I have decided I want this map to follow the mostly neutral starting monsters format and to have some sort of victory condition that does not necessarily mean defeating all of the wizards or that grants a big enough bonus by capturing a certain set of monsters or items on the map that a stalemate would be impossible.
I have added 8 more small monsters and an orb. The rob in the center marked with an "X" is one way attack into it. It allows you to reap an increased bonus from controlling the colored monsters "Z" (or mini orbs if I decide to change them). A possible bonus structure would be as follows.
Base + is listed as well as the total units from bonus in parenthesis.
Z = +2 (2)
X = +2 (2)
X+Z = +1 (5)
X+Z+Z = + 3 (9)
X+Z+Z+Z = + 5 (13)
X+Z+Z+Z+Z = + 7 (17)
X+Z+Z+Z+Z+Z = + 9 (21)
X+Z+Z+Z+Z+Z+Z = + 11 (25)
X+Z+Z+Z+Z+Z+Z+Z = + 13 (29)
X+Z+Z+Z+Z+Z+Z+Z+Z = + 15 (33)
I still want to autodeploy 3 to a wizard each turn and to do a reset of shields to 15 that are player controlled.
As for a backstory... I believe that the wizards have gone into the monsters lair to try and recover the orbs of power. The orbs will help their kingdoms defeat the other kingdoms.
Please let me know what you think. I will have a nice mockup map done in a few days based on this model.Connection Maphttp://farm4.static.flickr.com/3492/325 ... f872_o.png
Last edited by dolomite13
on Thu Apr 23, 2009 4:34 pm, edited 2 times in total.