World 2.0/1 Map [Quenched]

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Re: World 2.0/1 Map [Quenched]

Postby ender516 on Thu Jun 09, 2011 10:37 pm

Boler wrote:I get the general feeling this was quenched ages ago, but I found a mistake.

Mongolia is part of the Far East bonus region, is it not? It shows as dark purple on the main map.

However, on the mini map showing bonuses, it just shows white dead zone where Mongolia is, even though it should be shown as purple.

Does anyone think this will ever be fixed?

I do not see any dead space between China and Russia on the mini-map of either the large or small maps. Are you perhaps looking at the circle that has the 4 on it, or the dead zone where the 'Stans are?
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Re: World 2.0/1 Map [Quenched]

Postby Boler on Fri Jun 10, 2011 10:15 am

Sorry, I didn't realize that when you are accually playing it Mongolia is filled with purple on the minimap.

At the start of this post the "newest" version has the mentioned mistake.

My bad.
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Re: World 2.0/1 Map [Quenched]

Postby ender516 on Fri Jun 10, 2011 11:31 am

No sweat. The first post is supposed to be updated during development, but a little fix like this might have been introduced in beta, or even after quenching, and not made it back to the first post. Perhaps that is why the live map is now World 2.1, while the first post here shows World 2.0.
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Re: World 2.0/1 Map [Quenched]

Postby DoomYoshi on Wed Jun 29, 2011 9:17 pm

I raised this point in my Random Game Analysis article, and I have just witnessed another player lose a game because of it.

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Re: What happened to World 2.0?

Postby Gilligan on Wed Jun 29, 2011 10:02 pm

CptJMoney wrote:We have a Classic Map, and then we have a World 2.1 map. What happened to 2.0? Is this Doodle Earth? I can't believe anyone could overlook that we went straight to 2.1, skipping 2.0.


It was World 2.0 originally...Then some attack routes were changed for playability so it was changed to World 2.1.
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Re: World 2.0/1 Map [Quenched]

Postby OliverFA on Sat Jul 16, 2011 5:57 am

Victor Sullivan wrote:I'd love to see World 3.0 with the new map size maximums :P


World 3.0 would no doubt be a very popular map, and a very interesting one to play!
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Re: World 2.0/1 Map [Quenched]

Postby Praetor on Wed Mar 28, 2012 1:44 pm

Is there a way i could get a humongous hi res version of this without the white circles¿
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Re: World 2.0/1 Map [Quenched]

Postby redriko on Mon Apr 09, 2012 9:55 am

I seem to have spotted a map bug in a game we're playing

game no. 10672023

the green player is getting a 6 bonus but there doesn't seem to be a 6 bonus avalible on the map

Please don't cancel or interupt the ongoing game as all the players know about this and are playing on. but it would be good to know how this is happening?
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Re: World 2.0/1 Map [Quenched]

Postby DiM on Mon Apr 09, 2012 2:35 pm

i kinda doubt it is a but, or at least not a bug of the map. maybe a site bug.
if a map has been quenched for so many years we can safely assume it has no bugs.
too bad it's fog and we can't see anything.
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Re: World 2.0/1 Map [Quenched]

Postby patrickaa317 on Mon Apr 09, 2012 9:30 pm

redriko wrote:I seem to have spotted a map bug in a game we're playing

game no. 10672023

the green player is getting a 6 bonus but there doesn't seem to be a 6 bonus avalible on the map

Please don't cancel or interupt the ongoing game as all the players know about this and are playing on. but it would be good to know how this is happening?


DiM wrote:i kinda doubt it is a but, or at least not a bug of the map. maybe a site bug.
if a map has been quenched for so many years we can safely assume it has no bugs.
too bad it's fog and we can't see anything.


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2012-04-09 21:27:14 - patrickaa317: it's not a bug
2012-04-09 21:27:44 - patrickaa317: i won't tell you where he is at but if he was holding all of north america it would read such as:
2012-04-09 21:28:59 - patrickaa317: +3 for the United States, +4 for Canada, +2 for Central America, +2 for North America (the difference between 11 & 3,4,2)
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Re: World 2.0/1 Map [Quenched]

Postby ender516 on Mon Apr 09, 2012 10:14 pm

Yes, patrickaa317 has explained it well enough for an ongoing fog game. This is not a bug at all.
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Re: World 2.0/1 Map [Quenched]

Postby redriko on Tue Apr 10, 2012 4:55 am

If this does make sense (obviously I can't see as its a fog game) Then I don't think the award of the bonuses should appear as they do in the game log. as its just confusing for everyone else.
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Re: World 2.0/1 Map [Quenched]

Postby redriko on Tue Apr 10, 2012 5:08 am

OK I know where he is and what he holds just from looking at the log. As the game went on

I still think that a better way to write the bonus in the log would be if a player owned a continent just replace all the individual bonuses with the continent bonus

or alternatively If you didn't want to reveal a continent capture in a fog game, alter the continent bonus on the key so it reflects better the game log entries.

