World 2.0/1 Map [Quenched]

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Re: World 2.0/1 Map [Quenched]

Postby MrBenn on Fri Oct 09, 2009 1:55 pm

If you looked at the rest of the game log, you'd notice this:

2009-10-08 21:04:09 - Incrementing game to round 11
2009-10-08 22:37:03 - 6_roller received 4 troops for holding Canada
2009-10-08 22:37:03 - 6_roller received 3 troops for holding United States
2009-10-08 22:37:03 - 6_roller received 2 troops for holding Scandinavia
2009-10-08 22:37:03 - 6_roller received 8 troops for 24 regions
2009-10-08 22:38:14 - 6_roller deployed 4 troops on Guatemala
2009-10-08 22:38:43 - 6_roller deployed 2 troops on Mexico
2009-10-08 22:38:59 - 6_roller deployed 11 troops on Sakha
2009-10-08 22:39:07 - 6_roller assaulted Panama from Guatemala and conquered it from stvnb36
.
.
2009-10-09 04:09:45 - LuvinCullen247 assaulted Panama from Colombia and conquered it from 6_roller
.
.
2009-10-09 12:12:02 - Incrementing game to round 12
.
.
2009-10-09 12:24:33 - 6_roller assaulted Panama from Guatemala and conquered it from LuvinCullen247
.
.

I see no problem with the above - you never held the bonus at the beginning of your turn... (North America includes United States, Canada and Central America)
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Re: World 2.0/1 Map [Quenched]

Postby 6_roller on Sat Oct 10, 2009 5:33 pm

MrBenn wrote:If you looked at the rest of the game log, you'd notice this:

2009-10-08 21:04:09 - Incrementing game to round 11
2009-10-08 22:37:03 - 6_roller received 4 troops for holding Canada
2009-10-08 22:37:03 - 6_roller received 3 troops for holding United States
2009-10-08 22:37:03 - 6_roller received 2 troops for holding Scandinavia
2009-10-08 22:37:03 - 6_roller received 8 troops for 24 regions
2009-10-08 22:38:14 - 6_roller deployed 4 troops on Guatemala
2009-10-08 22:38:43 - 6_roller deployed 2 troops on Mexico
2009-10-08 22:38:59 - 6_roller deployed 11 troops on Sakha
2009-10-08 22:39:07 - 6_roller assaulted Panama from Guatemala and conquered it from stvnb36
.
.
2009-10-09 04:09:45 - LuvinCullen247 assaulted Panama from Colombia and conquered it from 6_roller
.
.
2009-10-09 12:12:02 - Incrementing game to round 12
.
.
2009-10-09 12:24:33 - 6_roller assaulted Panama from Guatemala and conquered it from LuvinCullen247
.
.

I see no problem with the above - you never held the bonus at the beginning of your turn... (North America includes United States, Canada and Central America)



Ah ok, it's not obvious from the map or from Geography :-) That north america includes central :-)
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Re: World 2.0/1 Map [Quenched]

Postby the.killing.44 on Sat Oct 10, 2009 5:51 pm

6_roller wrote:Ah ok, it's not obvious from the map or from Geography :-) That north america includes central :-)

Err, well firstly the map makes it very clear from the color schemes and the minimap, as well as the text legend. However, I don't find the fact that North America includes Central America in well-known geography debatable in the least…
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Distorted world

Postby paulk on Sat Oct 10, 2009 6:29 pm

Hello everybody and excuse me if I would be repeating a thought that has been discussed before.
I have not read through all the 54 pages in this thread since I just discovered it, but I have had an idea about the world map too that I played around with a little a few days ago.

My idea is fairly simple. On a regular world map you cant fit in all the countries. But on a distorted one you could. The relation between countries would still be the same, only the look would be enlarged or decreased depending on how many countries had to fit in an area.

This is the result of what I played around with. I am sure it can be re-drawn much better by someone with better knowledge about graphical programs. I fitted it all in a 600px x 630px map.

