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Austerlitz Map [Quenched]

PostPosted: Fri Oct 10, 2008 1:27 pm
by pamoa
link to large image / link to small image / link to XML
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v06 new features: background and other small things
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v01 v02 v03 v04 v05

In December 1804, an Anglo-Swedish agreement led to the creation of the Third Coalition against France.
By April 1805, Britain and Russia had signed a treaty of alliance. Austria joined the coalition a few months later.
On December 2, 1805 the French army defeated the Russo-Austrian army at Austerlitz near Brno in Moravia.
At about 9:00 a.m. Napoleon ordered the attack, adding "one sharp blow and the war is over".
The Battle of the Three Emperors, Napoleon's greatest victory, destroyed the Third Coalition.

MAP DESCRIPTION
35 positions (32 starting ones)
... 29 divisions + 3 villages, 3 emperors starts 3 neutral
7 bonus zones
... 6 "wings" (emperors included) + villages

victory conditions hold central battlefield

This map is intended to be smaller than Waterloo.
The layout is based on the order of battle at the division level.

SUGGESTED / TO DO

DONE
- adding three villages in order to have 32 starting positions
- +2 bonus for the three villages
- victory conditions hold central battlefield
- making graphically the wings more obvious
- adding prince Von Lichtenstein
- villages icons
- clearer attack route
- pratzen in victory conditions
- colour dots in legend
- code both of the 3-region bonus zones (villages and french left flank) as start positions

REJECTED
- going to a ~60 territories map, this one is based on the division level and brigade would be 120, way too much!
... beside I like the chess game level as it is now, 60 or even 120 is like a big apocalyptic mess I don't want for this map
- adding artillery battery, the map is too small and cavalry is already some long range effect on such a condensed map
- adding a small map situating the battle in the campaign, it would be too small
- rotate the entire map 90 degrees clockwise

Re: AUSTERLITZ v01 10oct2008

PostPosted: Fri Oct 10, 2008 5:52 pm
by cairnswk
Good start pamoa... i was looking at this battle some months ago but decided to leave it go for a while....glad to see someone (U) have taken it up. Also glad to see it keeps some line with Waterloo -> cavalary attack range is two. ;) :)

Re: AUSTERLITZ v01 10oct2008

PostPosted: Sat Oct 11, 2008 8:15 am
by Emperor_Metalman
Good start, but I'd recommend adding more territories

Re: AUSTERLITZ v01 10oct2008

PostPosted: Sun Oct 12, 2008 9:34 am
by pamoa
cairnswk wrote:Good start pamoa... i was looking at this battle some months ago but decided to leave it go for a while....glad to see someone (U) have taken it up. Also glad to see it keeps some line with Waterloo -> cavalry attack range is two.

Thanks

Emperor_Metalman wrote:Good start, but I'd recommend adding more territories

Well, this would be an historical problem as I followed the actual order of battle at the "division" level. If I go down to the "brigade" level I would end up with 123 territories which clearly not what I wanted for this map. But if you have some suggestion please tell me, I used this link to define the order of battle.

Re: AUSTERLITZ v01 10oct2008

PostPosted: Sat Oct 25, 2008 12:02 pm
by mibi
I am not really feeling it.

It's too complex to be able to dive into, and too small for the complexity lovers to enjoy.

Re: AUSTERLITZ v01 10oct2008

PostPosted: Sun Oct 26, 2008 1:32 pm
by pamoa
Lone.prophet wrote:looking good, but to get ineterest maybe make clear where in the world this is.

I can work on that !

mibi wrote:I am not really feeling it.It's too complex to be able to dive into, and too small for the complexity lovers to enjoy.

Does that mean you think it would be better to be like Waterloo with 123 territories as Emperor_Metalman suggested ?

Re: AUSTERLITZ v01 10oct2008

PostPosted: Tue Oct 28, 2008 11:03 pm
by mibi
pamoa wrote:
Lone.prophet wrote:looking good, but to get ineterest maybe make clear where in the world this is.

