Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby porkenbeans on Wed Dec 09, 2009 4:05 pm

gimil it does look better. Here is a tip that you may want to consider, When you turn up the contrast levels it will tend to get oversaturated and the colors will become a little "glowy". The way that I fine tune these levels is this. First set your contrast levels. You are basicly just looking at the black intensity. In this case that is your borders. After you get them to the desired blackness, then jump over to the saturation levels. They will probably need to come down a bit so as to reduce that glow effect. You can then play with the brightness and such, and jump back and forth until you get what you want.

Here is the biggest tip that I can offer on fine tuning. When you are adjusting a certain level, Do NOT do it in a manner, that only moves the bar in small increments. Instead, Grab a hold of that bar and swing it all the way up, and then all the way down. With a "rocking motion" just keep swinging it back and forth. As you do this let your swing get smaller and smaller. Your eyes will tell you exactly where the optimum point is. The main point here is not to be shy with the slider bar, by only move it a notch or two at a time. Your eyes are not able to dial it in this way, and you will have to keep returning to fart with it again. Hope this helps. ;)
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Wed Dec 09, 2009 4:18 pm

gimil wrote:This is them here benn. Thanks nobodies.

thenobodies80 wrote:http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicS-5.png - small version
http://i25.photobucket.com/albums/c64/Gimil_01/FeudalEpicL-4.png - large version
http://h1.ripway.com/killing44/Feudal.xml - xml

If those are the current images and xml you have to fix Ga'h 6,7,8 and 9, everything else is ok ;)

Nobodies

QUENCH

Same links
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Wed Dec 09, 2009 4:26 pm

porkenbeans wrote:gimil it does look better. Here is a tip that you may want to consider, When you turn up the contrast levels it will tend to get oversaturated and the colors will become a little "glowy". The way that I fine tune these levels is this. First set your contrast levels. You are basicly just looking at the black intensity. In this case that is your borders. After you get them to the desired blackness, then jump over to the saturation levels. They will probably need to come down a bit so as to reduce that glow effect. You can then play with the brightness and such, and jump back and forth until you get what you want.

Here is the biggest tip that I can offer on fine tuning. When you are adjusting a certain level, Do NOT do it in a manner, that only moves the bar in small increments. Instead, Grab a hold of that bar and swing it all the way up, and then all the way down. With a "rocking motion" just keep swinging it back and forth. As you do this let your swing get smaller and smaller. Your eyes will tell you exactly where the optimum point is. The main point here is not to be shy with the slider bar, by only move it a notch or two at a time. Your eyes are not able to dial it in this way, and you will have to keep returning to fart with it again. Hope this helps. ;)


Thanks pork, but I don't need a Photoshop lesson.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby MrBenn on Wed Dec 09, 2009 5:13 pm

Image



          Beta - Quenching

---The Final Forge period has concluded for the Feudal Epic Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby grifftron on Wed Dec 09, 2009 5:36 pm

YA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
‹army of nobunaga› me and so many other people including people in your own clan look at you as a joke
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby captainwalrus on Wed Dec 09, 2009 5:46 pm

BAM!
I jizzed in my pants
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Bruceswar on Wed Dec 09, 2009 5:47 pm

about time... :D sweet
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby porkenbeans on Wed Dec 09, 2009 6:19 pm

gimil wrote:
porkenbeans wrote:gimil it does look better. Here is a tip that you may want to consider, When you turn up the contrast levels it will tend to get oversaturated and the colors will become a little "glowy". The way that I fine tune these levels is this. First set your contrast levels. You are basicly just looking at the black intensity. In this case that is your borders. After you get them to the desired blackness, then jump over to the saturation levels. They will probably need to come down a bit so as to reduce that glow effect. You can then play with the brightness and such, and jump back and forth until you get what you want.

Here is the biggest tip that I can offer on fine tuning. When you are adjusting a certain level, Do NOT do it in a manner, that only moves the bar in small increments. Instead, Grab a hold of that bar and swing it all the way up, and then all the way down. With a "rocking motion" just keep swinging it back and forth. As you do this let your swing get smaller and smaller. Your eyes will tell you exactly where the optimum point is. The main point here is not to be shy with the slider bar, by only move it a notch or two at a time. Your eyes are not able to dial it in this way, and you will have to keep returning to fart with it again. Hope this helps. ;)


Thanks pork, but I don't need a Photoshop lesson.
I was trying to help.
BTW, You are wrong, and this is not the first "lesson" that I have given to you. You would think that you would be more appreciative.

gimil; This is my final say. I don't want to do much more of porker suggestions or it will become more his map than mine graphically.