So patrickaa317's example would look like

Central America +2
Canada +4
America +3
American continent +2

Just a suggestion to make it more user friendly :D

Really good map BTW ;)
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Re: World 2.0/1 Map [Quenched]

Postby ender516 on Tue Apr 10, 2012 8:11 am

Yes, I agree it is a bit confusing, but on the other hand, it does make fog more challenging, at least until you understand the tricky bit. I highly doubt that either the map or the XML will be changed at this point.
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Re: World 2.0/1 Map [Quenched]

Postby TemujinKhan on Tue Nov 06, 2012 10:20 am

I like the map and its complexity but some of the borders are not only unclear but confusing. Does Zimbabwe not border Congo on this map?
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Re: World 2.0/1 Map [Quenched]

Postby ManBungalow on Tue Nov 06, 2012 10:46 am

TemujinKhan wrote:I like the map and its complexity but some of the borders are not only unclear but confusing. Does Zimbabwe not border Congo on this map?

Congo DOES border Zimbabwe.

Some other vague borders are Egypt-Levant and the whole Greece area.

And at first I wasn't sure if Hawaii and New Caledonia are part of the Oceania bonus because they don't have much visible coloured land with the troops on top.

But, y'know, it's not too bad and it doesn't stop me (or many others) from playing it. And I think this map is too classic (so to speak) to change now.
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Re: World 2.0/1 Map [Quenched]

Postby koontz1973 on Tue Nov 06, 2012 11:06 am

ManBungalow wrote:
TemujinKhan wrote:I like the map and its complexity but some of the borders are not only unclear but confusing. Does Zimbabwe not border Congo on this map?

Congo DOES border Zimbabwe.

Some other vague borders are Egypt-Levant and the whole Greece area.

And at first I wasn't sure if Hawaii and New Caledonia are part of the Oceania bonus because they don't have much visible coloured land with the troops on top.

But, y'know, it's not too bad and it doesn't stop me (or many others) from playing it. And I think this map is too classic (so to speak) to change now.

This is my favourite map to play. First few times I got caught out from a couple of the connections ManB mentioned, but like all new players, I learnt. My biggest GP cock up comes from Guyana. I always kept on missing that one when playing it.

+ I do not think any map is not classic enough to have a revamp at some point. But this one will be a hard one to get done.
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Re: World 2.0/1 Map [Quenched]

Postby DoomYoshi on Tue Nov 06, 2012 2:54 pm

Sri Lanka is invisible, too. It does need a facelift.
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Re: World 2.0/1 Map [Quenched]

Postby koontz1973 on Wed Nov 07, 2012 12:12 pm

This is one map I would love to take a crack at in a revamp. I love this map and know of the things wrong with it, but also I would hate to see this one (version) go.
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Re: World 2.0/1 Map [Quenched]

Postby DoomYoshi on Wed Nov 07, 2012 12:37 pm

koontz1973 wrote:This is one map I would love to take a crack at in a revamp. I love this map and know of the things wrong with it, but also I would hate to see this one (version) go.


Well we could petition to change the rules to allow a World 2.1 AND a version 2.2.
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Re: World 2.0/1 Map [Quenched]

Postby ender516 on Wed Nov 07, 2012 12:56 pm

In the course of various graphics-only revamps, it has crossed my mind that it would be nice if people could select the graphics they like, the old or the new. It could be a choice like the map size is now.
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Re: World 2.0/1 Map [Quenched]

Postby DoomYoshi on Wed Nov 07, 2012 4:44 pm

ender516 wrote:In the course of various graphics-only revamps, it has crossed my mind that it would be nice if people could select the graphics they like, the old or the new. It could be a choice like the map size is now.


I suggested map skins once. Nobody liked it.
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Re: World 2.0/1 Map [Quenched]

Postby koontz1973 on Thu Nov 08, 2012 3:27 am

DoomYoshi wrote:
ender516 wrote:In the course of various graphics-only revamps, it has crossed my mind that it would be nice if people could select the graphics they like, the old or the new. It could be a choice like the map size is now.


I suggested map skins once. Nobody liked it.

We have skins for maps, just not ones we can change at will. Also, how many map makers are willing to do this?
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Re: World 2.0/1 Map [Quenched]

Postby DoomYoshi on Thu Nov 08, 2012 9:51 am

koontz1973 wrote:
DoomYoshi wrote:
ender516 wrote:In the course of various graphics-only revamps, it has crossed my mind that it would be nice if people could select the graphics they like, the old or the new. It could be a choice like the map size is now.


I suggested map skins once. Nobody liked it.

We have skins for maps, just not ones we can change at will. Also, how many map makers are willing to do this?


Probably not many, but it would be a really cool premium feature.
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World 2.0/1 Map Auto-ended attack

Postby reynie34 on Wed Mar 20, 2013 12:11 pm

Game 12468734, Round 13, march 20,13
I was only about 5 mins. into my turn when it just auto- ended my attack, and asked if i wanted to do re-enforcments. I was in a good position and had a good strategy laid out, which this totaly destroyed by ending my attack. The time was between 11:03-04 am.
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