Moderator: Cartographers
Jace22 wrote:it's possible that any maps won't go to beta until the new year when the foundry reopens.
angola wrote:Jace22 wrote:it's possible that any maps won't go to beta until the new year when the foundry reopens.
Damn. Not what I wanted to read.
riskitall95 wrote:Just started a game and i think that there may be an issue with the initial drop of 10 armies on reb 4 (it's a fog game so I'm not 100 % sure) either that or I got a drop of 2 neutrals on one of the GK terts.
Love the map
angola wrote:Not sure if this is just my computer, but when a guy had a 200+ army on Warlords 4, only the first two numbers showed up.
It didn't matter in our game, because he was going for a kill, but in a game where someone is stacking there, it can be a bit deceiving.
Just a heads up.
natty_dread wrote:I was wrong
the.killing.44 wrote:riskitall95 wrote:Just started a game and i think that there may be an issue with the initial drop of 10 armies on reb 4 (it's a fog game so I'm not 100 % sure) either that or I got a drop of 2 neutrals on one of the GK terts.
Love the map
Yeah yeah, I've PM'd admin. Hopefully it doesn't take a year to update. Sorry everyone, not really sure how that was overlooked.
(The reason it's like this is that I used the original Feudal code for the base, and Rebel 4 is a n10 on the original)
Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)
natty_dread wrote:I was wrong
gimil wrote:Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)
It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.
MrBenn wrote:Other than the initial slip-up with the neutrals, are there any proposed amendments to be made?
MrBenn wrote:Is that new images AND new XML?
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