Conquer Club

Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Feudal Epic, L&S, Pg. 45 [D, Gp, Gr]

Postby gimil on Wed Dec 09, 2009 4:55 am

This should do it guys.
Click image to enlarge.
image


Click image to enlarge.
image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby natty dread on Wed Dec 09, 2009 5:17 am

=D>

looks great.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Jace22 on Wed Dec 09, 2009 1:14 pm

nice
User avatar
Sergeant 1st Class Jace22
 
Posts: 401
Joined: Sat Mar 14, 2009 7:02 pm
Location: Hamilton, Ontario

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Wed Dec 09, 2009 2:06 pm

Nice work Gim - lets get this badboy uploaded...

porkenbeans wrote:The adjustments that I made were very slight, and will not produce any problems with the army numbers.


What I meant was that you could do with hosting those images to prove that...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby thenobodies80 on Wed Dec 09, 2009 2:23 pm

http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicS-5.png - small version
http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicL-4.png - large version
http://h1.ripway.com/killing44/Feudal.xml - xml

If those are the current images and xml you have to fix Ga'h 6,7,8 and 9, everything else is ok ;)

Nobodies
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby danryan on Wed Dec 09, 2009 2:30 pm

Beautiful!
Sergeant 1st Class danryan
 
Posts: 3418
Joined: Tue Jan 09, 2007 8:30 pm

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Jace22 on Wed Dec 09, 2009 2:38 pm

yay early Christmas present
User avatar
Sergeant 1st Class Jace22
 
Posts: 401
Joined: Sat Mar 14, 2009 7:02 pm
Location: Hamilton, Ontario

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby MrBenn on Wed Dec 09, 2009 2:40 pm

Could somebody post links to the correct images, and the correct XML.

Many thanks ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Wed Dec 09, 2009 3:34 pm

This is them here benn. Thanks nobodies.

thenobodies80 wrote:http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicS-5.png - small version
http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicL-4.png - large version
http://h1.ripway.com/killing44/Feudal.xml - xml

If those are the current images and xml you have to fix Ga'h 6,7,8 and 9, everything else is ok ;)

Nobodies
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Wed Dec 09, 2009 3:42 pm

Don't quench…XML needs to be updated…5 minutes…
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby porkenbeans on Wed Dec 09, 2009 4:05 pm

gimil it does look better. Here is a tip that you may want to consider, When you turn up the contrast levels it will tend to get oversaturated and the colors will become a little "glowy". The way that I fine tune these levels is this. First set your contrast levels. You are basicly just looking at the black intensity. In this case that is your borders. After you get them to the desired blackness, then jump over to the saturation levels. They will probably need to come down a bit so as to reduce that glow effect. You can then play with the brightness and such, and jump back and forth until you get what you want.

Here is the biggest tip that I can offer on fine tuning. When you are adjusting a certain level, Do NOT do it in a manner, that only moves the bar in small increments. Instead, Grab a hold of that bar and swing it all the way up, and then all the way down. With a "rocking motion" just keep swinging it back and forth. As you do this let your swing get smaller and smaller. Your eyes will tell you exactly where the optimum point is. The main point here is not to be shy with the slider bar, by only move it a notch or two at a time. Your eyes are not able to dial it in this way, and you will have to keep returning to fart with it again. Hope this helps. ;)
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Wed Dec 09, 2009 4:18 pm

gimil wrote:This is them here benn. Thanks nobodies.

thenobodies80 wrote:http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicS-5.png - small version
http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicL-4.png - large version
http://h1.ripway.com/killing44/Feudal.xml - xml

If those are the current images and xml you have to fix Ga'h 6,7,8 and 9, everything else is ok ;)

Nobodies

QUENCH

Same links
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Wed Dec 09, 2009 4:26 pm

porkenbeans wrote:gimil it does look better. Here is a tip that you may want to consider, When you turn up the contrast levels it will tend to get oversaturated and the colors will become a little "glowy". The way that I fine tune these levels is this. First set your contrast levels. You are basicly just looking at the black intensity. In this case that is your borders. After you get them to the desired blackness, then jump over to the saturation levels. They will probably need to come down a bit so as to reduce that glow effect. You can then play with the brightness and such, and jump back and forth until you get what you want.

