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daydream wrote:man this gave me a total hard-on. well not literaly, but i am very excited about this! Some cool stuff there! i would have to print it out and play around to figure out how the only one entrance thing effects gameplay... although i would tend to agree that two entrances is better. however, i think that if you made everything the same as in the old feudal... well, it would jst be too sameso the one-entrance thing in my opinion, although gameplay with two is more complex and arguably more interesting, adds to feudalate being its own map. because, effectively, why would you want two maps on which strategy is completely identical? at the same time, you of course dont want to make too big of a change, so the one-entrance thing gives it all a nice touch.
i also find the same names to be a bit confusing, maybe come up with some new ones? it just doesnt work well with the others. but also this is something i can easily get over.
now, to me so far the most interesting question is... how many neutrals do you intend on placing everywhere? other than that, it looks nearly finished to me already! props to you for working it out so nicely before even presenting it!
edit: i also noted that this time you took care not to have any territory bordering two territories with the same numbers. good thinking there! this will save me some misattacks hehe. also there are no longer any two castles that can directly attack each other. i guess that has to be with the only one entrance per kingdom thing. that makes for a more equal drop in every case, however does take away some interesting strategies.
natty_dread wrote:I was wrong


barterer2002 wrote:Why does having two terts within a kingdom give you -1 in this one or am I just misreading it (but it sure looks like -1 to me)

barterer2002 wrote:Why does having two terts within a kingdom give you -1 in this one or am I just misreading it (but it sure looks like -1 to me)
natty_dread wrote:I was wrong
edbeard wrote:I dunno. It's too much like Famine for me.




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