Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Jace22 on Sun Dec 27, 2009 8:10 pm

it's possible that any maps won't go to beta until the new year when the foundry reopens.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby tdans on Mon Dec 28, 2009 12:44 am

Where is that beta.. ive only been waiting for this map for over a year.. COMEONE now.. lol
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby angola on Mon Dec 28, 2009 2:09 am

Jace22 wrote:it's possible that any maps won't go to beta until the new year when the foundry reopens.


Damn. Not what I wanted to read.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Jace22 on Mon Dec 28, 2009 4:35 pm

angola wrote:
Jace22 wrote:it's possible that any maps won't go to beta until the new year when the foundry reopens.


Damn. Not what I wanted to read.

not sure if its true, but that's what I think anyway
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby riskitall95 on Mon Dec 28, 2009 11:34 pm

Just started a game and i think that there may be an issue with the initial drop of 10 armies on reb 4 (it's a fog game so I'm not 100 % sure) either that or I got a drop of 2 neutrals on one of the GK terts.

Love the map
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby the.killing.44 on Mon Dec 28, 2009 11:38 pm

riskitall95 wrote:Just started a game and i think that there may be an issue with the initial drop of 10 armies on reb 4 (it's a fog game so I'm not 100 % sure) either that or I got a drop of 2 neutrals on one of the GK terts.

Love the map

Yeah yeah, I've PM'd admin. Hopefully it doesn't take a year to update. Sorry everyone, not really sure how that was overlooked.
(The reason it's like this is that I used the original Feudal code for the base, and Rebel 4 is a n10 on the original)
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby angola on Tue Dec 29, 2009 3:50 am

Not sure if this is just my computer, but when a guy had a 200+ army on Warlords 4, only the first two numbers showed up.

It didn't matter in our game, because he was going for a kill, but in a game where someone is stacking there, it can be a bit deceiving.

Just a heads up.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Tue Dec 29, 2009 5:37 am

angola wrote:Not sure if this is just my computer, but when a guy had a 200+ army on Warlords 4, only the first two numbers showed up.

It didn't matter in our game, because he was going for a kill, but in a game where someone is stacking there, it can be a bit deceiving.

Just a heads up.


That is a fault on our end. I will put it on the list of things that need fixed.

Thanks angola.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby skeletonboy on Tue Dec 29, 2009 1:21 pm

I played a 2 player freestyle and i couldnt find any problems
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby neanderpaul14 on Tue Dec 29, 2009 4:35 pm

the.killing.44 wrote:
riskitall95 wrote:Just started a game and i think that there may be an issue with the initial drop of 10 armies on reb 4 (it's a fog game so I'm not 100 % sure) either that or I got a drop of 2 neutrals on one of the GK terts.

Love the map

Yeah yeah, I've PM'd admin. Hopefully it doesn't take a year to update. Sorry everyone, not really sure how that was overlooked.
(The reason it's like this is that I used the original Feudal code for the base, and Rebel 4 is a n10 on the original)



Was just going to mention the neutral stack on Reb 4.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby Captain_Scarlet on Wed Dec 30, 2009 11:25 pm

.
Last edited by Captain_Scarlet on Fri Jan 01, 2010 2:54 am, edited 1 time in total.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby dolomite13 on Wed Dec 30, 2009 11:32 pm

a few spots open in this game come playtest with us =)

http://www.conquerclub.com/player.php?s ... gn=6184680

=D=
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby gimil on Thu Dec 31, 2009 7:54 am

Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)


It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby danfrank on Thu Dec 31, 2009 12:20 pm

Xeu 10 has 1 neutral, all the other bridge crossings have atleast 2 with most being 3
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Postby jackin_u_up on Thu Dec 31, 2009 7:02 pm

gimil wrote:
Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)


It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.

But i did................ :lol: :lol: :lol: #-o
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