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Re: Vancouver Map

PostPosted: Sun Dec 14, 2008 11:07 pm
by shakeycat
I think it was declared 'dead' because I hadn't worked on it in 10 days or so, no posts in the forum for a week.

Is it just the small map, or does the large map's text displease you? The small map, I haven't actually made one yet. I'll throw one together with pretty text when next I can.

Re: Vancouver Map

PostPosted: Sun Dec 14, 2008 11:21 pm
by the.killing.44
shakeycat wrote:I think it was declared 'dead' because I hadn't worked on it in 10 days or so, no posts in the forum for a week.
I was looking at the most recent post, not yours. My bad.

shakeycat wrote:Is it just the small map, or does the large map's text displease you? The small map, I haven't actually "made" one yet. I'll throw one together with pretty text when next I can.

No, I meant the colors, especially in the orange area.

Re: Vancouver Map

PostPosted: Mon Dec 15, 2008 2:32 pm
by Bavarian Raven
No, I meant the colors, especially in the orange area.


i dont see whats wrong with it. i mean its not the best text i've ever seen but its decent ;) better them some maps...

Re: Vancouver Map

PostPosted: Mon Dec 15, 2008 2:57 pm
by shakeycat
I think I see what he means. While the text effect works when the background is a similar colour, it makes the text hard to read when the background is an opposite colour.

I've changed it: http://www.atomation.com/~thazzard/fun/gva/dec15.jpg

Bold + white ... maybe it's too much now. Certainly easier to read.

Re: Vancouver Map

PostPosted: Mon Dec 15, 2008 8:53 pm
by lzrman
I concur the mountains on the top bring out the contrast in the top 1/2 :) love the big bold letters, makes it easier to read :mrgreen:

Re: Vancouver Map

PostPosted: Mon Dec 22, 2008 5:36 pm
by shakeycat
Are there any glaring issues or difficulties of play that I've overlooked?

Is Horseshoe Bay too isolated? Should I give it a port that can attack Tsawwassen, to make the map more circular? Or is this just the nature of the map and it should stay? (as something easy to conquer and hold, but rather worthless.)

Any cosmetic suggestions? I'm thinking it needs quite an overhaul there, to make a clean map. It seems more like a painting now than a Conquer Club map (which tend to be clean and stylized.) Maybe redraw the lines, add shadows to things.

It also seems to lack unique gameplay, being simply geographically unique. Hopefully that is enough. There has been one suggestion to make it Olympic themed. Maybe I'll draw a prototype and see if that one is preferred.

Re: Vancouver Map

PostPosted: Mon Dec 22, 2008 10:43 pm
by Bavarian Raven
horseshoe bay is a port of sorts. so give it port abilities 8-)

Re: Vancouver Map

PostPosted: Sun Dec 28, 2008 12:07 pm
by LED ZEPPELINER
me likey

Re: Vancouver Map [v6]

PostPosted: Wed Dec 31, 2008 5:31 pm
by shakeycat
Thank you Led Zeppeliner. Is there anything you would change or improve upon?

Bavarian Raven, I added the ports and border towns again, to mix up the bonus groups and make Horseshoe Bay and Tsawwassen more accessible. Here's the latest.

Click image to enlarge.
image

Re: Vancouver Map [v6]

PostPosted: Wed Dec 31, 2008 9:36 pm
by LED ZEPPELINER
i cant tell if the port symbol is an anchor or an airplane (try making it a little clearer)

Re: Vancouver Map [v6]

PostPosted: Thu Jan 01, 2009 4:18 am
by shakeycat
Actually, the intention was that it look like both an anchor AND an airplane ...

Re: Vancouver Map [v6]

PostPosted: Thu Jan 01, 2009 9:21 am
by LED ZEPPELINER
shakeycat wrote:Actually, the intention was that it look like both an anchor AND an airplane ...

ok but then shouldn't it not be called a port

Re: Vancouver Map [v6]

PostPosted: Thu Jan 01, 2009 9:40 am
by Tisha
if you have it wrote that ports attack each other, then i don't think you really need the big glowing dots

Re: Vancouver Map [v6]

PostPosted: Thu Jan 01, 2009 9:51 am
by the.killing.44
I'm with Tisha. Either make the dots not stand out so much (reduce the glow, maybe size?) or just be rid of em altogether.

Re: Vancouver Map [v6]

PostPosted: Fri Jan 02, 2009 2:21 am
by shakeycat
I'll see how they look smaller, then probably strike them out altogether. I've seen the lines of attack nixed on other maps too, as unnecessary. I just felt they may make it easier, reduce the surprise when one is attacked from afar. But yes, I do mention it in the notes so .. good.

Perhaps Port is the wrong name, especially seeing as the "Port of Vancouver" isn't even on there. Maybe I'll just make the symbol clearly nautical and call it the Ferry.

