Castle Lands [Quenched]

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Re: Castle Lands [D,Gp,Gr] up. 04-27: final version -page 18

Postby thenobodies80 on Tue Apr 28, 2009 2:34 am

Thank you Happy Hippo! =D>

I'll start the XML this evening... ;)

Have a nice day

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Re: Castle Lands [D,Gp,Gr] up. 04-27: final version -page 18

Postby MrBenn on Tue Apr 28, 2009 10:16 am

Onwards and Upwards... into the Final Forge we go...
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Re: Castle Lands [D,Gp,Gr] up. 04-27: final version -page 18

Postby Qwert on Tue Apr 28, 2009 10:39 am

And no, qwert, gameplay is not best checked in BETA. See: Das Schloss

Oak,dass schloos is unique gameplay,and Cairnswk create these map before beta stage implementation.
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Re: Castle Lands [D,Gp,Gr] up. 04-27: final version -page 18

Postby MrBenn on Tue Apr 28, 2009 11:08 am

qwert wrote:
And no, qwert, gameplay is not best checked in BETA. See: Das Schloss

Oak,dass schloos is unique gameplay,and Cairnswk create these map before beta stage implementation.

Das Schloss is the reason that the Beta phase was introduced as a final fail-safe. Gameplay should be otherwise sorted and ready to go ;-)

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Re: Castle Lands [D,Gp,Gr] up. 04-27: final version -page 18

Postby pikkio on Tue Apr 28, 2009 11:24 am

finally, here we are!! :mrgreen: =D> thanx to all!

oak, i wasn't afraid with you for your asking about neutrals, it's clear that before you give a stamp you must be sure that everything is ok and with the last changes there was a possibility that i changed the neutrals. ;)

so, now i'm in the hands of thenobodies. good work bro'! ^_^
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Re: Castle Lands [D,Gp,Gr] up. 04-27: final version -page 18

Postby oaktown on Tue Apr 28, 2009 3:45 pm

pikkio wrote:oak, i wasn't afraid with you for your asking about neutrals, it's clear that before you give a stamp you must be sure that everything is ok and with the last changes there was a possibility that i changed the neutrals. ;)

Don't worry about it, pikkio. I'm used to being unpopular around here.

Keep in mind that just because the map has hit the Forge there may still be concerns that people raise and discussions about problems. But at this I personally think that the mapmaker should be able to make the final decisions - the community has had ample time to comment.
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Re: Castle Lands [D,Gp,Gr,FF] up. 04-28: final forge!! -page 18

Postby thenobodies80 on Fri May 01, 2009 4:47 pm

A busy week for me...

Anyway...
I think i'll be ready in few time ;)

This is just a preview.

Castle Lands XML V1.0

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Re: Castle Lands [D,Gp,Gr,FF] up. 04-28: final forge!! -page 18

Postby thenobodies80 on Sun May 03, 2009 12:33 pm

ok guys, i tested the xml.
Everything seems ok...

Xml checked.
xml is valid.See test results.
Summary: 0 errors and 0 warnings detected in CastleLands.xml (10 continents, 42 territories)


CastleLands.xml
Big Version
Small Version

Waiting for Forza AZ approval ;)
.44 try a test with 888
i think there's nothing wrong but i like to know your opinion about :

888 on small map:
  • Duke is partially covered
888 on big map:
  • Duke is covered (only a bit)
  • Forest Tower is covered (only a bit)
  • Savannah is covered
  • Rye blue flag is covered (only a bit)

I think that only duke on the small and savannah on the big need a fix.
What do you think?

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Re: Castle Lands [D,Gp,Gr,FF] up. 04-28: final forge!! -page 18

Postby the.killing.44 on Sun May 03, 2009 12:51 pm

Centering's all good.
Small
888 hits "D" on Duke
    move the circle ~3px to the left, along with the co-ords
Large
888 clips "S" on Savannah
    move the name ~2px left
Yeah, nobodies got it. On a graphics standpoint, there seems to be an extra space between the "a" and "i" of the "Mountain" in Mountain Tower. Also, the peak on Peak seems to have a box around it …

=D>
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Forza AZ

Postby thenobodies80 on Mon May 04, 2009 5:34 am


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Re: Castle Lands [D,Gp,Gr,FF] up. 04-28: final forge!! -page 18

Postby pikkio on Mon May 04, 2009 6:03 pm

i corrected all the tweaks. those are the final versions:

Castle Lands Big
Click image to enlarge.
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Castle Lands Small
Click image to enlarge.
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Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Postby thenobodies80 on Tue May 05, 2009 1:07 pm

Pikkio made the graphic changes, as requested.
And i fixed these coordinates:

  • Savannah on the big version
  • Duke on the big version
  • Duke on the small version

Everything is right now... :D

Big version: http://img213.imageshack.us/img213/7411/castlelandsb.jpg
Small version: http://img262.imageshack.us/img262/4815/castlelandss.jpg
Xml: http://www.fileden.com/files/2009/3/21/2373685/CastleLands.xml

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Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Postby iancanton on Tue May 05, 2009 2:23 pm

why are the names of the eight castle courts listed at the start of the xml, before the bridge bonuses? it doesn't look right to me, though i'm not an xml expert. if there's nothing wrong, then ignore my comment! look forward to playing this one!

edit: i see it now - they're the 8 start positions!

ian. :)
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Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Postby the.killing.44 on Tue May 05, 2009 3:59 pm

Image

:)
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Re: Castle Lands [D,Gp,Gr,FF] up. 05-05: final version and XML

Postby thenobodies80 on Tue May 05, 2009 5:42 pm

iancanton wrote:edit: i see it now - they're the 8 start positions!

ian. :)


Yes,exactly! they're starting position ;)

the.killing.44 wrote:Image

:)
.44


Thank you friend! :D

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