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Re: Vancouver Map [v8]

Postby shakeycat on Fri Jan 09, 2009 6:58 pm

Yes but it would be very very very hard to hold, plus the other 3 terts you have to defend to keep that bonus. I say get rid of the port there.


I agree. I want to open up West Vancouver just enough that it is not a dead end with one entrance. Every map needs a little 'Australia' that gives you a little bonus for not much work. As it is, most of the bonuses on the map require an awful lot of territories.
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Re: Vancouver Map [v7]

Postby MrBenn on Sat Jan 10, 2009 4:36 pm

Click image to enlarge.
image

This map feels incredibly busy, and it really is! You've got islands and bridges, ports/docks, Border Crossing and Trains/Monorails.... And they're all competing for my attention!

Gameplay-wise, I think there is so much going on, that things are rapidly going to get very confusing - especially as your instructions are littered around the edges of the map rather than consolidated into one place. Complexity isn't a bad thing, but if you've got a lot going on, then it needs to be clearly explained.

Graphics-wise, the map looks a little blurry for some reason? There are pools of colour in the river that look out of place, and the most noticeable thing is the neon pink of Delta and Surrey - this is the first thing I would change ;-)
There is some texture in the background (most noticeable in the white region) which is a nice touch, and I think you could bring this out a bit more once the colours have been toned down a bit.

The borders are fairly pixellated, so at some point you'll need to look at them again. Having said that, you're also going to struggle with getting names and army numbers in parts of the map that are incredibly congested.

Why do some territories have dotted lines connecting them instead of bridges?
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Re: Vancouver Map [v8]

Postby shakeycat on Sat Jan 10, 2009 6:54 pm

Thank you MrBenn. I truly appreciate the feedback.

I probably should've made a post when I changed it to the most recent one (which has changes up to January 8):
Click image to enlarge.
image


The blurry pink river blobs are gone, the borders have all been redrawn, and I've put a white uniform texture over all territories (which could be thicker to tone down the bright colours.) I'll tone down Delta and Surrey in particular.

Perhaps I should nix some smaller territories to prevent congestion and confusion? Burnaby can stand to lose one or two, and New West would prevent a lot of trouble if it was just a 1 territory continent with +1 bonus. And on second thought, the little border stars don't really add to the map at all (though the ports do.) Plus, it makes it too many bonus groups. Without New West or the stars, the only explanation on the sidelines is for the anchors. Does the train need to be explained as well?

The dotted lines instead of bridges are just ferries, but since it has no effect on gameplay, perhaps they should be drawn as bridges just to make things more uniform and easy to read.

Monday I'll have something prettier and more straightforward.
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Re: Vancouver Map [v8]

Postby Bavarian Raven on Sun Jan 11, 2009 9:50 pm

The dotted lines instead of bridges are just ferries, but since it has no effect on gameplay, perhaps they should be drawn as bridges just to make things more uniform and easy to read.


take out those dotted lines (the north shore is fine with two bridges and the port), but add a bridge between maple ridge and fort langly *representing the bridge they are building)

other then that i like the map as it is
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Re: Vancouver Map [v8.1]

Postby sailorseal on Wed Jan 14, 2009 3:59 pm

I love the idea and the map.
I thik Belcarra and Deep Cove need to connect.
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Re: Vancouver Map [v8.1]

Postby shakeycat on Wed Jan 14, 2009 6:51 pm

Click image to enlarge.
image


Here's the latest. While not yet fixed in the tiny image, are these colours more pleasing for the pink areas? Removed the dotted lines.

And Sailorseal, I wonder about that ... would it play better if Deep Cove and Belcarra were connected? Do I have too many dead ends?
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Re: Vancouver Map [v8.2]

Postby Timminz on Wed Jan 14, 2009 6:55 pm

I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.
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Re: Vancouver Map [v8.2]

Postby Bavarian Raven on Wed Jan 14, 2009 9:37 pm

I think the 2 continents in the top left are over-valued On their own, they might be worth 2, and 3, but to hold both of them for a total of 5 seems a little too easily achieved.


maybe make north vancouver worth 2 armies instead of 3...
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Re: Vancouver Map [v8.2]

Postby MrBenn on Mon Jan 19, 2009 6:00 pm

It looks like things are moving in the right direction.

