CURRENT VERSION:v2.0.10: 01/06/2009
Here is a list of changes. I think this helps balance the map a bit.
- I increased the number of monsters and left some of them off by themselves so that you need to use the mind control gem to get to them.
- Split the map into 3 "continents"
- Changed color monster bonus to +2 each
- Changed autodeploy for wizards to 3
- Shields reset to 10 every turn.
- Decreased mind control gems to 1.
- Mind control gem will start at 5 neutral.
- Color and Basic monsters start at 1 neutral each.
- Wizards start with 3.http://farm4.static.flickr.com/3119/317 ... bd04_o.png