World 2.0/1 Map [Quenched]

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Tierra Del Fuego in World 2.1

Postby Yorick on Sat Feb 21, 2009 9:52 am

Is it part of South America or Antarctica?
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Re: Tierra Del Fuego in World 2.1

Postby LED ZEPPELINER on Sat Feb 21, 2009 9:55 am

somebody please lock this, this is not the place to be asking that, and yes it is a part of south america
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Re: Tierra Del Fuego in World 2.1

Postby Yorick on Sat Feb 21, 2009 10:03 am

Where else to ask other than the place where the maps are made? I did a search and couldn't find the answer anywhere else. What's the big deal?
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Re: Tierra Del Fuego in World 2.1

Postby sailorseal on Sat Feb 21, 2009 10:09 am

Yorick wrote:Where else to ask other than the place where the maps are made? I did a search and couldn't find the answer anywhere else. What's the big deal?

You either post it on the map thread or in Q&A
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Re: Tierra Del Fuego in World 2.1

Postby LED ZEPPELINER on Sat Feb 21, 2009 10:10 am

or just pm somebody, or just look at the map
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Re: World 2.0/1 Map [Quenched]

Postby Thezzaruz on Sun Mar 15, 2009 10:05 am

WetLight wrote:A few things are not very clear, is New Zealand (because of the color) part of East Indies?


You might have found most of this out by now but anyway.

No, New Zeeland is a part of the Oceania bonus but not of the East Indies bonus. It might be somewhat confusing with the double levels of continent bonuses but IMO the colours and the legend are quite clear.



WetLight wrote:And if it is, (again because of the color) East Indies has 9 terrritories (or 10, is Hawaii because of the color part of the East Indies?)! If East Indies has 9 (or 10) territories and still worth only 4 troops, how come Russia with only 5 territories is worth 4 troops?


East Indies contains 6 territories (with 2 that only borders internally with other EI territs) and Russia contains 5 that all borders with other continents.



WetLight wrote:Furthermore, the African Horn (4 territories) is worth 3 troops while Australia (with 4 territories?!) is worth only 2??


The Horn contains 4 territs (1 internal) and Australia contains 3 territs (1 internal) plus the fact that The Horn is right smack in the middle of things while Australia is somewhat in a corner.



Yorick wrote:Is it part of South America or Antarctica?


Tierra del Fuego is a part of South America but not of La Plata, just as its colour shows.



WetLight wrote:And in La Plata is Tierra del Fuego part of La Plata? And Chile i suppose is part of nothing (i mean of bonus)??


See above, and Chile works just like Tierra del Fuego.
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an issue

Postby jbeaver on Sun Mar 22, 2009 3:04 pm

in fog of war game i got message
X receives 6 troops for holding ?
the question is how is it possible to get +6 single bonus on this map?
Is it a map issue or a fog of war engine issue?
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Re: an issue

Postby gimil on Sun Mar 22, 2009 3:08 pm

jbeaver wrote:in fog of war game i got message
X receives 6 troops for holding ?
the question is how is it possible to get +6 single bonus on this map?
Is it a map issue or a fog of war engine issue?


It could be a +6 for holding europe. The way this map in paticular is coded you get:

+2 Scandanavia
+3 Western Europe
+6 for the rest of europe

=11 in total
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Re: World 2.0/1 Map [Quenched]

Postby vincent 346 on Sat Apr 11, 2009 12:15 am

I love this map! it's my favorite. One thing I would change is putting in eastern Pakistan or Bangladesh because when the British did the India split, they had some Pakistan on the west of India, and some Pakistan on the east of India, with a segment of India's land in between the two Pakistan portions. It would be hilarious putting this into the map. If a world map 2.2 is ever made, this should be done or putting in Bangladesh should be done.
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Re: World 2.0/1 Map [Quenched]

Postby cu chullain on Mon Apr 20, 2009 5:22 pm

I'm not sure how the game mechanics act, or what flexibility there is, but is there any thought in World 2.2 where a player going in a position other than 1st gets some sort of "offset bonus." What I'm seeing is that by default, if you go 2nd in a 2 person game, as long as you're not playing an idiot, your territory bonus is going to yield 1 fewer troops, guaranteed. In a 3 person game, I see the same thing happen, but since there are 2 other people, even in 3rd you sometime keep enough to get 12 troops.

In addition, unless it is a completely even drop (which almost NEVER happens), whomever goes first really defines the game. If they're only 1 territory away from 2 small bonuses, respectively, or even 2 territories away from a larger bonus, once they secure it, it FORCES the 2nd player (in a 2 person game) to attack and try to take the bonuses away. If player 2 doesn't do so, not only are they in a small deficit from the loss of that initial troop in round 1, should they try to secure their own bonus(es), they are digging an even deeper whole, as the 1st player can now act with the bonuses already held. Player 1 (who now has an extra troop from round 1 and whatever bonus[es] they earned, assuming player 2 focuses on their own bonuses), can now focus on taking away the bonus(es) of player 2 or securing more of their own.

