drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Szi wrote:This might have already been asked, but how do the castles get distributed in team games? We are playing a team game of 2v2v2 and I want to know if theres an obvious way of telling which two castles are unoccupied
fumandomuerte wrote:Szi wrote:This might have already been asked, but how do the castles get distributed in team games? We are playing a team game of 2v2v2 and I want to know if theres an obvious way of telling which two castles are unoccupied
I believe they are assigned randomly.
Istan wrote:Has anybody had trouble attacking on this map in Trench mode? I'm currently in a Fog/Trench/Adjacent game and haven't been able to attack once. Each turn I deploy on my castle--the only territory on which I can deploy--then receive a message saying that "You cannot make any assaults." Other players appear to be able to assault territories adjacent to their starting positions, so I'm not sure why I'm the only one who can't assault any territories from my castle.
Just trying to figure out what's going on. I'm having no trouble in other Trench games.
sempaispellcheck wrote:Forgive me if someone has already brought this up, but there's a minor typo either in the XML for this map or on the map itself.
The village near the center of the map is labeled Ga'h on the map, but in the XML (as seen in BOB), it is labeled G'ah (note the placement of the apostrophe).
Any word on if/when this could possibly be fixed? Shouldn't take more than 2 minutes to change in the XML with a simple "Replace All."
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