Poison Rome [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Global Moderators, Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: POISON ROME V5 (P2) - Family planning

Postby cairnswk on Sun Nov 30, 2008 3:30 pm

MrBenn wrote:I've just realised what you're getting at... my mind is now boggling at the bonus structure here... :?

Different, isn't it?
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: POISON ROME V5

Postby cairnswk on Sun Nov 30, 2008 3:31 pm

Version 5

1. Agripinella name fixed.
2. Outside framework in place
3. some work on the legend, particularly the family unit explanation

Still to do: the mosaic on the gods - working on it.

Question: do you want some slanted roofs on some of the blocks as seen in Sextus' house at the top of the map, to fill some of the real estate and give the map the looks of some housing.

Image
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: POISON ROME V5 (P2) - Family planning

Postby MrBenn on Sun Nov 30, 2008 6:02 pm

Are you intending on keeping the orange numbers (that I'm assuming indicate the family-bonus-value) as they are? I had initially thought they represented some sort of starting army value...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
Retired Team Member
 
Posts: 7049
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: POISON ROME V5 (P2) - Family planning

Postby cairnswk on Mon Dec 01, 2008 3:11 am

MrBenn wrote:Are you intending on keeping the orange numbers (that I'm assuming indicate the family-bonus-value) as they are? I had initially thought they represented some sort of starting army value...

Well yes. those are gold wedding rings.
Do you have another suggestion
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: POISON ROME V5 (P2) - Family planning

Postby Incandenza on Mon Dec 01, 2008 3:26 am

Okay, after looking at this a few times I think I get it. But I think the names are going to present difficulties... i.e. I count four terits called "Julia Caesaris", to say nothing of the various Gaius Julius Caesar entries, or Tiberius Claudius Nero vs. Tiberius Claudius Nero.

How are you planning on differentiating them?
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: POISON ROME V5 (P2) - Family planning

Postby cairnswk on Mon Dec 01, 2008 4:35 am

Incandenza wrote:Okay, after looking at this a few times I think I get it. But I think the names are going to present difficulties... i.e. I count four terits called "Julia Caesaris", to say nothing of the various Gaius Julius Caesar entries, or Tiberius Claudius Nero vs. Tiberius Claudius Nero.

How are you planning on differentiating them?


Well the Julia Caesaris may have to be I, II, III, IV (keep them in Roman numerals lest the forum be upset ;) )

Perhaps for Nero and Claudius etc (not Julius Caesar), perhaps their name prefixed by "Emporer"

How would that do?
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: POISON ROME V5 (P2) - Family planning

Postby MrBenn on Mon Dec 01, 2008 2:23 pm

Emperor would be better :lol:
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
Retired Team Member
 
Posts: 7049
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: POISON ROME V6

Postby cairnswk on Mon Dec 01, 2008 3:18 pm

MrBenn wrote:Emperor would be better :lol:

of course

Just a preview of the large

Image

Image
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: POISON ROME V5

Postby cairnswk on Mon Dec 01, 2008 3:30 pm

Question: do you want some slanted roofs on some of the blocks as seen in Sextus' house at the top of the map, to fill some of the real estate and give the map the looks of some housing.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: POISON ROME V6 (P3) - Poll for continuity?

Postby cairnswk on Wed Dec 03, 2008 3:21 pm

Poll for continuity of this map, please express your opinions.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby Incandenza on Fri Dec 05, 2008 3:39 am

It's an interesting map, and worth continuing (or at least as much worth continuing as a given egypt map), but the naming system is always going to be an issue. There are like half a dozen names that recur more than once, it's going to be a comprehension nightmare, which may have contributed to the paucity of comments. (for the record, I think the roofs on appropriate terits would look kinda cool)

What if you fictionalized it a touch? At least to clear out as many repetitious names as possible. After all, too-strict adherence to historical reality would seem to be a classic case of function following form.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby yeti_c on Fri Dec 05, 2008 4:29 am

I like the idea - but the God being attacked by Emperors thing isn't going to work with your current starts.

i.e. if you start with a god - and someone has an emperor and goes first - they're going to kill you instantly.

This is for later - but the bonuses look quite unbalanced...

For instance... Look at Emperor Julius Ceasar - he starts there - and has 3 territories to kill to get a +3 - another 2 for +4 - all protected by 1 border... - Then fairly easy for him to branch North and take over the top half of the map - all for 2 borders (1 for Julius himself - the other for the Julia Caesaris (II)) - this nets that player a +8 for 2 borders... then it would be a simple case of working his way down from the top with all those armies.

Claudius is stuffed if Nero has average dice.

NERO - has a relatively easy start - if he can kill Claudius off.

Caligila has 1 easy bonus - and then a big slog to get a +4.

Tiberius has some options - but has Augustus breathing down his neck.

Augustus has a couple of cheap bonuses - which shoud mean Tiberius is boned.

All the Gods are plain buggered.

C.

PS - apologies for no solutions - I'm thinking about them at the moment.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby Incandenza on Fri Dec 05, 2008 5:30 am

Correct me if I'm wrong, but don't gods and full-dress emperor start neutral?
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby yeti_c on Fri Dec 05, 2008 5:59 am

Incandenza wrote:Correct me if I'm wrong, but don't gods and full-dress emperor start neutral?


