Austerlitz Map [Quenched]

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Re: AUSTERLITZ [D,Gp] v06 26june2009

Postby pamoa on Sat Jun 27, 2009 7:40 am

TaCktiX wrote:I can only find 3 divisions on the allied left flank as shown on the map. Is there a 4th one there I missed?

3 russian infantry divisions + Kienmayer cavalry west of the villages = 4

WHICH BACKGROUND DO YOU PREFER AND WHY?

A - clear yellowish as in small map = 2 votes/5
B - darker parchment like as in large map = 3 votes/5

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Last edited by pamoa on Sat Jul 18, 2009 5:02 am, edited 1 time in total.
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Re: AUSTERLITZ [D,Gp] v06 26june2009

Postby MrBenn on Fri Jul 17, 2009 6:37 am

Pamoa,

It's been a while since you've had any further feedback about the backgroudn colour - I think it's safe to assume that you should pick whichever you feel most happy with.

Once that's decided, I can't really see much else to comment on - you addressed all my other concerns earlier...
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Re: AUSTERLITZ [D,Gp] v06 18jul09

Postby pamoa on Sat Jul 18, 2009 5:05 am

Ok I make a choice dark redish bg
so here it is


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Re: AUSTERLITZ [D,Gp] v06 18jul

Postby MrBenn on Sat Jul 18, 2009 10:21 am

I'm happy with that...

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Onwards and Upwards! =D>
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Re: AUSTERLITZ [D,Gp] v06 18jul

Postby WidowMakers on Sat Jul 18, 2009 5:27 pm

Well I have to say the GFX are very nice on this map. I really like the background, road, cities and how the header and legend blend well.

However, after that the map seems to get very complicated. Not from a GP perspective but from a general "what is going on" perspective.

Here are some things that trouble me:
    1) The legend says cavalry get to an attack range of 2. But it does not say what Cavalry are. I would include a small icon to better explain that.
    2) The bonus group naming and identification are VERY hard to understand.
    3) With Due to how the bonuses and names are laid out and colored, you might have a HUGE issue with colorblind players. Maybe instead of colors only there be ICONS for each side. That way they could more easily be understood. It might also help with the bonus names. Instead of having the brackets and names, what if one group had stars and the legend had star as well. Then colors would not matter. Use different shapes for each group. Squares, triangles, diamonds, circles, two vertical lines. plus sign, etc.

This is not a bad map it has just been overcomplicated IMO.

WM

P.S. French left flank is missing a "A"
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Re: AUSTERLITZ [D,Gp] v06 18jul

Postby pamoa on Sun Jul 19, 2009 3:58 am

MrBenn wrote:I'm happy with that... [GRAPHIC STAMP] Onwards and Upwards!

I do thank you MrBenn

WidowMakers wrote:However, after that the map seems to get very complicated. Not from a GP perspective but from a general "what is going on" perspective.
1) The legend says cavalry get to an attack range of 2. But it does not say what Cavalry are. I would include a small icon to better explain that.
2) The bonus group naming and identification are VERY hard to understand.
3) With Due to how the bonuses and names are laid out and coloured, you might have a HUGE issue with colour-blind players. Maybe instead of colours only there be ICONS for each side. That way they could more easily be understood. It might also help with the bonus names. Instead of having the brackets and names, what if one group had stars and the legend had star as well. Then colours would not matter. Use different shapes for each group. Squares, triangles, diamonds, circles, two vertical lines. plus sign, etc.
This is not a bad map it has just been overcomplicated IMO.
P.S. French left flank is missing a "A"

thanks for dropping in and commenting VW
well if you fell confused from the general point of view then you get the feeling they had at that time on the battlefield
I also wanted it to give the feeling of map from that time when written language was much more important than graphic language as images were very difficult to produce
1 come on aren't icons enough clear to differentiate cavalry unit and infantry ones
2 sure it is not a map with geographical territories but they are placed in a normal reading order from left to right and up to down
3 well colour-blind people have mainly problems with shades not primary and if primary mainly with red/green so if you are fully colour-blind (seeing only greys) then all CC maps are in trouble
but you can still distinguish each side by the orientation of icons
about your idea of adding icons to troops icons well in a first non showed version of the map their were flag icons under troop numbers but it make the small map unreadable
and I think that a shape icon next to the troop icon with or without colour would make the map even more confusing
about being a complicated map well it is one and I'm not pretending making an easy one even if it may look like this at the first glimpse
last French left flank has been abbreviated in the small map as "FRENCH LEFT FLK"
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Re: AUSTERLITZ [D,Gp] v06 18jul

Postby grayhawke on Sun Jul 19, 2009 4:56 am

Firstly, I like the background used. It's in keeping with the spirit of the map.