Again, I don't know if there's a way to work with the game mechanics, but this is my favorite map by far, but it puts player 2 in a 2 person game in a rather significant hole in about 80% of the games I've seen. I know that this could be said of virtually any other map, based on the randomness of the drop, but it seems that due to the larger number of troops received immediately, it manifests itself much more in World 2.1.
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Re: World 2.0/1 Map [Quenched]

Postby AAFitz on Mon Apr 20, 2009 5:32 pm

cu chullain wrote:I'm not sure how the game mechanics act, or what flexibility there is, but is there any thought in World 2.2 where a player going in a position other than 1st gets some sort of "offset bonus." What I'm seeing is that by default, if you go 2nd in a 2 person game, as long as you're not playing an idiot, your territory bonus is going to yield 1 fewer troops, guaranteed. In a 3 person game, I see the same thing happen, but since there are 2 other people, even in 3rd you sometime keep enough to get 12 troops.

In addition, unless it is a completely even drop (which almost NEVER happens), whomever goes first really defines the game. If they're only 1 territory away from 2 small bonuses, respectively, or even 2 territories away from a larger bonus, once they secure it, it FORCES the 2nd player (in a 2 person game) to attack and try to take the bonuses away. If player 2 doesn't do so, not only are they in a small deficit from the loss of that initial troop in round 1, should they try to secure their own bonus(es), they are digging an even deeper whole, as the 1st player can now act with the bonuses already held. Player 1 (who now has an extra troop from round 1 and whatever bonus[es] they earned, assuming player 2 focuses on their own bonuses), can now focus on taking away the bonus(es) of player 2 or securing more of their own.

Again, I don't know if there's a way to work with the game mechanics, but this is my favorite map by far, but it puts player 2 in a 2 person game in a rather significant hole in about 80% of the games I've seen. I know that this could be said of virtually any other map, based on the randomness of the drop, but it seems that due to the larger number of troops received immediately, it manifests itself much more in World 2.1.


I much prefer going first, but going second isnt that bad...its certainly better to get 11 rather than 12 on world, than 6 rather than 7 on another map, because that one army means more on a smaller map...on world, it doenst mean much, since one good roll could erase the advantage...What kills you is when they get great dice on round one, and you get down to ten...that is tough to jokey back from, but it still isnt as hard as on the medium sized maps in general

In the end, I always prefer good dice and drop rather than going first, because I can come back from going second...its much tougher to come back with bad dice... I much pref
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Re: World 2.0/1 Map [Quenched]

Postby sully800 on Mon Apr 20, 2009 5:48 pm

What's really bad in two player games is the possibility of easy continents. There are 3 continents with 3 territories each, so commonly get dropped to a single player. Yes its a small bonus, but when you get that as the first player it often seals the deal. I think its just a part of the game though, 2 player games on any map are largely determined by luck.
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Re: World 2.0/1 Map [Quenched]

Postby Thezzaruz on Tue Apr 21, 2009 3:37 am

cu chullain wrote:I'm not sure how the game mechanics act, or what flexibility there is, but is there any thought in World 2.2 where a player going in a position other than 1st gets some sort of "offset bonus."


This has been discussed and suggested before as it is something than effects many maps (and most more than this one tbh). The popular idea for solving it is making all first round bonuses be what they are at the start of the game instead of (as now) what they are at the start of your turn. Not really sure that this is completely possible and the powers that be haven't really come out as approving either. I would suggest to take it to the Suggs & Buggs forum (or possibly the "Not Maps" one).
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Re: World 2.0/1 Map [Quenched]

Postby railfrog on Tue Sep 15, 2009 1:56 am

Think i have a bit of a problem with a certain 2.1 i'm playing. Number 3627277
I posted this in the BoB section, but it still has a prob with it turned off.
Will copy and paste from the BoB section...

Playin a 2.1 map, round 357.
Enter game - initialising BOB - Processing log.
After a short time ( 15 seconds? ) an error message appears.
"log downloading failed - would you like to retry?" Options are ok or cancel
Press ok and the box disappears but something is still happening in the background, then after about another 15 seconds the page goes completely blank.
If i press cancel, i can play the game, but only do one thing at a time before i have to reload to then do another thing. will explain further...press cancel - deploy troops - page freezes - have to reload - make the attack - page freezes - have to reload - advance any armies - page freezes - have to reload - reinforce any armies - page freezes - have to reload - end reinforcements - page freezes - have to reload - take snapshot - page freezes - go on to next game.
It only is happening on this one game as i have another 2.1 going ( round 196 ) which is fine. All my other games are classics and they are all ok.

Like i said i have also tried this with BoB turned off and it still does the same ( apart from the log downloading bit ).
After i have placed armies, have to refresh map then do the attack. Refresh again to reinforce...etc...etc

It has happened to another player in that game also.

Hoping someone can sort this out for me.
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Re: World 2.0/1 Map [Quenched] - BUG IN NORTH AMERICA

Postby 6_roller on Fri Oct 09, 2009 1:48 am

http://www.conquerclub.com/game.php?game=5675116

I hold all of North America, and some of Central. (I am pink)

However.

2009-10-08 15:04:09 - Incrementing game to round 11
2009-10-08 16:37:03 - 6_roller received 4 troops for holding Canada
2009-10-08 16:37:03 - 6_roller received 3 troops for holding United States
2009-10-08 16:37:03 - 6_roller received 2 troops for holding Scandinavia
2009-10-08 16:37:03 - 6_roller received 8 troops for 24 regions

Note no whole of NA Bonus for 11.
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