Ah - I misread the map - I assumed they were start points.

OK - that makes a LOT more sense!!

C.

PS - forgot to mention - one of you bombardment figs is the wrong colour.
PPS - "wife" is spelt "wifw" in the legend.

C.
Last edited by yeti_c on Fri Dec 05, 2008 6:07 am, edited 1 time in total.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby Incandenza on Fri Dec 05, 2008 6:06 am

Well, speaking of the whole poison/fig concept...

Julia Livilla is a bit hard to get to, and I fear that that would be an exceedingly powerful terit to get on the drop. Perhaps she and Livia should start neutral as well. Controlling one or both of them should be a strategic decision.... could also be interesting if they could attack/bombard each other.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby yeti_c on Fri Dec 05, 2008 6:08 am

Incandenza wrote:Well, speaking of the whole poison/fig concept...

Julia Livilla is a bit hard to get to, and I fear that that would be an exceedingly powerful terit to get on the drop. Perhaps she and Livia should start neutral as well. Controlling one or both of them should be a strategic decision.... could also be interesting if they could attack/bombard each other.


Or potentially be attacked from the gods? (I don't know the history here - but did the gods tell them to do it?)

But neutrals also sounds like a good idea to me.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby Incandenza on Fri Dec 05, 2008 6:12 am

yeti_c wrote:
Incandenza wrote:Well, speaking of the whole poison/fig concept...

Julia Livilla is a bit hard to get to, and I fear that that would be an exceedingly powerful terit to get on the drop. Perhaps she and Livia should start neutral as well. Controlling one or both of them should be a strategic decision.... could also be interesting if they could attack/bombard each other.


Or potentially be attacked from the gods? (I don't know the history here - but did the gods tell them to do it?)

But neutrals also sounds like a good idea to me.

C.


I kinda like the concept of the gods attacking/bombarding the lethal chicks. Makes them more than just small bonuses accessible only by attacking neutrals.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby yeti_c on Fri Dec 05, 2008 6:23 am

Incandenza wrote:lethal chicks.


I really do love your turn of phrase.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby Incandenza on Fri Dec 05, 2008 6:33 am

yeti_c wrote:
Incandenza wrote:lethal chicks.


I really do love your turn of phrase.

C.


I do have my moments.

And let the record show that I am in favor of aggressive fictionalization for this map, especially as regards the many names that occur more than once. No one's ever heard of any of the various Julia Caesaris broads. Would it kill the overall concept of the map to change a few of those names? (I'm reasonably confident you would get few, if any, angry PMs complaining about monkeying around with the verifiable history of the family in question, and even so, those few angry-PM-senders are losers and must be ignored).
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4961
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls
Medals: 44
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (3) Clan Achievement (8)
General Contribution (4)

Re: [POLL] POISON ROME V7

Postby cairnswk on Fri Dec 05, 2008 2:06 pm

Incandenza wrote:
yeti_c wrote:
Incandenza wrote:lethal chicks.

I really do love your turn of phrase.
C.

I do have my moments.
And let the record show that I am in favor of aggressive fictionalization for this map, especially as regards the many names that occur more than once. No one's ever heard of any of the various Julia Caesaris broads. Would it kill the overall concept of the map to change a few of those names? (I'm reasonably confident you would get few, if any, angry PMs complaining about monkeying around with the verifiable history of the family in question, and even so, those few angry-PM-senders are losers and must be ignored).


Version 7.
This opens up Julius Caesar to another avenue of outside attack from Emperor Augustus through adoption - yes there were symbolic adoptions

Also, i have possible solved the Julia Caesaris too many names situation.

and....am trying to bring every name down to 2 where possible.

FOR DISUSSION....there is a possible further link to Julius Caesar from outside attack....if we bring Cleopatra into the picture.....that would create a link through marriage between Mark Antony <-> Cleopatra <-> Julius Caesar and don't forget there was a son to Cleopatra and Julis Caesar -> Caesarion.
Would this be feasible?

Image
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby yeti_c on Fri Dec 05, 2008 2:29 pm

Does adoption count as a member of the bonus continent?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby MrBenn on Fri Dec 05, 2008 3:12 pm

I think the adoption routes make it too easy to expand from one Emperor to another??
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
Retired Team Member
 
Posts: 7049
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby MrBenn on Fri Dec 05, 2008 3:12 pm

[Advanced Draft]
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
Retired Team Member
 
Posts: 7049
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby cairnswk on Fri Dec 05, 2008 3:13 pm

yeti_c wrote:Does adoption count as a member of the bonus continent?

C.

Good point C.
I would rather say no, there is no added bonus for adoption, and i will have to mark that on the map.
But it is simply a way of linking that side of the map back to J Caesar.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby cairnswk on Fri Dec 05, 2008 3:15 pm

MrBenn wrote:[Advanced Draft]

Thanks Mr Benn.

MrBenn wrote:I think the adoption routes make it too easy to expand from one Emperor to another??

I agree. But since they start neutral that wouldn't be an issue at the start until those Emperors were "born"
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users

Login