Vancouver [Quenched]

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Re: Vancouver Map [v8.3]

Postby Bavarian Raven on Sat Jan 31, 2009 7:00 pm

can't wait to play it :)
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Re: Vancouver Map

Postby shakeycat on Mon Feb 02, 2009 4:48 pm

Thank you Raven, Joodoo.

Made some minor tweaks today. Bridges, North Vancouver's bonus, colours of Surrey and Langley a little, and the overall texture. The bridge from Kitsilano to Downtown has been moved, so it would not appear to go into Downtown Station. I hope it is clear that Kitsilano, Hastings, and Downtown are all unique territories.

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Re: Vancouver Map [Feb 2]

Postby Bavarian Raven on Wed Feb 04, 2009 1:21 pm

looking good. one minor thing (doesn't matter really :) ) is that below pitt meadows where that large 'bulge' in the river is, is an island. ;) but thats just me being too critical... :lol:

other wise i like it the way it is
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Re: Vancouver Map [Feb 2]

Postby shakeycat on Wed Feb 04, 2009 2:02 pm

Raven, yes, Barnston Island, isn't it? I took out all the non-playable islands to clean up the map some. Annacis Island is also absent, though its name remains. Perhaps those two islands should go back in?
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Re: Vancouver Map [Feb 2]

Postby lzrman on Fri Feb 13, 2009 3:43 pm

This map looks really sharp compared to fourth and fifth version! Great Stuff!
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Re: Vancouver Map [Feb 2]

Postby shakeycat on Fri Feb 13, 2009 3:56 pm

Now that you mention it, Lzrman, it has come along way :) and I'm glad of it.
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Re: Vancouver Map [Feb 2]

Postby Joodoo on Fri Feb 13, 2009 8:18 pm

are the stations separate territories? ex.is there an "Oakridge Station" territory?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Vancouver Map [Feb 2]

Postby shakeycat on Fri Feb 13, 2009 10:09 pm

Yes! Nameless, but they will be called "Oakridge Station", "Port Moody Station", and the like. Oh, I probably have to explain that somewhere, don't I. I thought the white circles would make it clear enough.
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Re: Vancouver Map [Feb 2]

Postby Joodoo on Fri Feb 13, 2009 10:39 pm

I guess some more explanation on that would be nice :)
TheSaxlad wrote:The Dice suck a lot of the time.

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:D
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Re: Vancouver Map [Feb 17]

Postby shakeycat on Tue Feb 17, 2009 3:43 pm

How's this one sound?

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Re: Vancouver Map [Feb 17]

Postby lzrman on Wed Feb 25, 2009 9:52 pm

Any progress on this map?
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Re: Vancouver Map [Feb 17]

Postby the.killing.44 on Wed Feb 25, 2009 9:53 pm

Here's a thought: how about a +1 autodeploy on Sea Island instead of the airport bonus? It's a very strategic point.

.44
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Re: Vancouver Map [Feb 17]

Postby shakeycat on Thu Feb 26, 2009 1:36 pm

With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?
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Re: Vancouver Map [Feb 17]

Postby LED ZEPPELINER on Thu Feb 26, 2009 3:58 pm

shakeycat wrote:With +1 Autodeploy usually comes Starts Neutral, right?

What makes Sea Island a strategic point?

just the fact that ti borders a lot of territs, is an airport, and a part of a large bonus
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Re: Vancouver Map [Feb 17]

Postby LED ZEPPELINER on Fri Feb 27, 2009 7:39 am

i sort of fell as though the legend is a little cluttered, the minimap is fine, but i was just thinking you could move all of the writing into the bay area by boundry bat and white rock. I think this would give a little more clarity to the Ports becuase at the moment they look as thought they are divided
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