Cairns Metro [Quenched]

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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby cairnswk on Thu Oct 02, 2008 4:17 pm

Anyone interested in having some hang-gliding attack points on this map. Cairns is surrounded in all those large green areas by high mountains.
Perhaps if they started as neutrals and were linked to existing territories by walking tracks, they could then bombard or attack certain territories within the city areas.
What do you think?
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby ZeakCytho on Thu Oct 02, 2008 4:18 pm

cairnswk wrote:Anyone interested in having some hang-gliding attack points on this map. Cairns is surrounded in all those large green areas by high mountains.
Perhaps if they started as neutrals and were linked to existing territories by walking tracks, they could then bombard or attack certain territories within the city areas.
What do you think?


Unnecessary complication, IMO.
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby DiM on Thu Oct 02, 2008 4:35 pm

ZeakCytho wrote:
cairnswk wrote:Anyone interested in having some hang-gliding attack points on this map. Cairns is surrounded in all those large green areas by high mountains.
Perhaps if they started as neutrals and were linked to existing territories by walking tracks, they could then bombard or attack certain territories within the city areas.
What do you think?


Unnecessary complication, IMO.


i concur 8-) hang-gliding is not needed [-( [-X
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby cairnswk on Fri Oct 03, 2008 2:24 am

ZeakCytho wrote:
cairnswk wrote:Anyone interested in having some hang-gliding attack points ...
What do you think?

Unnecessary complication, IMO.

DiM wrote:...i concur 8-) hang-gliding is not needed [-( [-X

Oh OK. :o
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby MrBenn on Fri Oct 03, 2008 7:32 am

cairnswk wrote:
ZeakCytho wrote:
cairnswk wrote:Anyone interested in having some hang-gliding attack points ...
What do you think?

Unnecessary complication, IMO.

DiM wrote:...i concur 8-) hang-gliding is not needed [-( [-X

Oh OK. :o

I'm glad a decision has been made... I was going to also post in disdain of the hang-glider concept ;-)
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby cairnswk on Fri Oct 03, 2008 8:28 am

MrBenn wrote:
cairnswk wrote:
ZeakCytho wrote:
cairnswk wrote:Anyone interested in having some hang-gliding attack points ...
What do you think?

Unnecessary complication, IMO.

DiM wrote:...i concur 8-) hang-gliding is not needed [-( [-X

Oh OK. :o

I'm glad a decision has been made... I was going to also post in disdain of the hang-glider concept ;-)

Idea Stamp then?
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby MrBenn on Fri Oct 03, 2008 8:35 am

cairnswk wrote:Idea Stamp then?

The old one or the new one?
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby cairnswk on Fri Oct 03, 2008 12:15 pm

MrBenn wrote:
cairnswk wrote:Idea Stamp then?

The old one or the new one?

Doesn't matter to me
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Re: Cairns Metro V7(P4)

Postby MrBenn on Sat Oct 04, 2008 2:48 pm

Image

Welcome once again to the Foundry Proper... onwards and upwards ;-)

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Re: Cairns Metro V7(P4)

Postby cairnswk on Sat Oct 04, 2008 3:23 pm

MrBenn wrote:Image

Welcome once again to the Foundry Proper... onwards and upwards ;-)

Mr B

Woot! Thanks MrBenn.
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Re: Cairns Metro V7

Postby cairnswk on Sat Oct 04, 2008 3:27 pm

Current Version 7

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Re: Cairns Metro V7(P5) [D]

Postby oaktown on Sun Oct 05, 2008 10:23 am

Hmm, The lines that you are using to denote attack routes are of a style traditionally used in maps to represent borders, so I have to reset my brain to ignore referential knowledge when examining the layout of the map. And I noticed that the lines on the map aren't the same as the lines in the legend - one dot or two? And are there any walking tracks?

The "4" in the mini map doesn't seem to go with anything - I know it's the bonus for East Trinity but perhaps it can somehow intersect with the actual color of the region?

I still have some misgivings about the subject of this map (Seattle population 3 million, least popular regional map; Cairns population 120,000?) but as usual for you Cairnswk it looks very nice and should play well. ;)
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Re: Cairns Metro V8(P5) [D]

Postby cairnswk on Sun Oct 05, 2008 2:57 pm

oaktown wrote:Hmm, The lines that you are using to denote attack routes are of a style traditionally used in maps to represent borders, so I have to reset my brain to ignore referential knowledge when examining the layout of the map. And I noticed that the lines on the map aren't the same as the lines in the legend - one dot or two? And are there any walking tracks?

The "4" in the mini map doesn't seem to go with anything - I know it's the bonus for East Trinity but perhaps it can somehow intersect with the actual color of the region?


Are there any walking tracks? You either can't see them or are you asking if they exist in RL. Yes they do. Not well used for walking more for dirt biking, but they're there in RL.

