Yorick wrote:Where else to ask other than the place where the maps are made? I did a search and couldn't find the answer anywhere else. What's the big deal?
WetLight wrote:A few things are not very clear, is New Zealand (because of the color) part of East Indies?
WetLight wrote:And if it is, (again because of the color) East Indies has 9 terrritories (or 10, is Hawaii because of the color part of the East Indies?)! If East Indies has 9 (or 10) territories and still worth only 4 troops, how come Russia with only 5 territories is worth 4 troops?
WetLight wrote:Furthermore, the African Horn (4 territories) is worth 3 troops while Australia (with 4 territories?!) is worth only 2??
Yorick wrote:Is it part of South America or Antarctica?
WetLight wrote:And in La Plata is Tierra del Fuego part of La Plata? And Chile i suppose is part of nothing (i mean of bonus)??
jbeaver wrote:in fog of war game i got message
X receives 6 troops for holding ?
the question is how is it possible to get +6 single bonus on this map?
Is it a map issue or a fog of war engine issue?
natty_dread wrote:I was wrong
cu chullain wrote:I'm not sure how the game mechanics act, or what flexibility there is, but is there any thought in World 2.2 where a player going in a position other than 1st gets some sort of "offset bonus." What I'm seeing is that by default, if you go 2nd in a 2 person game, as long as you're not playing an idiot, your territory bonus is going to yield 1 fewer troops, guaranteed. In a 3 person game, I see the same thing happen, but since there are 2 other people, even in 3rd you sometime keep enough to get 12 troops.
In addition, unless it is a completely even drop (which almost NEVER happens), whomever goes first really defines the game. If they're only 1 territory away from 2 small bonuses, respectively, or even 2 territories away from a larger bonus, once they secure it, it FORCES the 2nd player (in a 2 person game) to attack and try to take the bonuses away. If player 2 doesn't do so, not only are they in a small deficit from the loss of that initial troop in round 1, should they try to secure their own bonus(es), they are digging an even deeper whole, as the 1st player can now act with the bonuses already held. Player 1 (who now has an extra troop from round 1 and whatever bonus[es] they earned, assuming player 2 focuses on their own bonuses), can now focus on taking away the bonus(es) of player 2 or securing more of their own.
Again, I don't know if there's a way to work with the game mechanics, but this is my favorite map by far, but it puts player 2 in a 2 person game in a rather significant hole in about 80% of the games I've seen. I know that this could be said of virtually any other map, based on the randomness of the drop, but it seems that due to the larger number of troops received immediately, it manifests itself much more in World 2.1.
cu chullain wrote:I'm not sure how the game mechanics act, or what flexibility there is, but is there any thought in World 2.2 where a player going in a position other than 1st gets some sort of "offset bonus."
MrBenn wrote:If you looked at the rest of the game log, you'd notice this:
2009-10-08 21:04:09 - Incrementing game to round 11
2009-10-08 22:37:03 - 6_roller received 4 troops for holding Canada
2009-10-08 22:37:03 - 6_roller received 3 troops for holding United States
2009-10-08 22:37:03 - 6_roller received 2 troops for holding Scandinavia
2009-10-08 22:37:03 - 6_roller received 8 troops for 24 regions
2009-10-08 22:38:14 - 6_roller deployed 4 troops on Guatemala
2009-10-08 22:38:43 - 6_roller deployed 2 troops on Mexico
2009-10-08 22:38:59 - 6_roller deployed 11 troops on Sakha
2009-10-08 22:39:07 - 6_roller assaulted Panama from Guatemala and conquered it from stvnb36
2009-10-09 04:09:45 - LuvinCullen247 assaulted Panama from Colombia and conquered it from 6_roller
2009-10-09 12:12:02 - Incrementing game to round 12
2009-10-09 12:24:33 - 6_roller assaulted Panama from Guatemala and conquered it from LuvinCullen247
I see no problem with the above - you never held the bonus at the beginning of your turn... (North America includes United States, Canada and Central America)
6_roller wrote:Ah ok, it's not obvious from the map or from Geography That north america includes central
MrBenn wrote:There's nothing wrong with what you've described - it's one of the quirks of freestyle.
Yes, you probably would have won the game if yellow didn't take his turn when he did - but it's not a problem with the map or the game settings.
If you want to be assured of playing your turn without being interrupted, then I'd suggest avoiding freestyle games. The downside of sequential from your perspective, is that as a freemium player, 8 player games will take a lot longer...
Anyway, we've established that there's nothing wrong with the map - if you have further issues, raise a new thread in suggs & bugs
6_roller wrote:It's not so much the getting interrupted, it's more the one player gets 2 trns back to back, the other doesn't...
Where pray tell is the suggs and buggs thread?
railfrog wrote:Think i have a bit of a problem with a certain 2.1 i'm playing. Number 3627277
I posted this in the BoB section, but it still has a prob with it turned off.
Will copy and paste from the BoB section...
Playin a 2.1 map, round 357.
Enter game - initialising BOB - Processing log.
After a short time ( 15 seconds? ) an error message appears.
"log downloading failed - would you like to retry?" Options are ok or cancel
Press ok and the box disappears but something is still happening in the background, then after about another 15 seconds the page goes completely blank.
If i press cancel, i can play the game, but only do one thing at a time before i have to reload to then do another thing. will explain further...press cancel - deploy troops - page freezes - have to reload - make the attack - page freezes - have to reload - advance any armies - page freezes - have to reload - reinforce any armies - page freezes - have to reload - end reinforcements - page freezes - have to reload - take snapshot - page freezes - go on to next game.
It only is happening on this one game as i have another 2.1 going ( round 196 ) which is fine. All my other games are classics and they are all ok.
Like i said i have also tried this with BoB turned off and it still does the same ( apart from the log downloading bit ).
After i have placed armies, have to refresh map then do the attack. Refresh again to reinforce...etc...etc
It has happened to another player in that game also.
Hoping someone can sort this out for me.
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