DiM wrote:i see people don't like the name and to be honest i don't like it either so just call it Feudal Golf Course
I don't much like the name, but the yeti seems to want to stand his ground!
anyway i have no clue on the gameplay as i don't have time to study it but i have some graphic comments.
1. the minimap features different coloured continets but the main map is all green. why not put different shades of green on the large map also? it would be better looking and it would also help identify each continent easier
Breaking up the green is something I am putting thought into atm.
2. the river is bland. add some waves make the water depth fluctuate by making the colour darker or lighter also you could add some small affluents (sp? i mean the small rivers going into a larger one) just
We will see what can be done, the river currently has a little bit of dodge on it atm but I don't think it is enought.
3. the villages look like peanuts thrown in the grass. add some roads smoke some crops (you already have some in Cen) some animal pens, etc
4. add names instead of numbers. i hate numbered terits cause i make mistakes
NO! pay more attention
PS: i just realised a gameplay thing i don't like. each kingdom has just 1 border. that kinda sucks. don't know if it's a big deal in the overall gameplay but my first impression is that i don't like it. perhaps it's good perhaps it's not.
It has been discussed and seems to be a 50/50 split on opinions.
PPS: if anything that i wrote has already been discussed then ignore it i haven't read the thread
natty_dread wrote:I was wrong
daydream wrote:double 5's on connecting regions seem a bit overprotective to me. that way unless someone has a castle bordering the same region, you are still protected if you break through your 10 and can snatch a village, while the others are stuck building up in their kingdom because the other player in their territory would take advantage of any breakthrough, if you understand what i mean.
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