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Re: World 2.0/1 Map [Quenched]

Postby the.killing.44 on Sat Oct 10, 2009 7:31 pm

Why was this merged?
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Last 2 players Bug

Postby 6_roller on Thu Oct 15, 2009 7:00 pm

5675116
Adjacent
No Round 35

Round 34 Yellow plays, kills Orange and Nearly kills me. Has most of the world.

As soon as I start to play, he takes another turn and re-inforces w-australia, and finishes, getting spoils that at the end of my turn, he hasn't got...plus, he's had a double turn.
Which the game then kicks in and says, I have to wait 12 hours for...

Seems a tad biased towards the player who takes the game down from 3 to 2, as you get 2 turns back to back.

I should add at this point, if I could complete my turn, I'd win the game....and also the other player started their turn after me....

Perhaps it should be around who started their turn last, not who finishes it. Otherwise if all the other players complete as player one has started and finished, it would lock surely?
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Re: World 2.0/1 Map [Quenched]

Postby MrBenn on Thu Oct 15, 2009 7:10 pm

There's nothing wrong with what you've described - it's one of the quirks of freestyle.

Yes, you probably would have won the game if yellow didn't take his turn when he did - but it's not a probalem with the map or the game settings.

If you want to be assured of playing your turn without being interrupted, then I'd suggest avoiding freestyle games. The downside of sequential from your perspective, is that as a freemium player, 8 player games will take a lot longer...

Anyway, we've established that there's nothing wrong with the map - if you have further issues, raise a new thread in suggs & bugs ;-)
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Re: World 2.0/1 Map [Quenched]

Postby 6_roller on Thu Oct 15, 2009 8:08 pm

MrBenn wrote:There's nothing wrong with what you've described - it's one of the quirks of freestyle.

Yes, you probably would have won the game if yellow didn't take his turn when he did - but it's not a problem with the map or the game settings.

If you want to be assured of playing your turn without being interrupted, then I'd suggest avoiding freestyle games. The downside of sequential from your perspective, is that as a freemium player, 8 player games will take a lot longer...

Anyway, we've established that there's nothing wrong with the map - if you have further issues, raise a new thread in suggs & bugs ;-)


It's not so much the getting interrupted, it's more the one player gets 2 trns back to back, the other doesn't...

Where pray tell is the suggs and buggs thread? :-)
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Re: World 2.0/1 Map [Quenched]

Postby MrBenn on Fri Oct 16, 2009 9:29 am

6_roller wrote:It's not so much the getting interrupted, it's more the one player gets 2 trns back to back, the other doesn't...

Where pray tell is the suggs and buggs thread? :-)


Errr.... Yellow didn't take two turns back-to-back - you had started your turn, enabling him to start his...

The Suggs and Bugs forum is here: viewforum.php?f=4
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Re: World 2.0/1 Map [Quenched]

Postby railfrog on Wed Oct 21, 2009 5:21 pm

railfrog wrote:Think i have a bit of a problem with a certain 2.1 i'm playing. Number 3627277
I posted this in the BoB section, but it still has a prob with it turned off.
Will copy and paste from the BoB section...

Playin a 2.1 map, round 357.
Enter game - initialising BOB - Processing log.
After a short time ( 15 seconds? ) an error message appears.
"log downloading failed - would you like to retry?" Options are ok or cancel
Press ok and the box disappears but something is still happening in the background, then after about another 15 seconds the page goes completely blank.
If i press cancel, i can play the game, but only do one thing at a time before i have to reload to then do another thing. will explain further...press cancel - deploy troops - page freezes - have to reload - make the attack - page freezes - have to reload - advance any armies - page freezes - have to reload - reinforce any armies - page freezes - have to reload - end reinforcements - page freezes - have to reload - take snapshot - page freezes - go on to next game.
It only is happening on this one game as i have another 2.1 going ( round 196 ) which is fine. All my other games are classics and they are all ok.

