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Re: Castle Map [updated 22 of november]

Postby pikkio on Sat Nov 22, 2008 12:15 pm

i don't know if i understand all that you say, but i put an update of the map.

Now the Tower can bombard only the 5 territories adjacent the fosses and in the same quadrant (example: Tower4 can bombard Mountain 1-5-6 and Court 7-8 but can conquer only the Courts) and the catapults can bombard only the tower in the same quadrant (example: Mountain 6 can bombard only Tower 4).
How you explaned (sorry but i didn't know it..), with the bombardaments you cannot conquer the territory but if its army go to 0 it becomes 1 neutral army.

I also put 4 bridges in the map. From the bridge, the insider territory can attack the outsider, and vice versa, and the fosse can attack insider and outsider and vice versa. (example: Court 1 can attack desert 6 and vice-versa, and Fosse 8 can attack Desert 6 and Court 1 and vice-versa)

The other Fosses can be assaulted only from the Courts (and the adjacent fosses), but can attack adjacent insider and outsider territories. For this reason i raised the Fosses' bonus to 7, but not to 8 (thanx to its particular advantage versus the outsider territories).

It's ok or i did some mistakes? ^_^
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Re: Castle Map [updated 22 of november]

Postby thenobodies80 on Sat Nov 22, 2008 4:28 pm

good choices!
well done, now i think you have to put a graphical work.
Try to make the map nice and coloured with playable colours!
And try to put the fight circles ( the place where you can read the number of armies you have in a territory )

Put a number version in the title.
Put all creators name in the first post ( if you will make all your work alone this is not necessary ).

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Re: Castle Map (updated 11-24 with new graphics)

Postby pikkio on Mon Nov 24, 2008 8:58 am

I made some correction on the colours and graphics. more coming soon. ;)
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Re: Castle Map (updated 11-26 with fixed graphic)

Postby pikkio on Wed Nov 26, 2008 12:19 pm

ok. i fixed the graphic. it's ok now? :D
now i will make a smaller map and a army test image. ;)
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Re: Castle Map 3.0 (updated 11-26 with fixed graphic)

Postby thenobodies80 on Thu Nov 27, 2008 3:53 am

the border is a good choice.
I think you have to set a some graphical issues to create a realistic map.
Like forest on the high right corner, etc, etc....
But now it' s a good map.
Well done
About my work, territories positions are definitive?
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Re: Castle Map 3.1 (updated 11-27 with graphic details)

Postby pikkio on Thu Nov 27, 2008 1:25 pm

ok. now i really do my best and i don't know how i can improve more the graphic or the gameplay.

so, thenobodies, let make the xml and meanwhile i will make the test version and the smaller version. ;)
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Re: Castle Map 3.1 (updated 11-28: example army and small map)

Postby pikkio on Fri Nov 28, 2008 9:30 am

i relased the small version and i also made the example image with the army.

let's tell me what do you think about! ^_^
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Re: Castle Map 3.1 (updated 11-28: example army and small map)

Postby yeti_c on Fri Dec 05, 2008 6:33 am

A real castle would have defences on the bridge territories - as they are the only point of access to the castle - these choke points would be defended by Gate houses...

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Re: Castle Map 3.1 (updated 11-28: example army and small map)

Postby SuicidalSnowman on Fri Dec 05, 2008 6:58 am

Looks interesting!
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Re: Castle Map (updated 12-6: vote a change in gameplay)

Postby pikkio on Sat Dec 06, 2008 12:34 pm

i made a version 4 with some substantial change on gameplay.

the fosse is only an aesthetic border and the bridges are territories. each bridge give +1 bonus per round to the owner. in this mode the Courts are more defendible if you own a bridge, and the bridges become very strategical territories.

for now i put some example bonuses, but i need your help to fix them. ;)

i can't put a pool to vote which version you prefer, so please tell me with a post if you think that is better to work on version 4 or continue with version 3.1.
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Re: Castle Map (updated 12-6: vote a change in gameplay)

Postby thenobodies80 on Sat Dec 06, 2008 4:24 pm

I can't see it!
I think that you 've a imageshack problem.
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Re: Castle Map (updated 12-6: vote a change in gameplay)

Postby pikkio on Tue Dec 09, 2008 1:18 pm

it was a temporary problem. ;)

finally i was able to create a poll with the answer about the version to use. thanx thenobodies! :D


please, VOTE!!!
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Re: Castle Map (updated 12-6: vote a change in gameplay)

Postby thenobodies80 on Wed Dec 10, 2008 4:32 am

pikkio wrote:it was a temporary problem. ;)

finally i was able to create a poll with the answer about the version to use. thanx thenobodies! :D


please, VOTE!!!


No problem!
I suggest a little fix in graphic:
Try to insert a graphical little fosse in the legend, so it's more clear that fosses are an impassable border.
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Re: Castle Map (updated 12-6: vote a change in gameplay)

Postby lostatlimbo on Thu Dec 11, 2008 9:53 pm

i dont quite get the point of this map, when there is already a very similar map (with the same theme, but better graphics and layout) called Siege.

what else is this map bringing to the table that Siege doesn't already have?
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Re: Castle Map (updated 12-6: vote a change in gameplay)

Postby thenobodies80 on Fri Dec 12, 2008 3:54 am

lostatlimbo wrote:i dont quite get the point of this map, when there is already a very similar map (with the same theme, but better graphics and layout) called Siege.

what else is this map bringing to the table that Siege doesn't already have?


In my opinion Siege has a different gameplay and graphic!
And finally i think that about your opnion we must have only one europe map, only one holland/benelux map, etc, etc.

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Re: Castle Map (updated 12-6: vote a change in gameplay)

Postby pikkio on Fri Dec 12, 2008 10:31 am

Siege map has different gameplay and strategies. In my map there are the bombardement points, there is the Courts that are very difficult to defend, and the castle that is attachable from many territories.

