oaktown wrote:the title sign is absolutely brilliant. Fun map to look at, all around.
yes it's not often i have strokes of genius
little stuff... the red walking trail is still a bit hard to follow where it hugs the river. City View seems to have been swallowed up by the army circle. "Southern" and "Corridor" are odd split up, plus they don't look to be the same color. Maybe that's just me.
Any concern that with all of the street lines in the urban territories somebody might confuse one for a border? In looking at the top-left corner of the map, my tendency is to split the territories up. Yorkeys Nob, for example, looks like it ends just under the army circle, so it took me a second look to realize it stretched all the way down to border Barron. The street lines in the other territories don't pop out as much to me as those top ones.
Haven't poured over all of the bonuses yet, but the one that catches my eye is that Gordonvale and Glen Boughton couple to make a six territory, three border +6. That's double Africa in classic, which is also six territories with three borders. Plus the expansions from that position is very linear. I think that if I start this game with Kamma I don't care that I'm hitting a neutral for the bonus, because the expansion from there is easy - step-by-step with only one border to hold behind me - and it has a big pay-off.
1. will fix walking trail and southern corridor
2. those are sugar cane fields up in the northern beaches but too brilliant...will try to fix....maybe better take them out
3. for east trinity, don't forget it can attack and be attacked with the tinnie connections....perhaps gordonvale needs to start entirely neutral.