is Lake Morris connected to Crystal Cascade, or what's my motivation for attacking it?

Lake morris holds the water supply for Cairns.
Perhaps it could be a bonus tert that provides a +1 bonus if held in conjunction with a whole region....if a couple of other connects were made to it.
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Re: Cairns Metro V3

Postby Androidz on Sat Aug 30, 2008 4:51 am

Another nice map but a bit messy to see connections with both the minimap and the deadspace in the middle:O
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Re: Cairns Metro V3

Postby cairnswk on Sat Aug 30, 2008 4:57 am

Androidz wrote:Another nice map but a bit messy to see connections with both the minimap and the deadspace in the middle:O

well excuse me...but i'll just change the whole geographic layout of cairns so it's not so messy..... :shock:
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Re: Cairns Metro V3

Postby Androidz on Sat Aug 30, 2008 5:01 am

cairnswk wrote:
Androidz wrote:Another nice map but a bit messy to see connections with both the minimap and the deadspace in the middle:O

well excuse me...but i'll just change the whole geographic layout of cairns so it's not so messy..... :shock:


Sorry had to take another look, saw wrong update.:D. But still the terretory linies to city seem a bit messy.
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Re: Cairns Metro V3

Postby cairnswk on Sat Aug 30, 2008 2:38 pm

Androidz wrote:
cairnswk wrote:
Androidz wrote:Another nice map but a bit messy to see connections with both the minimap and the deadspace in the middle:O

well excuse me...but i'll just change the whole geographic layout of cairns so it's not so messy..... :shock:


Sorry had to take another look, saw wrong update.:D. But still the terretory linies to city seem a bit messy.


are you talking about the dotted lines?
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Re: Cairns Metro V3

Postby Androidz on Sat Aug 30, 2008 2:56 pm

cairnswk wrote:
Androidz wrote:
cairnswk wrote:
Androidz wrote:Another nice map but a bit messy to see connections with both the minimap and the deadspace in the middle:O

well excuse me...but i'll just change the whole geographic layout of cairns so it's not so messy..... :shock:


Sorry had to take another look, saw wrong update.:D. But still the terretory linies to city seem a bit messy.


are you talking about the dotted lines?


Yeah but i think the problem is where it connects to the city below could you try moveing it closer to the armycircle and not so long down?

Same with Yahara more up more in the middle.
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Re: Cairns Metro V3

Postby cairnswk on Sat Aug 30, 2008 5:59 pm

Current Version 3.

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Re: Cairns Metro V3

Postby Androidz on Sat Aug 30, 2008 7:29 pm

Androidz wrote:
cairnswk wrote:
Androidz wrote:
cairnswk wrote:
Androidz wrote:Another nice map but a bit messy to see connections with both the minimap and the deadspace in the middle:O

well excuse me...but i'll just change the whole geographic layout of cairns so it's not so messy..... :shock:


Sorry had to take another look, saw wrong update.:D. But still the terretory linies to city seem a bit messy.


are you talking about the dotted lines?


Yeah but i think the problem is where it connects to the city below could you try moveing it closer to the armycircle and not so long down?

Same with Yahara more up more in the middle.


Still think those attacklines in to far to the end in terretorie which is a bit odd:/But since i cant explain how their add i guess that cant help.
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Re: Cairns Metro V3

Postby ZeakCytho on Sat Aug 30, 2008 7:33 pm

I don't really have a problem with the connections. The only thing I would suggest is moving the Yorkey's Knob*-City Tinnie connection's City terminus a bit west so there's no confusion that it's a separation connection from the Yarrabah-City one.

*What kind of a name is Yorkey's Knob? Crazy Aussies...
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Re: Cairns Metro V3

Postby cairnswk on Sat Aug 30, 2008 8:07 pm

ZeakCytho wrote:I don't really have a problem with the connections. The only thing I would suggest is moving the Yorkey's Knob*-City Tinnie connection's City terminus a bit west so there's no confusion that it's a separation connection from the Yarrabah-City one.

*What kind of a name is Yorkey's Knob? Crazy Aussies...

Thanks Zeak....
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Re: Cairns Metro V3

Postby wcaclimbing on Wed Sep 03, 2008 5:49 pm

[adv. idea]

:D
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Re: Cairns Metro V3

Postby whitestazn88 on Wed Sep 03, 2008 7:38 pm

i think the mini map is way too small.
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Re: Cairns Metro V3

Postby ZeakCytho on Wed Sep 03, 2008 7:55 pm

The problem with increasing the minimap size is that it overlaps Lake Morris, and you can't have that. Moving Lake Morris (going against reality) is not an option. But if you move the minimap to where the Tinnie and Road connections info is now, I think you can enlarge it a bit. Then move the tinnie/road info to the bottom left corner, where it should fit fine.
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Re: Cairns Metro V3

Postby Juan_Bottom on Thu Sep 04, 2008 2:26 am

Or maybe moving the details on the map a few pixels to the right.
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Re: Cairns Metro V3

Postby yeti_c on Thu Sep 04, 2008 3:14 am

Consider moving the minimap to the connections place - and vice versa...

C.
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Re: Cairns Metro V3

Postby cairnswk on Thu Sep 04, 2008 4:15 pm

yeti_c wrote:Consider moving the minimap to the connections place - and vice versa...

C.


so do you think it fits or looks better there....nah! :(

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Re: Cairns Metro V3

Postby ZeakCytho on Thu Sep 04, 2008 4:31 pm

I'm indifferent on the minimap - I think it looks equally good/bad in either place.