Siege map has different grafic, not necessarily better. i think that is too much caotic, but is an opinion.

I think that there are many maps with a graphic badder than mine. I think that there are many caotic map, whith a gameplay too far from the concept of risk, made only to be "original". I think that many map whith bad look was approved only cause they represent a real territory and many people want to play on it (cause they came from it or they like that zone). And i think that a good looking map whith a balanced gameplay could be approved and beta tested. maybe it will much used or not, but there are thousand of players that don't read thoose treads, and someones should like to play on thoose fired maps.

Finally, i will change the pool, cause i have too many things to do in my life (other hobbies, work, and social life), and if people don't like this map is fruitless that i spend my time working on it.

so, vote if you want that i still work on it or if this idea doesn't have future. no resentement from me if nobody want this map. i can use my graphic ability to help someone else on drawing another map. ;)
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Re: Castle Map (updated 12-12: vote to fire or keep this map)

Postby MrBenn on Fri Dec 12, 2008 7:16 pm

For future reference, please could you add an updated image to the end of the thread, as well as the first post, as it helps people to follow the development, and will help people to tie comments to particular versions.
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Re: Castle Map (updated 12-12: vote to fire or keep this map)

Postby SuicidalSnowman on Fri Dec 12, 2008 10:02 pm

Personally, I think this map looks really cool, I think it is set up for some interesting gameplay. However, easy for me to say, I am not working on it. Might not be a bad idea to save it for later if you can't devote the time right now.
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Re: Castle Map (updated 12-12: vote to fire or keep this map)

Postby pikkio on Fri Dec 12, 2008 10:27 pm

thanx. ^_^
but the problem is not that i haven't the right time at now. the problem is that i don't want to lose my time working on a map that doesn't have future. ;)

if in this pool will not win the 3rd option, i still work on this map, otherwise i will work on another one. ;)
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Re: Castle Map (updated 12-12: vote to fire or keep this map)

Postby e_i_pi on Thu Dec 25, 2008 7:12 am

Don't listen to the poll... all it shows is that the naysayers come out in force in the ideas and draft forums. It's been like that for as long as I have been here. These same people sit on their rear ends and contribute bugger all apart from their negative opinions.

The gameplay of this map is very good, I think the graphics need work, but that's the way with all drafts. What you think looks good now, when compared to what you have in 2-3 months time, will not hold a candle. Trust me, graphics have a way of improving over time :)

Keep going with this map, it has potential, and could be one of the more balanced maps on the site.
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Re: Castle Map (updated 12-12: vote to fire or keep this map)

Postby pikkio on Thu Dec 25, 2008 11:07 am

Thanx a lot!! :D

the poll at this time is 8-8, better than the older 8 no versus 5 yes. ;)

in this days i'm at my parents house for christmas, but when i come back home (first week of January) i will keep working on this map, cause i like it and i want it in beta. ;)

one question, you tell that my map has a good gameplay and strategy, but you talk about the version 2.1 or the 2.2?
and please, help me on improving this map, tell me what i may change and how i can do it better. i mean, that when i keep on working i need people that post on this topic. the reason because i think to throw this idea it was the poor partecipation, so if somebody like this map, help me and post his ideas!

thanx again and merry christmas!! ^_^
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Re: Castle Map (updated 12-12: vote to fire or keep this map)

Postby e_i_pi on Thu Dec 25, 2008 11:59 am

pikkio wrote:Thanx a lot!! :D

the poll at this time is 8-8, better than the older 8 no versus 5 yes. ;)

in this days i'm at my parents house for christmas, but when i come back home (first week of January) i will keep working on this map, cause i like it and i want it in beta. ;)

one question, you tell that my map has a good gameplay and strategy, but you talk about the version 2.1 or the 2.2?
and please, help me on improving this map, tell me what i may change and how i can do it better. i mean, that when i keep on working i need people that post on this topic. the reason because i think to throw this idea it was the poor partecipation, so if somebody like this map, help me and post his ideas!

thanx again and merry christmas!! ^_^

Um, version 2.1/2.2? Lol I don't see either. I see version 4 lol. The one where the moat is simply an impassable. The gameplay there is very nice. You need to redo the bonuses though, they don't respresent the difficulty of holding the continents properly, but that is something that gets discussed a fair way into the process around here.

I think you could do away with Mountain 3 and extend the legend down there, give it some more room to work with as the instructions are kinda squashed together a bit much.

The bridges would be better as gatehouses I think, and adding a wall on the inside of the moat would be nice for aesthetic purposes. Castles were sometimes at the heart of villages, so the court area might look nice with a scattering of huts and stables and such. Check out Feudal War Revamp in the Map Foundry to see what was done there, and how much nicer it made it look.

The graphics around the outside are largely unnecessary (the bales of hay, cacti, etc), and also don't fit the style. I would say do a rework of the textures of the lands, then start thinking about graphical images to add on. It is easier to narrow down additional graphics if your foundation graphics have a distinct style.

That enough for now? :)
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Re: Castle Map (updated 12-12: vote to fire or keep this map)

Postby pikkio on Thu Dec 25, 2008 5:15 pm

yes! ^_^

in those days i will think about your suggestion and when i come back home i will work on this ideas. ;)
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Re: Castle Map (updated 12-12: vote to fire or keep this map)

Postby LED ZEPPELINER on Sun Dec 28, 2008 12:06 pm

i'm thinking maybe you could add some impassables in the main land area
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Re: Castle Map (updated 12-12: vote to fire or keep this map)

Postby MrBenn on Sun Dec 28, 2008 6:23 pm

Personally I would like to see this go further, and would encourage you to stick with it.
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