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sailorseal wrote:come on, now i am all sticky
MrBenn wrote:Consider adding some colour to the legend (ie red/green/blue) to distinguish the different armies.
tlane wrote:I dont know if anyone has said this, but could you make the text on the top at least one size bigger


pamoa wrote:MrBenn wrote:Consider adding some colour to the legend (ie red/green/blue) to distinguish the different armies.
I'll try but I'm not a big fan of Christmas tree legend box...tlane wrote:I dont know if anyone has said this, but could you make the text on the top at least one size bigger
if I make it bigger it would too long and would need to add more lines which is impossible
but if you consider this is the small map (there will be a bigger one) and this id only contextual informations that are not vital for gameplay
I think I can leave it as it is
but thanks for asking
ustus wrote:If you're using Photoshop, you could rasterize (CS) or simplify (elements) the text layer so that you can scale it and only increase the size in directions where there's actually room. This may have the same effect as increasing the font size without requiring you to wrap to the next layer.

TaCktiX wrote:... I would suggest that you rotate the entire map 90 degrees to the right... (clockwise)
RjBeals wrote:... I wonder if you could space out the players a bit more to make the attack routes a little clearer? You've got a lot of extra playing space on the map.
"Holding the 3 villages" took me a while to figure out. The villages are in silver? So they will start neutral? See all those other villages around the right of the screen? They have brown attack lines leading to and from them, so I thought those were going to be villages in play. Maybe make a pixel village icon to match the army icons so the villages stand out more...
sailorseal wrote:All I would suggest is clarifying it up a little, increasing the size of the text and maybe adding more territories.
ustus wrote:...the text layer so that you can scale it and only increase the size in directions where there's actually room... On the other hand, there isn't much space to move it into, so this might not work...
pamoa wrote:for the villages, I already tried to put some symbol but didn't any convincing, any suggestions
sailorseal wrote:come on, now i am all sticky
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