Like i said i have also tried this with BoB turned off and it still does the same ( apart from the log downloading bit ).
After i have placed armies, have to refresh map then do the attack. Refresh again to reinforce...etc...etc

It has happened to another player in that game also.

Hoping someone can sort this out for me.




Have managed to do a work around which works fine.

On the map your playing, go to BoB menu, then map options and set "load full log" to no.

Works ok
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Re: World 2.0/1 Map [Quenched]

Postby smartin23 on Tue Jan 19, 2010 9:01 am

A quick question for the map. Is it possible to attack from British claim to Chile? When I looked first it looks like, but now I think not. What is right?
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Re: World 2.0/1 Map [Quenched]

Postby natty dread on Tue Jan 19, 2010 9:11 am

No, Tierra del fuego is in between.
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Re: World 2.0/1 Map [Quenched]

Postby jimmy the genius on Tue Feb 02, 2010 11:12 am

i am also new to conquer club just playing my first games now actually but have been a huge risk fan for years but never had people to play with let me just say it is great to not only find people want to play but people like yourself that want to try new and different things and explore the passion they have for the game. no matter what happens with the map keep up the good work and i look forward to playing some of these awsome creations soon
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Re: World 2.0/1 Map [Quenched]

Postby Slick13 on Tue Mar 09, 2010 10:22 am

Today, i was making my moves. I clearly have the Mexico bonus, but i was only allow to deployed 4 troops for my regions.

2010-03-09 09:39:27 - Slick13 received 4 troops for 13 regions
2010-03-09 09:39:58 - Slick13 deployed 1 troops on Panama
2010-03-09 09:40:02 - Slick13 deployed 1 troops on Mexico
2010-03-09 09:40:24 - Slick13 deployed 2 troops on Cuba
2010-03-09 09:40:42 - Slick13 assaulted Southern USA from Cuba and conquered it from awlly
2010-03-09 09:40:48 - Slick13 ended the turn and got spoils

Thanks,

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Re: World 2.0/1 Map [Quenched] Map Bug

Postby Slick13 on Tue Mar 09, 2010 11:57 am

Greetings CC,
In regards to Game 6525367
Round 7
2010-03-07 13:47:35 - Slick13 received 3 troops for holding Indian Subcontinent
2010-03-07 13:47:35 - Slick13 received 4 troops for holding Far East
2010-03-07 13:47:35 - Slick13 received 5 troops for 16 regions
2010-03-07 13:47:52 - Slick13 deployed 12 troops on Congo
2010-03-07 13:48:00 - Slick13 assaulted Kenya from Congo and conquered it from glen gravel
2010-03-07 13:48:08 - Slick13 assaulted Somalia from Kenya and conquered it from glen gravel
2010-03-07 13:48:11 - Slick13 assaulted Ethiopia from Somalia and conquered it from glen gravel
2010-03-07 13:48:14 - Slick13 assaulted Sudan from Ethiopia and conquered it from glen gravel
2010-03-07 13:48:22 - Slick13 reinforced Kenya with 2 troops from Cameroon
2010-03-07 13:48:22 - Slick13 ended the turn and got spoils

Round 8
2010-03-09 11:13:41 - Slick13 received 6 troops for 19 regions
2010-03-09 11:16:57 - Slick13 deployed 3 troops on Somalia
2010-03-09 11:17:01 - Slick13 deployed 2 troops on Sudan
2010-03-09 11:17:03 - Slick13 deployed 1 troops on Kenya
2010-03-09 11:17:09 - Slick13 assaulted Chad from Sudan and conquered it from bradandmichele
2010-03-09 11:17:16 - Slick13 reinforced Sudan with 2 troops from Egypt
2010-03-09 11:17:16 - Slick13 ended the turn and got spoils

I did not received any troops for my bonuses for Indian Subcontinent, Far East, and The Horn. I am guessing these troops will beable to deployed on at the end of my next turn.

Thanks,

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