Version 8...fixes for above.

Image

I still have some misgivings about the subject of this map (Seattle population 3 million, least popular regional map; Cairns population 120,000?) but as usual for you Cairnswk it looks very nice and should play well. ;)


Hmmm. If we all had closed minds like this oaktown, certain maps outside the sphere called "USA" might never get made nor played. I'm surprised that you apply this analogy as a moderator and believe you should know better in your field of work. Who gives a f*** about the population. Who cares if it is usual for me or not. The important point is that it has character and plays well.

And if it turns out to be map that never gets played then it can be taken from the site and dumped. But at least let the players make that choice, not your preconceived notions of what you think might be popular.
I am sorry for sounding angry with this again, but this is the second time you've gone down this road with me and it appreciated. :evil:
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Re: Cairns Metro V8(P5) [D]

Postby Juan_Bottom on Sun Oct 05, 2008 3:44 pm

cairnswk wrote:Anyone interested in having some hang-gliding attack points on this map. Cairns is surrounded in all those large green areas by high mountains.
Perhaps if they started as neutrals and were linked to existing territories by walking tracks, they could then bombard or attack certain territories within the city areas.
What do you think?

Unnecessary....
But awesome..... I likes it.....

ZeakCytho wrote:Unnecessary complication, IMO.

:(
DiM wrote:i concur hang-gliding is not needed

:(
MrBenn wrote:I'm glad a decision has been made... I was going to also post in disdain of the hang-glider concept

:cry:
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Re: Cairns Metro V8(P5) [D]

Postby oaktown on Sun Oct 05, 2008 4:15 pm

Ah, the problem was indeed that I couldn't see the walking tracks... the old color trouble again. :cry:

cairnswk wrote:The important point is that it has character and plays well.

Agreed, cairnswk - I think you put it well. I've had the same issue with other maps that have been a bit esoteric in terms of subject matter - Puget Sound being an excellent example. I think that Puget maps plays well enough, but until very late in its production the community obviously felt that it lacked character. Getting that map to the point where the colors and graphics gave the user some sense of what the region was about was grueling, but it paid off.

So if the criteria are that a map has character and plays well, I put it to you that at this point this map gives me little sense of the 'character' of this region. There are some neighborhoods near a coastline, but it could be anywhere and in any kind of climate; you could rename all of the territories with Egyptian names and call it the Nile Delta and I wouldn't be any wiser. Here is one very telling post from this thread that suggests that I'm not alone in my lack of understanding:

whitestazn88 wrote:is cairnswk actually a place? or did you name the territ after yourself?

I'm not saying you should drop this, and I never have. Just keep in mind that for you this is a region that is very close to home (or, actually IS home!), so for you the "character" of the region is a given. Your challenge in creating this map, as I'm sure you know, is to share that inside knowledge with the rest of us. I want to know what I'm playing.

I certainly don't think that for a map to be quenched it should be a region that I am personally familiar with, but I do feel that it is my place as a member of the foundry community to share my thoughts on the potential appeal of a new map. I would hope that if I came up with a draft that didn't capture the spirit of my subject somebody would let me know... it would've saved me a lot of time and energy back in the old Chinese Checkers days. ;)
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Re: Cairns Metro V8(P5) [D]

Postby brandoncfi on Sun Oct 05, 2008 4:22 pm

Well I Like the look of this map and the game play looks fun
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Re: Cairns Metro V8(P5) [D]

Postby cairnswk on Sun Oct 05, 2008 4:26 pm

oaktown wrote:Ah, the problem was indeed that I couldn't see the walking tracks... the old color trouble again. :cry:

cairnswk wrote:The important point is that it has character and plays well.

Agreed, cairnswk - I think you put it well. I've had the same issue with other maps that have been a bit esoteric in terms of subject matter - Puget Sound being an excellent example. I think that Puget maps plays well enough, but until very late in its production the community obviously felt that it lacked character. Getting that map to the point where the colors and graphics gave the user some sense of what the region was about was grueling, but it paid off.

So if the criteria are that a map has character and plays well, I put it to you that at this point this map gives me little sense of the 'character' of this region. There are some neighborhoods near a coastline, but it could be anywhere and in any kind of climate; you could rename all of the territories with Egyptian names and call it the Nile Delta and I wouldn't be any wiser. Here is one very telling post from this thread that suggests that I'm not alone in my lack of understanding:

whitestazn88 wrote:is cairnswk actually a place? or did you name the territ after yourself?

I'm not saying you should drop this, and I never have. Just keep in mind that for you this is a region that is very close to home (or, actually IS home!), so for you the "character" of the region is a given. Your challenge in creating this map, as I'm sure you know, is to share that inside knowledge with the rest of us. I want to know what I'm playing.