In that case, does the "ferry" need to run to Sea Island? or is the Tsawwassen to Horseshoe Bay connection enough to open up those two areas? Sea Island doesn't need opening.

Re: Vancouver Map [v7]

PostPosted: Wed Jan 07, 2009 4:43 pm
by shakeycat
Here we go, how's this? Pretty little anchor connecting Horseshoe Bay to Tsawwassen.

Click image to enlarge.
image

Re: Vancouver Map [v8]

PostPosted: Thu Jan 08, 2009 9:40 pm
by LED ZEPPELINER
the anchors are a lot bettter, but i noticed that you took one out, any specific reason?

Re: Vancouver Map [v8]

PostPosted: Fri Jan 09, 2009 11:36 am
by shakeycat
I'm curious if the Sea Island anchor was necessary. Was it? Should it stay? I have nothing against it, I just think the game plays quite differently if it is there. If you think it should stay, back it goes.

Re: Vancouver Map [v8]

PostPosted: Fri Jan 09, 2009 4:42 pm
by LED ZEPPELINER
i personaly think it should be there, because sea island connects to so many places, im thinking that it would be cool if it also connected to places through sea, but thats just me

Re: Vancouver Map [v8]

PostPosted: Fri Jan 09, 2009 5:02 pm
by the.killing.44
LED ZEPPELINER wrote:i personaly think it should be there, because sea island connects to so many places, im thinking that it would be cool if it also connected to places through sea, but thats just me

Yes but it would be very very very hard to hold, plus the other 3 terts you have to defend to keep that bonus. I say get rid of the port there.

.44

Re: Vancouver Map [v8]

PostPosted: Fri Jan 09, 2009 6:58 pm
by shakeycat
Yes but it would be very very very hard to hold, plus the other 3 terts you have to defend to keep that bonus. I say get rid of the port there.


I agree. I want to open up West Vancouver just enough that it is not a dead end with one entrance. Every map needs a little 'Australia' that gives you a little bonus for not much work. As it is, most of the bonuses on the map require an awful lot of territories.

Re: Vancouver Map [v7]

PostPosted: Sat Jan 10, 2009 4:36 pm
by MrBenn
Click image to enlarge.
image

This map feels incredibly busy, and it really is! You've got islands and bridges, ports/docks, Border Crossing and Trains/Monorails.... And they're all competing for my attention!

Gameplay-wise, I think there is so much going on, that things are rapidly going to get very confusing - especially as your instructions are littered around the edges of the map rather than consolidated into one place. Complexity isn't a bad thing, but if you've got a lot going on, then it needs to be clearly explained.

Graphics-wise, the map looks a little blurry for some reason? There are pools of colour in the river that look out of place, and the most noticeable thing is the neon pink of Delta and Surrey - this is the first thing I would change ;-)
There is some texture in the background (most noticeable in the white region) which is a nice touch, and I think you could bring this out a bit more once the colours have been toned down a bit.

The borders are fairly pixellated, so at some point you'll need to look at them again. Having said that, you're also going to struggle with getting names and army numbers in parts of the map that are incredibly congested.

Why do some territories have dotted lines connecting them instead of bridges?

Re: Vancouver Map [v8]

PostPosted: Sat Jan 10, 2009 6:54 pm
by shakeycat
Thank you MrBenn. I truly appreciate the feedback.

I probably should've made a post when I changed it to the most recent one (which has changes up to January 8):
Click image to enlarge.
image


The blurry pink river blobs are gone, the borders have all been redrawn, and I've put a white uniform texture over all territories (which could be thicker to tone down the bright colours.) I'll tone down Delta and Surrey in particular.

Perhaps I should nix some smaller territories to prevent congestion and confusion? Burnaby can stand to lose one or two, and New West would prevent a lot of trouble if it was just a 1 territory continent with +1 bonus. And on second thought, the little border stars don't really add to the map at all (though the ports do.) Plus, it makes it too many bonus groups. Without New West or the stars, the only explanation on the sidelines is for the anchors. Does the train need to be explained as well?

The dotted lines instead of bridges are just ferries, but since it has no effect on gameplay, perhaps they should be drawn as bridges just to make things more uniform and easy to read.

Monday I'll have something prettier and more straightforward.

Re: Vancouver Map [v8]

PostPosted: Sun Jan 11, 2009 9:50 pm
by Bavarian Raven
The dotted lines instead of bridges are just ferries, but since it has no effect on gameplay, perhaps they should be drawn as bridges just to make things more uniform and easy to read.


take out those dotted lines (the north shore is fine with two bridges and the port), but add a bridge between maple ridge and fort langly *representing the bridge they are building)

other then that i like the map as it is

Re: Vancouver Map [v8.1]

PostPosted: Wed Jan 14, 2009 3:59 pm
by sailorseal
I love the idea and the map.
I thik Belcarra and Deep Cove need to connect.