I can work on that !

mibi wrote:I am not really feeling it.It's too complex to be able to dive into, and too small for the complexity lovers to enjoy.

Does that mean you think it would be better to be like Waterloo with 123 territories as Emperor_Metalman suggested ?



I think if you are going to go the complex route, it would be best to go all out and let this be a niche map like Waterloo, though 123 territories might be a bit much graphically. I think you could work wit battle without being so strict on your self in terms of territory count. Be creative, do research.

Re: AUSTERLITZ v01 10oct2008

PostPosted: Wed Oct 29, 2008 5:15 am
by MrBenn
If I've counted correctly, there are 30 territories? I think you could add a couple more, but only enough to make 1st-round eliminations less likely in 7/8 player games.

If you were reluctant to add any more army units, you could consider adding civilian villages or something where you've got the buildings on the map in the background? You could add in a bonus for holding a certain number of villages?
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Waterloo is fairly intimidating to me, in part due to its large size. I'm inclined to think that a smaller map like this would be a good intermediary for people like me?

Re: AUSTERLITZ v01 10oct2008

PostPosted: Wed Oct 29, 2008 1:03 pm
by pamoa
I'm now fairly sure about the fact I want this map to remain "small" (not Waterloo like). I'm not against adding some troops as for the coalition I had to make an interpretation of the order of battle. In reality even for them the hierarchical structure wasn't so clear. It is said it was one of the defeat factor. So I can easily add 1 or 2 "divisions" splitting some column differently.

MrBenn, what would be an more optimal numbers of "divisions" saying I now have 29 + 2 emperors starting neutral ?

Re: AUSTERLITZ v01 10oct2008

PostPosted: Wed Oct 29, 2008 3:10 pm
by MrBenn
I personally consider 32 starting territories the bare minimum, as this ensures that every player in every game starts with at least 4 territories. If you've got 29 starting currently, then I'd suggest adding 3 more ;-)

Re: AUSTERLITZ v01 10oct2008

PostPosted: Wed Oct 29, 2008 3:27 pm
by ZeakCytho
While I don't think this needs to be as big as Waterloo, I think it needs significantly more territories - at least 50 - in order to make the more complicated gameplay worthwhile.

Re: AUSTERLITZ v01 10oct2008

PostPosted: Thu Oct 30, 2008 8:52 am
by pamoa
Thanks for your point of view ZeakCytho, but as I told before I'm trying to stick to some "real" order of battle so my choice is between around 30 territories or 120. But 120 is a bit over the top, so I'll stay around 30.
I will follow MrBenn suggestion by adding the 3 villages where they were heavy fighting: Pratzen (centre) Skolnitz and Telnitz (south). So their will be 32 starting position + 2 neutrals.

Re: AUSTERLITZ v01 10oct2008

PostPosted: Thu Oct 30, 2008 9:54 am
by yeti_c
Whilst I love the idea of this map - I feel that the small territory count really doesn't do this epic stage justice.

C.

Re: AUSTERLITZ v01 10oct2008

PostPosted: Thu Oct 30, 2008 3:59 pm
by Emperor_Metalman
adding villages to the map is a good idea, but there should be an autodeploy bonus for each village. Also, there should be artillery that can bombard like in the waterloo map.

Re: AUSTERLITZ v01 10oct2008

PostPosted: Fri Oct 31, 2008 8:37 am
by pamoa
Emperor_Metalman wrote:adding villages to the map is a good idea, but there should be an autodeploy bonus for each village. Also, there should be artillery that can bombard like in the waterloo map.

Villages cannot have an autodeploy bonus each because they are starting position but a +2 bonus for holding them can be done.
In this 32+2 territories version artillery is too much. It's a feature I will add only if a vast majority of voters says a very large map is to be done for this map.

Re: AUSTERLITZ v01 10oct2008 "MEDIUM OR LARGE, VOTE NOW"

PostPosted: Fri Oct 31, 2008 8:49 am
by yeti_c
I voted for 120 - not sure if that may be too many!! as I would need to see what it looked like... but I would defs prefer bigger over smaller on this one.