[Advanced Draft]
Image

The map still appears slightly blurry in places, but the colour change is a big improvement. The biggest thing that needs to be addressed before things move onto the next stage are bringing the graphics up a level, and consolidating the direction you want the gameplay to take.
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Re: Vancouver Map [v8.2]

Postby shakeycat on Tue Jan 20, 2009 12:03 am

Thank you thank you, Mr Benn!

It is blurry, now that I look at it! Everything but Horseshoe Bay is blurred. I'll see what I can do about the rest of the graphics too.

What do we mean about consolidating the direction of gameplay? I'm thinking I like gameplay it as it is, right now.
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Re: Vancouver Map [v8.2]

Postby Joodoo on Tue Jan 20, 2009 12:07 am

hey I used to live in Vancouver! great map but may I suggest adding a bonus for sea island since it's the airport?
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Re: Vancouver Map [v8.2]

Postby shakeycat on Tue Jan 20, 2009 12:36 am

Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.
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Re: Vancouver Map [v8.2]

Postby Joodoo on Tue Jan 20, 2009 7:44 am

shakeycat wrote:Joodoo -

I had a bonus there before as part of the port bonus. Should it be a separate +1 for simply owning Sea Island, with a little airplane? No special powers, just +1. Starts neutral.


sure
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Re: Vancouver Map [v8.3]

Postby shakeycat on Sat Jan 31, 2009 1:51 am

Click image to enlarge.
image


Trying to make the colours less garish.
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Re: Vancouver Map [v8.3]

Postby Joodoo on Sat Jan 31, 2009 2:59 am

looks good :)
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Re: Vancouver Map [v8.3]

Postby Bavarian Raven on Sat Jan 31, 2009 7:00 pm

can't wait to play it :)
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Re: Vancouver Map

Postby shakeycat on Mon Feb 02, 2009 4:48 pm

Thank you Raven, Joodoo.

Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.

Click image to enlarge.
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Re: Vancouver Map [Feb 2]

Postby Bavarian Raven on Wed Feb 04, 2009 1:21 pm

looking good. one minor thing (doesn't matter really :) ) is that below pitt meadows where that large 'bulge' in the river is, is an island. ;) but thats just me being too critical... :lol:

other wise i like it the way it is
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Re: Vancouver Map [Feb 2]

Postby shakeycat on Wed Feb 04, 2009 2:02 pm

Raven, yes, Barnston Island, isn't it? I took out all the non-playable islands to clean up the map some. Annacis Island is also absent, though its name remains. Perhaps those two islands should go back in?
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Re: Vancouver Map [Feb 2]

Postby lzrman on Fri Feb 13, 2009 3:43 pm

This map looks really sharp compared to fourth and fifth version! Great Stuff!
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Re: Vancouver Map [Feb 2]

Postby shakeycat on Fri Feb 13, 2009 3:56 pm

Now that you mention it, Lzrman, it has come along way :) and I'm glad of it.
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Re: Vancouver Map [Feb 2]

Postby Joodoo on Fri Feb 13, 2009 8:18 pm

are the stations separate territories? ex.is there an "Oakridge Station" territory?
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Re: Vancouver Map [Feb 2]

Postby shakeycat on Fri Feb 13, 2009 10:09 pm

Yes! Nameless, but they will be called "Oakridge Station", "Port Moody Station", and the like. Oh, I probably have to explain that somewhere, don't I. I thought the white circles would make it clear enough.
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Re: Vancouver Map [Feb 2]

Postby Joodoo on Fri Feb 13, 2009 10:39 pm

I guess some more explanation on that would be nice :)
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Re: Vancouver Map [Feb 17]

Postby shakeycat on Tue Feb 17, 2009 3:43 pm

How's this one sound?

Click image to enlarge.
image
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