Poison Rome [Quenched]

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Re: POISON ROME V5 (P2) - Family planning

Postby cairnswk on Sun Nov 30, 2008 3:30 pm

MrBenn wrote:I've just realised what you're getting at... my mind is now boggling at the bonus structure here... :?

Different, isn't it?
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Re: POISON ROME V5

Postby cairnswk on Sun Nov 30, 2008 3:31 pm

Version 5

1. Agripinella name fixed.
2. Outside framework in place
3. some work on the legend, particularly the family unit explanation

Still to do: the mosaic on the gods - working on it.

Question: do you want some slanted roofs on some of the blocks as seen in Sextus' house at the top of the map, to fill some of the real estate and give the map the looks of some housing.

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Re: POISON ROME V5 (P2) - Family planning

Postby MrBenn on Sun Nov 30, 2008 6:02 pm

Are you intending on keeping the orange numbers (that I'm assuming indicate the family-bonus-value) as they are? I had initially thought they represented some sort of starting army value...
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Re: POISON ROME V5 (P2) - Family planning

Postby cairnswk on Mon Dec 01, 2008 3:11 am

MrBenn wrote:Are you intending on keeping the orange numbers (that I'm assuming indicate the family-bonus-value) as they are? I had initially thought they represented some sort of starting army value...

Well yes. those are gold wedding rings.
Do you have another suggestion
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Re: POISON ROME V5 (P2) - Family planning

Postby Incandenza on Mon Dec 01, 2008 3:26 am

Okay, after looking at this a few times I think I get it. But I think the names are going to present difficulties... i.e. I count four terits called "Julia Caesaris", to say nothing of the various Gaius Julius Caesar entries, or Tiberius Claudius Nero vs. Tiberius Claudius Nero.

How are you planning on differentiating them?
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Re: POISON ROME V5 (P2) - Family planning

Postby cairnswk on Mon Dec 01, 2008 4:35 am

Incandenza wrote:Okay, after looking at this a few times I think I get it. But I think the names are going to present difficulties... i.e. I count four terits called "Julia Caesaris", to say nothing of the various Gaius Julius Caesar entries, or Tiberius Claudius Nero vs. Tiberius Claudius Nero.

How are you planning on differentiating them?


Well the Julia Caesaris may have to be I, II, III, IV (keep them in Roman numerals lest the forum be upset ;) )

Perhaps for Nero and Claudius etc (not Julius Caesar), perhaps their name prefixed by "Emporer"

How would that do?
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Re: POISON ROME V5 (P2) - Family planning

Postby MrBenn on Mon Dec 01, 2008 2:23 pm

Emperor would be better :lol:
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Re: POISON ROME V6

Postby cairnswk on Mon Dec 01, 2008 3:18 pm

MrBenn wrote:Emperor would be better :lol:

of course

Just a preview of the large

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Re: POISON ROME V5

Postby cairnswk on Mon Dec 01, 2008 3:30 pm

Question: do you want some slanted roofs on some of the blocks as seen in Sextus' house at the top of the map, to fill some of the real estate and give the map the looks of some housing.
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Re: POISON ROME V6 (P3) - Poll for continuity?

Postby cairnswk on Wed Dec 03, 2008 3:21 pm

Poll for continuity of this map, please express your opinions.
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Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby Incandenza on Fri Dec 05, 2008 3:39 am

It's an interesting map, and worth continuing (or at least as much worth continuing as a given egypt map), but the naming system is always going to be an issue. There are like half a dozen names that recur more than once, it's going to be a comprehension nightmare, which may have contributed to the paucity of comments. (for the record, I think the roofs on appropriate terits would look kinda cool)

What if you fictionalized it a touch? At least to clear out as many repetitious names as possible. After all, too-strict adherence to historical reality would seem to be a classic case of function following form.
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Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby yeti_c on Fri Dec 05, 2008 4:29 am

I like the idea - but the God being attacked by Emperors thing isn't going to work with your current starts.

i.e. if you start with a god - and someone has an emperor and goes first - they're going to kill you instantly.

This is for later - but the bonuses look quite unbalanced...

For instance... Look at Emperor Julius Ceasar - he starts there - and has 3 territories to kill to get a +3 - another 2 for +4 - all protected by 1 border... - Then fairly easy for him to branch North and take over the top half of the map - all for 2 borders (1 for Julius himself - the other for the Julia Caesaris (II)) - this nets that player a +8 for 2 borders... then it would be a simple case of working his way down from the top with all those armies.

Claudius is stuffed if Nero has average dice.

NERO - has a relatively easy start - if he can kill Claudius off.

Caligila has 1 easy bonus - and then a big slog to get a +4.

Tiberius has some options - but has Augustus breathing down his neck.

Augustus has a couple of cheap bonuses - which shoud mean Tiberius is boned.

All the Gods are plain buggered.

C.

PS - apologies for no solutions - I'm thinking about them at the moment.
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Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby Incandenza on Fri Dec 05, 2008 5:30 am

Correct me if I'm wrong, but don't gods and full-dress emperor start neutral?
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Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby yeti_c on Fri Dec 05, 2008 5:59 am

Incandenza wrote:Correct me if I'm wrong, but don't gods and full-dress emperor start neutral?


Ah - I misread the map - I assumed they were start points.

OK - that makes a LOT more sense!!

C.

PS - forgot to mention - one of you bombardment figs is the wrong colour.
PPS - "wife" is spelt "wifw" in the legend.

C.
Last edited by yeti_c on Fri Dec 05, 2008 6:07 am, edited 1 time in total.
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Re: [POLL] POISON ROME V6 (P3) - For continuity?

Postby Incandenza on Fri Dec 05, 2008 6:06 am

Well, speaking of the whole poison/fig concept...

Julia Livilla is a bit hard to get to, and I fear that that would be an exceedingly powerful terit to get on the drop. Perhaps she and Livia should start neutral as well. Controlling one or both of them should be a strategic decision.... could also be interesting if they could attack/bombard each other.
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