Monsters! - Battle for the Powerstones

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Re: Monsters - v2.0.13 - 1/6/2009 - New Draft

Postby MrBenn on Mon Jan 26, 2009 1:54 pm

Judging from the lack of comments, it would appear that there is not a great deal of support for the map as it currently stands.

I'm not sure whether it's the idea or the implementation of it that isn't grabbing people though :-k

Personally, I would prefer a map with some sort of backstory that I could associate with - I think you should settle on the story that you're trying to tell, and run with that.... there are too many versions wit/without crystals/wizards/monster-groups.... I'm not too sure what exactly you're trying to achieve here, and am starting to wonder whether you may be better off applying your talents to a different project?

I'm not insinuating that you should drop this now, but I'd urge a bit of caution in case this does turn into a dead horse :-(
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Re: Monsters - v2.0.13 - 1/6/2009 - New Draft

Postby dolomite13 on Tue Jan 27, 2009 1:44 pm

I'm back from vacation and will have a concrete idea on how I would like this map to proceed later today or early tomorrow ... I believe that the neutral monster map is the one I would like to pursue first and will be open to alternative monster maps after I complete this one.
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Re: Monsters - 2/2/2009 - Proposed Connection Paths

Postby dolomite13 on Tue Feb 03, 2009 1:46 pm

I have decided I want this map to follow the mostly neutral starting monsters format and to have some sort of victory condition that does not necessarily mean defeating all of the wizards or that grants a big enough bonus by capturing a certain set of monsters or items on the map that a stalemate would be impossible.

I have added 8 more small monsters and an orb. The rob in the center marked with an "X" is one way attack into it. It allows you to reap an increased bonus from controlling the colored monsters "Z" (or mini orbs if I decide to change them). A possible bonus structure would be as follows.

Base + is listed as well as the total units from bonus in parenthesis.

Z = +2 (2)
X = +2 (2)
X+Z = +1 (5)
X+Z+Z = + 3 (9)
X+Z+Z+Z = + 5 (13)
X+Z+Z+Z+Z = + 7 (17)
X+Z+Z+Z+Z+Z = + 9 (21)
X+Z+Z+Z+Z+Z+Z = + 11 (25)
X+Z+Z+Z+Z+Z+Z+Z = + 13 (29)
X+Z+Z+Z+Z+Z+Z+Z+Z = + 15 (33)

I still want to autodeploy 3 to a wizard each turn and to do a reset of shields to 15 that are player controlled.

As for a backstory... I believe that the wizards have gone into the monsters lair to try and recover the orbs of power. The orbs will help their kingdoms defeat the other kingdoms.

Please let me know what you think. I will have a nice mockup map done in a few days based on this model.

Connection Map

http://farm4.static.flickr.com/3492/325 ... f872_o.png
Last edited by dolomite13 on Thu Apr 23, 2009 4:34 pm, edited 2 times in total.
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Re: Monsters - 2/5/2009 - Name and Connection Path Chosen!

Postby dolomite13 on Thu Feb 05, 2009 3:50 pm

OK the official map name is now..

Monsters!
Battle For the Powerstone

As a powerful wizard you have volunteered to go into the lair of the monsters to retrieve the legendary "Powerstone" to help your kingdom defeat your enemies. This won't be easy as each kingdom has heard of your quest and is sending their own wizard to retrieve the stone as well.

I have settled on a single powerstone in the center of the map and the connection map in the previous post.

Any future maps will be more polished versions of this one.

http://farm4.static.flickr.com/3385/325 ... 802c_o.png



When I have completed this one I was thinking of doing a "Monsters Classic" using the classic connection scheme and bonuses.

--Dolomite
Last edited by dolomite13 on Thu Apr 23, 2009 4:34 pm, edited 1 time in total.
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Re: Monsters - 2/5/2009 - Map Name and Connection Paths Chosen!

Postby sailorseal on Thu Feb 05, 2009 5:03 pm

Very nice but can you make it clearer how each monster attacks each other. Could you add it to the legend?
Great map!
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Re: Monsters - 2/5/2009 - Map Name and Connection Paths Chosen!

Postby LED ZEPPELINER on Thu Feb 05, 2009 7:44 pm

how are you supposed to tell which monster is which
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Re: Monsters - 2/5/2009 - Map Name and Connection Paths Chosen!

