World 2.0/1 Map [Quenched]

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Postby gavin_sidhu on Fri Sep 15, 2006 11:23 pm

I like the continents as is. Join phillipines to Taiwan and fix up your colouring. Some countries you have gotten rid of are still there in colourm eg: Bhutan and Dijibouti. How many reinforcements will you get per turn if you play 3 player?
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Re: Next round...

Postby Marvaddin on Sat Sep 16, 2006 12:40 am

zim wrote:A few more country mergers and names. Pretty cluttered but work able?

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No, nothing workable here. This map is a new concept of confusion, simply this. Sincerely, you can make a good map with 90 countries, but you need merge more, and split the big ones.

And even with less crowded names, I think the circles are not in a good size, so...
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Updated version...

Postby zim on Sat Sep 16, 2006 12:09 pm

I've included a few of the improvements suggested by various folks (reworked the european labels and removed the Benelux for space, joined Philipines/Taiwan, cleaned up some colour issues, removed the ' marks from merged/invented country names, etc.)

I've also taken a first stab at the bonuses.

North America - 5
South America - 6
Africa - 12
Europe - 9
Asia - 14
Oceania - 5

I think the ratio is about right given the countries/borders in each continent but the numbers could be adjusted depending on the desired length of play and average number of players/teams i.e.

North America - 2
South America - 3
Africa - 6
Europe - 5
Asia - 7
Oceania - 2

Thoughts?

Zim

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Postby cowshrptrn on Sat Sep 16, 2006 12:39 pm

paint some lines blue and make them rivers, so its not so difficult to hold some of the countries, combine the Koreas, Pakistan + Afganistan, and a few others. It might not be as accurate, but it will be easier to discern wat borders what.
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Postby onbekende on Sat Sep 16, 2006 1:01 pm

Code: Select all
Some things I say now. Feel free to do with them as you please.

North America: -Maybe make a new territore as big as the 13 original states, and connect them to UK
South America: -Fine
Europe:        -Britain + Ireland = UK
               -Spain + Portugal = Iberia
Africa:        -Djibouti is stil on it.
Azia:          -North Korea + South Korea = Korea
               -Maybe add Tibet
Oceania:       -Fine

Use them as you want, and only if others agree
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Postby steve monkey on Sat Sep 16, 2006 4:35 pm

if you're going to merge Britain and Ireland then be accurate and call it the British Isles - Ireland is not part of the UK.
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Postby Marvaddin on Sat Sep 16, 2006 5:44 pm

Are you from Indonesia?? I cant understand Indonesia being splitted in many countries, while Brazil, USA, Canada, China, Australia and Asian Russia are not.

Again, the map is very confuse, with numbers it will be probably terrible. You can design the map, but merge some more countries.

Countries I think should disappear: Tierra del Fuego, Ireland, Portugal, Tunisia, Cote Divoire, Cameroon, CAR, Nairobi (or Zambia), Levant, Caucases, Sri Lanka, Malaysia, Cambodia, Bangladesh, New Caledonia and one Korea. Please split the big ones, and make the map less crowded, specially in areas like Africa Coast and Siam.

Also, I dont think the real continents are a good idea. Many many turns until someone holds a continent, then game over, since the bonuses are huge. 1 turn bonus of 12 armies is sufficient to decide a game, usually. Or 2-3 turns with a bonus of 6.

Im still worried about those circles, I think they are small to the numbers.
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Postby onbekende on Sun Sep 17, 2006 3:36 am

England + Ireland = British Islands
North Korea + South Korea = Korea
Spain + Portugal = Iberian penninsule
Vietnam + Cambodia = Indo-China
Idia + Sri Lanka + Bangladesh = British India
Malaysia + Brunei = Malaysia
Sumatra + Java + Borneo + Sorong = Indonasia
Gabon + Cameroon + C.A.R. = French equatorial Africa
Zambia + Zimbabwe = Rhodesia
European Russia + Caucases = European Russia
Algeria + Tunesia = French Algeria

USA = Western USA + Eastern USA
USA = Confederate States + Federale States
USA = split up by year of annexation
Canada = Like the Risk Map
China = Tibet + "early empires" + "rest"
Australia = like Risk map
Asian Russia = see the Russian Risk map

Those are the tings I could find for Marvaddin's list
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Postby Dehumidifier on Sun Sep 17, 2006 7:07 pm

I just want to say that I really like how this map is developing, I'm really looking forward to playing it.
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Postby sully800 on Sun Sep 17, 2006 7:24 pm

Also, make the continent colors way more uniform. Right now they hardly match the colors in the key at all
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Postby gavin_sidhu on Mon Sep 18, 2006 5:01 am

sully800 wrote:Also, make the continent colors way more uniform. Right now they hardly match the colors in the key at all


I dont think you need colour coordinated continents. The current classic map doesnt have it, and everyone plays that. People know the world continents already.
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Update 0.7

Postby zim on Tue Sep 19, 2006 3:39 pm

Thanks for all the comments and suggestions. I've incorporated most of them into the version below. I think the main exception is I have not rejoined Indonesia into fewer pieces. This is not because I'm from there (I'm Canadian) but to give Oceanea more territories and more borders (and because I like the idea of an island hoping battle but that's secondary).

I've also grown the circles +10% (17x17 now) on the advice of Marvaddin.

Next with all the merging and such in the last two versions I expect the borders/continents math is out of whack hence the temporary red line through the legend. On the topic of bonuses Marvaddin comments that 12 armies can decide a game and I agree completely on Classic but what do you all think given the size and complexity of this map? We could halve the bonuses from my initial suggestions and I think still have balance of power but would the game be too long? Anyway I'm interested in the wisdom of the board on this, what do you all think?

Cheers,

Zim

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Postby onbekende on Tue Sep 19, 2006 4:08 pm

Thanks for doing some of my suggestions, If you need any more map-making questions involving merging, splitting and naming: pm me.
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Postby P Gizzle on Tue Sep 19, 2006 4:49 pm

what if you didnt base bonuses off strategic power, but power in the real world. Like, what you could do, or even me, is rank the countries by order of power right now. like, US could be 1 and etc. then you add up all the numbers. the continent with the lowest number would have the highest bonus and so on
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Re: Next round...

Postby wcaclimbing on Tue Sep 19, 2006 6:50 pm

zim wrote:And just for kicks who says north is up? Maybe "the enemies gate is down"? Definately makes better use of the 800 pixel limit but?

nice Ender's Game reference :D

Edit: All of the books in Ender's Game and Ender's Shadow series are my favorite books ever
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