Secondly, congrats on getting the graphics stamp. =D>

Thirdly,
pamoa wrote:... last French left flank has been abbreviated in the small map as "FRENCH LEFT FLK"

Why not just remove the word "flank"? To speak of "French left", "French right", is perfectly good English.
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Re: AUSTERLITZ [D,Gp] v06 18jul

Postby pamoa on Sun Jul 19, 2009 7:47 am

grayhawke wrote:Why not just remove the word "flank"? To speak of "French left", "French right", is perfectly good English.

If it's correct then I'll remove it in the maps and legend
anyone having an objection
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Re: AUSTERLITZ [D,Gp,Gr] v06 18jul

Postby pamoa on Fri Jul 31, 2009 2:25 am

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Re: AUSTERLITZ [D,Gp,Gr] v06 18jul

Postby MrBenn on Mon Aug 10, 2009 3:15 pm

              Final Forge

---The Austerlitz Map has reached the ‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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Re: AUSTERLITZ [D,Gp,Gr] v06 18jul

Postby cairnswk on Mon Aug 10, 2009 4:11 pm

Congrats pamoa =D>
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Re: AUSTERLITZ [D,Gp,Gr] v06 18jul

Postby grayhawke on Mon Aug 10, 2009 4:36 pm

cairnswk wrote:Congrats pamoa =D>

Likewise =D>
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Re: AUSTERLITZ [FF] v06 18jul

Postby pamoa on Tue Aug 11, 2009 2:00 am

YES
thanks guys

any last comments ?
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Re: AUSTERLITZ [FF] v06 18jul

Postby the.killing.44 on Tue Aug 11, 2009 9:45 am

8 pages :shock:

Small
Margaron — move 1px to the right (not that this is a pressing issue, but I see that you have them all aligned left on the line.

That's it. Jeez this is great!

.44
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Re: AUSTERLITZ [FF] v06 18jul

Postby pamoa on Sat Aug 15, 2009 5:00 am

the.killing.44 wrote:8 pages :shock:
Small map: Margaron — move 1px to the right (not that this is a pressing issue, but I see that you have them all aligned left on the line.


8 pages is because my draft was almost my final map graphically
i'll fix margaron ( what an hawk eye! )
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Re: AUSTERLITZ [FF] v06 18jul

Postby pamoa on Fri Sep 11, 2009 8:02 am

Is everything all-right for you guys ?
may it go live ?
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Re: AUSTERLITZ [FF] v06 18jul

Postby MrBenn on Fri Sep 11, 2009 8:11 am

the.killing.44 wrote:Small
Margaron — move 1px to the right (not that this is a pressing issue, but I see that you have them all aligned left on the line.

That's it. Jeez this is great!

.44


Did you update the XML? That's the only thing holding this back now...
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Re: AUSTERLITZ [FF] v06 18jul

Postby pamoa on Fri Sep 11, 2009 9:11 am

off course !
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Re: AUSTERLITZ [FF] v06 18jul

Postby MrBenn on Fri Sep 25, 2009 12:29 pm

Somehow I think this one slipped the net...

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...any more for any more - or we ready to release this into the wild?
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Re: AUSTERLITZ [FF] v06 18jul

Postby pamoa on Fri Sep 25, 2009 12:50 pm

beta beta beta love
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Re: AUSTERLITZ [FF] v06 18jul

Postby the.killing.44 on Fri Sep 25, 2009 2:52 pm

Er, no, but well done anyway, let's quench this sucker asap!
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Re: AUSTERLITZ [FF] v06 18jul

Postby MrBenn on Tue Sep 29, 2009 4:41 pm

Pamoa, could you post links to the final files (large/small/XML). Many thanks ;-)
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Re: AUSTERLITZ [FF] v06 18jul

Postby pamoa on Wed Sep 30, 2009 1:56 am

as on the first line of the thread

link to large image / link to small image / link to XML
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Re: AUSTERLITZ [FF] v06 18jul

Postby MrBenn on Wed Sep 30, 2009 3:10 am

          Beta - Quenching

---The Final Forge period has concluded for the Austerlitz Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

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General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: AUSTERLITZ [beta]

Postby Rémi on Sat Oct 03, 2009 5:52 am

So, why does it take so long ? It's 3 days now. I can't stand waiting !!! [-o<
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Colonel Rémi
 
Posts: 122
Joined: Thu Aug 28, 2008 11:47 am
Location: Paris
Medals: 16
Standard Achievement (3) Terminator Achievement (1) Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (2) Tournament Achievement (2) General Achievement (1)

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