I certainly don't think that for a map to be quenched it should be a region that I am personally familiar with, but I do feel that it is my place as a member of the foundry community to share my thoughts on the potential appeal of a new map. I would hope that if I came up with a draft that didn't capture the spirit of my subject somebody would let me know... it would've saved me a lot of time and energy back in the old Chinese Checkers days. ;)


I appreciate what you are saying oaktown, but given that this map has just come out of "draft" and is now in foundry where it is up to me to "sink" or "swim" it, then perhaps you're comments were far too early.
If by v21 or so i had failed to do that to a map, then perhaps you would have been justifed, but for goodness give me break with those kind of comments.
and as far a whitestanzn88's comments go, he should have known better than to make such a comment....of course cairnswk is a real place, it's called my home. I would have thought he might have more brains of the conclusive nature. I don't make the connection you tried to make there, it was a very tardy question in my mind. ;)
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Re: Cairns Metro V8(P5) [D]

Postby oaktown on Sun Oct 05, 2008 11:56 pm

I don't think it's ever too early to start thinking about what kind the character of the map will have... do I wait until you've done two months of work on the graphics before I say something is missing? But I trust you, so I'll back off. Carry on with the good work that you consistently do, cairnswk. :)
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Re: Cairns Metro V8(P5) [D]

Postby cairnswk on Mon Oct 06, 2008 6:02 am

oaktown wrote:I don't think it's ever too early to start thinking about what kind the character of the map will have... do I wait until you've done two months of work on the graphics before I say something is missing? But I trust you, so I'll back off. Carry on with the good work that you consistently do, cairnswk. :)

yeh...back off....give me a break. go on...shoo hippo shooo! :lol:
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Re: Cairns Metro V9a(P5) [D]

Postby cairnswk on Thu Oct 09, 2008 3:50 pm

Where this is heading...

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Re: Cairns Metro V7(P4) - Designing

Postby ZeakCytho on Thu Oct 09, 2008 3:59 pm

ZeakCytho wrote:Also, the grass at the bottom left is less than spectacular. It adds a nice flair, but I think you could do a better job with it.


You seem to have missed that?

The trees are nice, but make it harder to see the walking trails. I love the airport! Are you going to be extending these new elements to the eastern part of the map as well? Actually, I guess it's the southern part of the map...true north is the left side of the map, right?
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Re: Cairns Metro V7(P4) - Designing

Postby cairnswk on Thu Oct 09, 2008 4:04 pm

ZeakCytho wrote:
ZeakCytho wrote:Also, the grass at the bottom left is less than spectacular. It adds a nice flair, but I think you could do a better job with it.


You seem to have missed that?

The trees are nice, but make it harder to see the walking trails. I love the airport! Are you going to be extending these new elements to the eastern part of the map as well? Actually, I guess it's the southern part of the map...true north is the left side of the map, right?


No, i haven't missed your grass comment.
This is simply a preview of where i want to take this graphically, so will probably fill the entire green area with trees and fields of sugar cane 'coz that's what is there. i'll have to lower some of the airport runways etc transparency...all this scenery doesn't need to be too hard on the eyes. Long way to go yet.
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Re: Cairns Metro V7(P4) - Designing

Postby oaktown on Sat Oct 11, 2008 1:30 am

ZeakCytho wrote:The trees are nice, but make it harder to see the walking trails.

Agreed, and it gets tricky to follow the dotted line attack route as well, but I already like it a ton better with the trees... in fact I'm changing my tune. Most of the maps around here are of large geographical areas - it would actually be fun to have a map that takes a much more local approach. Walking trails, for example, wouldn't be nearly big enough to appear on most other CC maps. More streets, buildings, and local color would make this map quite unique. Fishing boats?
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Re: Cairns Metro V7(P4) - Designing

Postby cairnswk on Sat Oct 11, 2008 3:39 pm

oaktown wrote:
ZeakCytho wrote:The trees are nice, but make it harder to see the walking trails.

Agreed, and it gets tricky to follow the dotted line attack route as well, but I already like it a ton better with the trees... in fact I'm changing my tune. Most of the maps around here are of large geographical areas - it would actually be fun to have a map that takes a much more local approach. Walking trails, for example, wouldn't be nearly big enough to appear on most other CC maps. More streets, buildings, and local color would make this map quite unique. Fishing boats?

Don't know about fishing boats. They're there, but if i put them in i think it might be too confusing telling the boat attack routes from the boats themselves, and some already have issues with the boat attack routes. :)
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Re: Cairns Metro V9a(P6) [D]

Postby whitestazn88 on Tue Oct 21, 2008 4:40 am

i understand why all of the neutrals are neutrals besides airport

and i know i'm a jerk for not reading the whole thing and finding out why myself, but i figured i'd drop in and say hey to cairns for old times sake
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