C.

Re: AUSTERLITZ v01 10oct2008 "MEDIUM OR LARGE, VOTE NOW"

PostPosted: Fri Oct 31, 2008 11:42 am
by ZeakCytho
If the choice is only between 30 and 120, I'll go for 120. But I'd really prefer something 50-70, if it were possible...

Re: AUSTERLITZ v01 10oct2008 "MEDIUM OR LARGE, VOTE NOW"

PostPosted: Fri Oct 31, 2008 3:33 pm
by Incandenza
I voted for 120. With a battle as epic as austerlitz, and with the complicated gameplay you look to be using, why mess around with a dinky map?

Re: AUSTERLITZ v01 10oct2008 "MEDIUM OR LARGE, VOTE NOW"

PostPosted: Fri Oct 31, 2008 6:01 pm
by MrBenn
I'm not sure if 120 is too many... I'd prefer something around the 60-80 mark...

Re: AUSTERLITZ v01 10oct2008 "MEDIUM OR LARGE, VOTE NOW"

PostPosted: Sun Nov 02, 2008 2:58 am
by pamoa
Well it seems that everybody who voted, except me, think it should be a VLM (very large map). If so, it would be a completely different map and I may need time to make a decent proposal for such a monster!

Re: AUSTERLITZ v01 10oct2008 "MEDIUM OR LARGE, VOTE NOW"

PostPosted: Sun Nov 02, 2008 4:32 am
by cairnswk
MrBenn wrote:I'm not sure if 120 is too many... I'd prefer something around the 60-80 mark...

me too

Re: AUSTERLITZ v01 10oct2008 "MEDIUM OR LARGE, VOTE NOW"

PostPosted: Sun Nov 02, 2008 9:16 am
by MrBenn
pamoa wrote:Well it seems that everybody who voted, except me, think it should be a VLM (very large map). If so, it would be a completely different map and I may need time to make a decent proposal for such a monster!

Well your choices were for 30 or 120 territories.... Perhpas if you had a more comprehensive poll, you'd get a better reflection of opinion??

Re: AUSTERLITZ v01 10oct2008

PostPosted: Sun Nov 02, 2008 1:36 pm
by TheShiningSun
pamoa wrote:Thanks for your point of view ZeakCytho, but as I told before I'm trying to stick to some "real" order of battle so my choice is between around 30 territories or 120. But 120 is a bit over the top, so I'll stay around 30.
I will follow MrBenn suggestion by adding the 3 villages where they were heavy fighting: Pratzen (centre) Skolnitz and Telnitz (south). So their will be 32 starting position + 2 neutrals.



At Austerlitz the order of battle wasn't constant as you had numerous divisions moving especially on the coalition side as they tried to overwhelm the right flank, and then of course you had Napoleon's charge down the center of the coalition which broke all the ranks, so perhaps if you chose a point in the middle of the battle for example as napoleon is beginning to make his famous charge you could increase the number of territories. Just a thought

Re: AUSTERLITZ v01 10oct2008

PostPosted: Mon Nov 03, 2008 5:00 am
by pamoa
TheShiningSun wrote:At Austerlitz the order of battle wasn't constant as you had numerous divisions moving especially on the coalition side as they tried to overwhelm the right flank, and then of course you had Napoleon's charge down the centre of the coalition which broke all the ranks, so perhaps if you chose a point in the middle of the battle for example as Napoleon is beginning to make his famous charge you could increase the number of territories. Just a thought

It will be only 10% to 20% less not the half of it.

Re: AUSTERLITZ v01 10oct2008 "MEDIUM OR LARGE, VOTE NOW"

PostPosted: Mon Nov 10, 2008 8:33 am
by pamoa

POLL RESULT

How many "territories" in this map ?

3 /16 - Should it stay at the "division" level like it is: about 30 territories
12/16 - Or go down at the "brigade" level: about 120 territories
1 /16 - If you think it should be something else, please make an argued proposition


! This map will be on stand by until I'm able to work on a 120 territories version !