Vancouver [Quenched]

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Re: Vancouver Map

Postby wolphe_ii on Fri Dec 05, 2008 2:56 am

The transit ways looks great. It does help connect the map and prevent that wave that happens sometimes.
Other than cosmetic, I think it's shaping up well.
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Re: Vancouver Map

Postby Bavarian Raven on Fri Dec 05, 2008 11:55 am

just to make the map look a bit more cool, why don't u add some mountains or forests to the north. just for visual pleasure...
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Re: Vancouver Map

Postby MrBenn on Sat Dec 13, 2008 3:48 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

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Re: Vancouver Map

Postby shakeycat on Sat Dec 13, 2008 4:27 pm

I played with some forest/mountains to the top ... will have to come up with some prototypes next time I'm at work (where the map lives.) The photo I stuck in there looked funny, but I think with proper effect (brightness/contrast, hue, something) it could work. Or were you thinking of hand drawn little trees and mountains? or maybe even the skyline (lions, ski hills at night, etc.)? Do I leave the USA bits as they are, or give them some interest as well?

And is there anything else, cosmetic or no, that still needs work?

Are we keeping port/border bonuses or no? The latest map lacks them.
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Re: Vancouver Map

Postby lzrman on Sat Dec 13, 2008 11:12 pm

Number of Territories is now : 66
Number of Continents is now: 14
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Re: Vancouver Map

Postby Bavarian Raven on Sun Dec 14, 2008 10:06 am

I played with some forest/mountains to the top ... will have to come up with some prototypes next time I'm at work (where the map lives.) The photo I stuck in there looked funny, but I think with proper effect (brightness/contrast, hue, something) it could work. Or were you thinking of hand drawn little trees and mountains? or maybe even the skyline (lions, ski hills at night, etc.)? Do I leave the USA bits as they are, or give them some interest as well?


i'm not one with graphics bt maybe scan over some of the other maps and see how they did the "surrounding" pics... thats probably the best way to go
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Re: Vancouver Map

Postby lzrman on Sun Dec 14, 2008 6:18 pm

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Re: Vancouver Map

Postby the.killing.44 on Sun Dec 14, 2008 6:22 pm

You need to work on the text … but other than that why is this in the dead projects?
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Re: Vancouver Map

Postby MrBenn on Sun Dec 14, 2008 7:53 pm

Nice update. Welcome back to the drafting room ;-)
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Re: Vancouver Map

Postby lzrman on Sun Dec 14, 2008 10:33 pm

Thanks MrBenn =)
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Re: Vancouver Map

Postby shakeycat on Sun Dec 14, 2008 11:07 pm

I think it was declared 'dead' because I hadn't worked on it in 10 days or so, no posts in the forum for a week.

Is it just the small map, or does the large map's text displease you? The small map, I haven't actually made one yet. I'll throw one together with pretty text when next I can.
Last edited by shakeycat on Mon Dec 15, 2008 12:21 am, edited 1 time in total.
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Re: Vancouver Map

Postby the.killing.44 on Sun Dec 14, 2008 11:21 pm

shakeycat wrote:I think it was declared 'dead' because I hadn't worked on it in 10 days or so, no posts in the forum for a week.
I was looking at the most recent post, not yours. My bad.

shakeycat wrote:Is it just the small map, or does the large map's text displease you? The small map, I haven't actually "made" one yet. I'll throw one together with pretty text when next I can.

No, I meant the colors, especially in the orange area.
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Re: Vancouver Map

Postby Bavarian Raven on Mon Dec 15, 2008 2:32 pm

No, I meant the colors, especially in the orange area.


i dont see whats wrong with it. i mean its not the best text i've ever seen but its decent ;) better them some maps...
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Re: Vancouver Map

Postby shakeycat on Mon Dec 15, 2008 2:57 pm

I think I see what he means. While the text effect works when the background is a similar colour, it makes the text hard to read when the background is an opposite colour.

I've changed it: http://www.atomation.com/~thazzard/fun/gva/dec15.jpg

Bold + white ... maybe it's too much now. Certainly easier to read.
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Re: Vancouver Map

Postby lzrman on Mon Dec 15, 2008 8:53 pm

I concur the mountains on the top bring out the contrast in the top 1/2 :) love the big bold letters, makes it easier to read :mrgreen:
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Re: Vancouver Map

Postby shakeycat on Mon Dec 22, 2008 5:36 pm

Are there any glaring issues or difficulties of play that I've overlooked?

Is Horseshoe Bay too isolated? Should I give it a port that can attack Tsawwassen, to make the map more circular? Or is this just the nature of the map and it should stay? (as something easy to conquer and hold, but rather worthless.)

Any cosmetic suggestions? I'm thinking it needs quite an overhaul there, to make a clean map. It seems more like a painting now than a Conquer Club map (which tend to be clean and stylized.) Maybe redraw the lines, add shadows to things.

It also seems to lack unique gameplay, being simply geographically unique. Hopefully that is enough. There has been one suggestion to make it Olympic themed. Maybe I'll draw a prototype and see if that one is preferred.
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Re: Vancouver Map

Postby Bavarian Raven on Mon Dec 22, 2008 10:43 pm

horseshoe bay is a port of sorts. so give it port abilities 8-)
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Re: Vancouver Map

Postby LED ZEPPELINER on Sun Dec 28, 2008 12:07 pm

me likey
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Re: Vancouver Map [v6]

Postby shakeycat on Wed Dec 31, 2008 5:31 pm

Thank you Led Zeppeliner. Is there anything you would change or improve upon?

Bavarian Raven, I added the ports and border towns again, to mix up the bonus groups and make Horseshoe Bay and Tsawwassen more accessible. Here's the latest.

Click image to enlarge.
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Re: Vancouver Map [v6]

Postby LED ZEPPELINER on Wed Dec 31, 2008 9:36 pm

i cant tell if the port symbol is an anchor or an airplane (try making it a little clearer)
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Re: Vancouver Map [v6]

Postby shakeycat on Thu Jan 01, 2009 4:18 am

Actually, the intention was that it look like both an anchor AND an airplane ...
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Re: Vancouver Map [v6]

Postby LED ZEPPELINER on Thu Jan 01, 2009 9:21 am

shakeycat wrote:Actually, the intention was that it look like both an anchor AND an airplane ...

ok but then shouldn't it not be called a port
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Re: Vancouver Map [v6]

Postby Tisha on Thu Jan 01, 2009 9:40 am

if you have it wrote that ports attack each other, then i don't think you really need the big glowing dots
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Re: Vancouver Map [v6]

Postby the.killing.44 on Thu Jan 01, 2009 9:51 am

I'm with Tisha. Either make the dots not stand out so much (reduce the glow, maybe size?) or just be rid of em altogether.
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Re: Vancouver Map [v6]

Postby shakeycat on Fri Jan 02, 2009 2:21 am

I'll see how they look smaller, then probably strike them out altogether. I've seen the lines of attack nixed on other maps too, as unnecessary. I just felt they may make it easier, reduce the surprise when one is attacked from afar. But yes, I do mention it in the notes so .. good.

Perhaps Port is the wrong name, especially seeing as the "Port of Vancouver" isn't even on there. Maybe I'll just make the symbol clearly nautical and call it the Ferry.

In that case, does the "ferry" need to run to Sea Island? or is the Tsawwassen to Horseshoe Bay connection enough to open up those two areas? Sea Island doesn't need opening.
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