Yorick wrote:Where else to ask other than the place where the maps are made? I did a search and couldn't find the answer anywhere else. What's the big deal?
WetLight wrote:A few things are not very clear, is New Zealand (because of the color) part of East Indies?
WetLight wrote:And if it is, (again because of the color) East Indies has 9 terrritories (or 10, is Hawaii because of the color part of the East Indies?)! If East Indies has 9 (or 10) territories and still worth only 4 troops, how come Russia with only 5 territories is worth 4 troops?
WetLight wrote:Furthermore, the African Horn (4 territories) is worth 3 troops while Australia (with 4 territories?!) is worth only 2??
Yorick wrote:Is it part of South America or Antarctica?
WetLight wrote:And in La Plata is Tierra del Fuego part of La Plata? And Chile i suppose is part of nothing (i mean of bonus)??
jbeaver wrote:in fog of war game i got message
X receives 6 troops for holding ?
the question is how is it possible to get +6 single bonus on this map?
Is it a map issue or a fog of war engine issue?
natty_dread wrote:I was wrong
cu chullain wrote:I'm not sure how the game mechanics act, or what flexibility there is, but is there any thought in World 2.2 where a player going in a position other than 1st gets some sort of "offset bonus." What I'm seeing is that by default, if you go 2nd in a 2 person game, as long as you're not playing an idiot, your territory bonus is going to yield 1 fewer troops, guaranteed. In a 3 person game, I see the same thing happen, but since there are 2 other people, even in 3rd you sometime keep enough to get 12 troops.
In addition, unless it is a completely even drop (which almost NEVER happens), whomever goes first really defines the game. If they're only 1 territory away from 2 small bonuses, respectively, or even 2 territories away from a larger bonus, once they secure it, it FORCES the 2nd player (in a 2 person game) to attack and try to take the bonuses away. If player 2 doesn't do so, not only are they in a small deficit from the loss of that initial troop in round 1, should they try to secure their own bonus(es), they are digging an even deeper whole, as the 1st player can now act with the bonuses already held. Player 1 (who now has an extra troop from round 1 and whatever bonus[es] they earned, assuming player 2 focuses on their own bonuses), can now focus on taking away the bonus(es) of player 2 or securing more of their own.
Again, I don't know if there's a way to work with the game mechanics, but this is my favorite map by far, but it puts player 2 in a 2 person game in a rather significant hole in about 80% of the games I've seen. I know that this could be said of virtually any other map, based on the randomness of the drop, but it seems that due to the larger number of troops received immediately, it manifests itself much more in World 2.1.
cu chullain wrote:I'm not sure how the game mechanics act, or what flexibility there is, but is there any thought in World 2.2 where a player going in a position other than 1st gets some sort of "offset bonus."
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