I thought that the whole reason behind the Foundry, was to give each other a helping hand, and offer tips and suggestions.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Wed Dec 09, 2009 7:04 pm

porkenbeans wrote:I thought that the whole reason behind the Foundry, was to give each other a helping hand, and offer tips and suggestions.


Your right porker, that sounded a little harsher than I intended. My apologies.

Benn, no XML stamp?
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby cairnswk on Wed Dec 09, 2009 7:22 pm

Congrats Gimil and C, and .44, nice work. :)
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Jace22 on Wed Dec 09, 2009 7:30 pm

now hopefully you guys can get a nice, long, well deserved rest
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby porkenbeans on Wed Dec 09, 2009 9:03 pm

gimil wrote:
porkenbeans wrote:I thought that the whole reason behind the Foundry, was to give each other a helping hand, and offer tips and suggestions.


Your right porker, that sounded a little harsher than I intended. My apologies.

Benn, no XML stamp?
Thanks gimil. I am glad that you are starting to get me. I just want to be a helpful and useful member of the Foundry. I do not want to be perceived as a know-it-all or something. I will be the first to say out loud, that I have a whole lot to learn about photoshop. I am just an artist trying to learn this medium myself. 8-)
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby The Neon Peon on Wed Dec 09, 2009 9:16 pm

Sorry about bringing this up after quench, and it is probably me seeing something that is not there, but...

It seems to me that there are two shades of color going on in the map, and they are separated by straight vertical lines. Take a look at:
- Tri 12
- Barbarians 2
- Cen 15

Click image to enlarge.
image


I've been known to see stuff that is not there before, but is anyone else noticing it?

My advice is to ignore this post and upload it. I just thought I might ask to see if I am growing more delusional about seeing all sorts of lines on maps that don't actually exist.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Wed Dec 09, 2009 9:23 pm

I see it. But…ehh…
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby cairnswk on Wed Dec 09, 2009 9:24 pm

The Neon Peon wrote:Sorry about bringing this up after quench, and it is probably me seeing something that is not there, but...

It seems to me that there are two shades of color going on in the map, and they are separated by straight vertical lines. Take a look at:
- Tri 12
- Barbarians 2
- Cen 15
....


No it's not just you...but now that you've pointed it out....yep it's there. :(
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby tdans on Wed Dec 09, 2009 10:00 pm

where is that beta.. ???
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby porkenbeans on Wed Dec 09, 2009 10:59 pm

Yep, I see it too. Wonder what's causing it.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby jackin_u_up on Thu Dec 10, 2009 1:47 am

Yeah baby......GIve me some
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Thu Dec 10, 2009 2:56 am

Those lines came from the grunge texture I used as an overlay for the land. I fixed it and uploaded the images to the same links that have been sent to lack.

Nice work to Neon for spotting those lines, for a delusional guy you have eyes like a hawk. Cheers :geek:
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Fri Dec 11, 2009 1:56 pm

Just to point out - you missed the S from "Barbarians"

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby jammyjames on Tue Dec 15, 2009 4:53 pm

i take it that the numbers within the territories dont have to join up? as in 1>2>3>4.....

if they're meant to theres a whole load that dont.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Tue Dec 15, 2009 4:54 pm

jammyjames wrote:i take it that the numbers within the territories dont have to join up? as in 1>2>3>4.....

if they're meant to theres a whole load that dont.


No.

In fact one of the things that is aimed for is that no number borders another same number from another land...

i.e. a 6 territory doesn't attack two 7 territories...

C.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby jammyjames on Tue Dec 15, 2009 5:01 pm

yeti_c wrote:
jammyjames wrote:i take it that the numbers within the territories dont have to join up? as in 1>2>3>4.....

if they're meant to theres a whole load that dont.


No.

In fact one of the things that is aimed for is that no number borders another same number from another land...

i.e. a 6 territory doesn't attack two 7 territories...

C.


ahh good. just making sure its all in order. yeti and chance you could teach me XML coding one day?
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Tue Dec 15, 2009 5:05 pm

jammyjames wrote:yeti any chance you could teach me XML coding one day?


Er - maybe...

It's all quite simple really...

Have you read the tutorial?

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby yeti_c on Fri Dec 18, 2009 10:46 am

yeti_c wrote:Just to point out - you missed the S from "Barbarians"

C.
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