Here is the biggest tip that I can offer on fine tuning. When you are adjusting a certain level, Do NOT do it in a manner, that only moves the bar in small increments. Instead, Grab a hold of that bar and swing it all the way up, and then all the way down. With a "rocking motion" just keep swinging it back and forth. As you do this let your swing get smaller and smaller. Your eyes will tell you exactly where the optimum point is. The main point here is not to be shy with the slider bar, by only move it a notch or two at a time. Your eyes are not able to dial it in this way, and you will have to keep returning to fart with it again. Hope this helps. ;)


Thanks pork, but I don't need a Photoshop lesson.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby MrBenn on Wed Dec 09, 2009 5:13 pm

Image



          Beta - Quenching

---The Final Forge period has concluded for the Feudal Epic Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby grifftron on Wed Dec 09, 2009 5:36 pm

YA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Image
User avatar
Major grifftron
SoC Training Adviser
 
Posts: 3280
Joined: Thu Jul 09, 2009 6:11 am

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby captainwalrus on Wed Dec 09, 2009 5:46 pm

BAM!
I jizzed in my pants
~ CaptainWalrus
User avatar
Private 1st Class captainwalrus
 
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Bruceswar on Wed Dec 09, 2009 5:47 pm

about time... :D sweet
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby porkenbeans on Wed Dec 09, 2009 6:19 pm

gimil wrote:
porkenbeans wrote:gimil it does look better. Here is a tip that you may want to consider, When you turn up the contrast levels it will tend to get oversaturated and the colors will become a little "glowy". The way that I fine tune these levels is this. First set your contrast levels. You are basicly just looking at the black intensity. In this case that is your borders. After you get them to the desired blackness, then jump over to the saturation levels. They will probably need to come down a bit so as to reduce that glow effect. You can then play with the brightness and such, and jump back and forth until you get what you want.

Here is the biggest tip that I can offer on fine tuning. When you are adjusting a certain level, Do NOT do it in a manner, that only moves the bar in small increments. Instead, Grab a hold of that bar and swing it all the way up, and then all the way down. With a "rocking motion" just keep swinging it back and forth. As you do this let your swing get smaller and smaller. Your eyes will tell you exactly where the optimum point is. The main point here is not to be shy with the slider bar, by only move it a notch or two at a time. Your eyes are not able to dial it in this way, and you will have to keep returning to fart with it again. Hope this helps. ;)


Thanks pork, but I don't need a Photoshop lesson.
I was trying to help.
BTW, You are wrong, and this is not the first "lesson" that I have given to you. You would think that you would be more appreciative.

gimil; This is my final say. I don't want to do much more of porker suggestions or it will become more his map than mine graphically.

I thought that the whole reason behind the Foundry, was to give each other a helping hand, and offer tips and suggestions.
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Wed Dec 09, 2009 7:04 pm

porkenbeans wrote:I thought that the whole reason behind the Foundry, was to give each other a helping hand, and offer tips and suggestions.


Your right porker, that sounded a little harsher than I intended. My apologies.

Benn, no XML stamp?
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby cairnswk on Wed Dec 09, 2009 7:22 pm

Congrats Gimil and C, and .44, nice work. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Jace22 on Wed Dec 09, 2009 7:30 pm

now hopefully you guys can get a nice, long, well deserved rest
User avatar
Sergeant 1st Class Jace22
 
Posts: 401
Joined: Sat Mar 14, 2009 7:02 pm
Location: Hamilton, Ontario

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby porkenbeans on Wed Dec 09, 2009 9:03 pm

gimil wrote:
porkenbeans wrote:I thought that the whole reason behind the Foundry, was to give each other a helping hand, and offer tips and suggestions.


Your right porker, that sounded a little harsher than I intended. My apologies.

Benn, no XML stamp?
Thanks gimil. I am glad that you are starting to get me. I just want to be a helpful and useful member of the Foundry. I do not want to be perceived as a know-it-all or something. I will be the first to say out loud, that I have a whole lot to learn about photoshop. I am just an artist trying to learn this medium myself. 8-)
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby The Neon Peon on Wed Dec 09, 2009 9:16 pm

Sorry about bringing this up after quench, and it is probably me seeing something that is not there, but...

It seems to me that there are two shades of color going on in the map, and they are separated by straight vertical lines. Take a look at:
- Tri 12
- Barbarians 2
- Cen 15

Click image to enlarge.
image


I've been known to see stuff that is not there before, but is anyone else noticing it?

My advice is to ignore this post and upload it. I just thought I might ask to see if I am growing more delusional about seeing all sorts of lines on maps that don't actually exist.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Wed Dec 09, 2009 9:23 pm

I see it. But…ehh…
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby cairnswk on Wed Dec 09, 2009 9:24 pm

The Neon Peon wrote:Sorry about bringing this up after quench, and it is probably me seeing something that is not there, but...

It seems to me that there are two shades of color going on in the map, and they are separated by straight vertical lines. Take a look at:
- Tri 12
- Barbarians 2
- Cen 15
....


No it's not just you...but now that you've pointed it out....yep it's there. :(
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users