Postby the.killing.44 on Thu Feb 05, 2009 7:48 pm

LED ZEPPELINER wrote:how are you supposed to tell which monster is which

The glow, no?

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Re: Monsters - 2/5/2009 - Map Name and Connection Paths Chosen!

Postby dolomite13 on Thu Feb 05, 2009 9:00 pm

I will be adding names to the monsters as well as some way to show attack paths, it is pretty obvious which are adjacent to each other but the colored ones being able to attack the wizards that match their color it is about the color aura/glow.
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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby dolomite13 on Thu Feb 12, 2009 1:39 pm

I can't get the poll creator to work. So I am adding the poll here for now.

How should the monsters be named?
1) 3 letter names like "Ago" "Zox" "Ead"
2) 2 letter names like "Ag" "Zo" "Ex"
3) Numbers like "21" "22" "23"
4) Other (I will post my idea to this thread)
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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby sailorseal on Thu Feb 12, 2009 8:54 pm

I like non-real place maps. I would like to see the variety of colors used on the power stone, toned done because it makes it hard to look at. Could you make it much clearer which monster attacks what? I can tell for most of them but a few are so so. I would make something bombard something.
Very nice map and great graphics...
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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby Joodoo on Sat Mar 07, 2009 6:27 am

I have a suggestion for an objective:
Hold the colored orb, 4 wizards of any color, and it's 4 corresponding monsters for one round to win!
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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby dolomite13 on Wed Mar 11, 2009 11:43 am

My photoshop died on me (corrupt file) and I finally found my install disk so I will have an update for the map this week sometime. Just wanted to provide some status so the map doesn't get marked as dead =)
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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby yeti_c on Wed Mar 11, 2009 11:48 am

One of the monsters should definitely be called 'Dave'

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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby LED ZEPPELINER on Wed Mar 11, 2009 1:41 pm

you should have bob, bobby, bobo, bobster, bobiest, and mark
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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby dolomite13 on Wed Mar 11, 2009 6:27 pm

not zep, zeppy, zepo, zofo, zoso?
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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby LED ZEPPELINER on Wed Mar 11, 2009 6:29 pm

dolomite13 wrote:not zep, zeppy, zepo, zofo, zoso?

yes, those also
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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby sailorseal on Wed Mar 11, 2009 6:45 pm

Maybe a poll would help?
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Re: Monsters - 2/12/2009 - Monster Name Survey

Postby dolomite13 on Thu Mar 12, 2009 1:39 pm

The poll feature wont work for me ...

I created it with 4 answers and it makes one with 12 answers all screwed up...

I reported it hoping someone will fix it for me.
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Re: Monsters - 3/13/2009 - Survey Updated

Postby dolomite13 on Fri Mar 13, 2009 8:04 pm

Yea!!! survey is working now =)
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Re: Monsters - 3/13/2009 - Survey Updated

Postby LED ZEPPELINER on Fri Mar 13, 2009 10:11 pm

the things i posted b4
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Re: Monsters - 3/13/2009 - Survey Updated

Postby tlane on Fri Mar 13, 2009 10:22 pm

Have not read much on this map, but i like the look of it.
My idea would be make it numbers and letters for the names.
like
4b, 3b, 6c,
maybe even
BB3, B5D

just an idea and nice map

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Re: Monsters - 3/13/2009 - Survey Updated

Postby dolomite13 on Mon Mar 16, 2009 12:48 pm

Glad to see people taking the survey.
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Re: Monsters - 3/13/2009 - Survey Updated

Postby sully800 on Tue Mar 17, 2009 12:19 am

I would much rather have names than just letters or numbers.

It's much more fun to attack Zak and Zed than Z1 and Z2.

Keep the names simple as your proposed, and make them "pronounceable". If the player can say the name in their head when they read it the game goes smoothly. If you have a territory called Qwh people will not generally find it enjoyable.
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Re: Monsters - Map Concept

Postby danfrank on Tue Mar 17, 2009 12:49 am

oaktown wrote:too funny! moving to drafts...




I agree :lol: :lol: Great graphics..
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Re: Monsters - 3/13/2009 - Survey Updated

Postby dolomite13 on Fri Mar 20, 2009 12:08 pm

I am changing the orb image and it looks like I will be adding 3 letter names like "Ago" "Zox" "Ead" to the monsters =)

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