The new ocean is much better :)
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Re: Cairns Metro V3

Postby benny profane on Thu Sep 04, 2008 7:21 pm

A few quick thoughts:
-Even though the region is relatively obscure, the layout is interesting enough to make a good map.
-Will it say on the legend that Lake Morris is +1?
-Is it worth considering breaking up Gordonvale into 3 territories?
-I don't think the mini-map is too small, and it looks best in the bottom left.
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Re: Cairns Metro V3

Postby MrBenn on Sun Sep 07, 2008 6:47 pm

I preferred the original location of the minimap, and the title looked better at the top. Is there enough space in the bottom-left corner for the minimap and the tinnie/road rule?

Speaking of the connections, I expect that 'Boat (tinnie) Connections' would be more widely understood than ' Tinnie (boat) Connections'; it's only a minor thing, but it took me a couple of reads to work it out ;-)

The tinnie routes look awfully congested at the rivermouth; It's a bit of a struggle to notice that Yarrabah doesn't link up to Edmonton East.

How averse are you to tweaking the actual geography of the region? I know it's where you reside, but you could slightly move the Crystal Cascades--Lake Morris river to the right a bit to free up a bit of space?? Equally Yarrabah could move along the coast a bit, and you could shave off some of the right edge??
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Re: Cairns Metro V3

Postby onbekende on Fri Sep 12, 2008 6:44 am

again a map by cairnswk :D And seeing I got no terr names I will just use colors (hopefully you can distinct the continents I use)

Top left (dunno the name in english):
6 terr, 3 def/att, 5 cont => Bonus of 4 (unlss you want to give your own house a bonus, 4 is really enough.

Light Blue:
4 terr, 4 def/att, 3 cont => Bonus of 4 (seems alright)

Pink:
3 terr, 2 def/att, 3 cont => Bonus of 2 (2 is indeed better, seeing it can later be used for a continentgrab with minimal defences needed)

Green:
4 terr, 4 def/att, 5 cont => Bonus of 4 (seems alright)

Orange:
4 terr, 4 def/att, 4 cont => Bonus of 4 (alright)

Purple:
6 terr, 5 def/att, 5 cont => Bonus of 6 (alright, smack in the middle, fighting all the time)

Brown:
2 terr, 2 def/att, 2 cont => Bonus od 2 (alright)

Light Brown:
4 terr, 3 def/att, 2 cont => Bonus of 3 (3 is indeed better, will be taking together with yellow soon anyway)

Gray:
5 terr, 4 def/att, 3 cont => Bonus od 4 (really 4, as with the top-left side this will also grow into a easy defendable continentgrab)

Yellow:
2 terr, 2 def/att, 2 cont => Bonus of 2 (good)


as for the map itself, following notes:

- Lako Morris is a stand alone territory I presume? Only attackable from Konimba (purple)?
- Searoutes stretch long and strange, I would suggest to add a East Trinity <=> City route otherwise the Yellow/Light Brown gets easy bonus for 2 defences.
- Landroute at the left gets taken over by the map, offcourse this is clear to me how it goes (even shown on minimap thats over it) but there will be whiners.
- Bridge linking Machans Beach on the left and seemingly Airport/Freshwater on the right, is this to keep?


rest can't say much, yet :D
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Re: Cairns Metro V4

Postby cairnswk on Mon Sep 15, 2008 6:28 pm

Version 4
1. Moved map right and took some territory from Yarrabah to do it.
2. Inset the mini-map as a road sign (similar to NYC map I know) but i think this looks good.
3. Changed the Northern Beaches colour from blue to olive, but i don't think that is final colour.
4. changed tinnie connections to light blue - i think this is better - yes.

onbekende wrote:again a map by cairnswk :D And seeing I got no terr names I will just use colors (hopefully you can distinct the continents I use)

Thanks onbekende....i will examine bonuses soon.

MrBenn wrote:I preferred the original location of the minimap, and the title looked better at the top. Is there enough space in the bottom-left corner for the minimap and the tinnie/road rule?

Speaking of the connections, I expect that 'Boat (tinnie) Connections' would be more widely understood than ' Tinnie (boat) Connections'; it's only a minor thing, but it took me a couple of reads to work it out ;-)

Yeah, this is purely an ozzie expression and i'd prefer to keep this as is...it wouldn't hurt for the rest of the world to become familiar with some ozzie expressions too :)

The tinnie routes look awfully congested at the rivermouth; It's a bit of a struggle to notice that Yarrabah doesn't link up to Edmonton East.

Fixed

How averse are you to tweaking the actual geography of the region? I know it's where you reside, but you could slightly move the Crystal Cascades--Lake Morris river to the right a bit to free up a bit of space?? Equally Yarrabah could move along the coast a bit, and you could shave off some of the right edge??

I think that has been addressed also....yes?

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Re: Cairns Metro V3

Postby cairnswk on Mon Sep 15, 2008 6:35 pm

benny profane wrote:A few quick thoughts:
-Even though the region is relatively obscure, the layout is interesting enough to make a good map.

Nicely positive, thanks :)

-Will it say on the legend that Lake Morris is +1?

Yes

-Is it worth considering breaking up Gordonvale into 3 territories?

Possibly....as soon as i can find a suitable name.

-I don't think the mini-map is too small, and it looks best in the bottom left.

Agreed and moved back there in V4.
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Re: Cairns Metro V3(P4) - Designing

Postby MrBenn on Mon Sep 15, 2008 6:56 pm

I like the new background colours. It's a subtle change but I like it ;-)

The new legend is fantastic - I'm not completely sold by the green on the tinnie/road sign, but the poles are really good.

It took me a while to work out that you'd shifted things to the right without stretching/resizing things... There's a small bit on the left edge that will need touching up - it looks like some sort of polygon-shaped basemap showing through - it''s mainly the lighter green shapes that look out of place.

The tinnie routes look a bit clearer, although it is possible that somebody might think that East Trinity links to City. Would smoothing the 'overhang' from City into the river help?

All-in-all it's coming on nicely ;-)

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