Castle Lands [Quenched]

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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby iancanton on Thu Jun 04, 2009 2:19 am

pikkio wrote:in particular, i thought that if the towers don't start neutral, the +8 bonus of the courts is balanced, cause it's more difficult to hold it (many people to fight in the inner map..)

pikkio wrote:if the towers remain neutrals, conquer and defend the courts are too easy and +8 bonus is too much.

so in my opinion, if we keep the towers neutral we must reduce the courts bonus but if we make the towers starting positions the +8 bonus of the courts is ok.

these are my thoughts exactly.

ian. :)
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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby Mr_Adams on Fri Jun 05, 2009 2:26 pm

4. Four courts and four towers coded as starting positions

as in the only starting positions? like the castles in feudal?
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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby thenobodies80 on Fri Jun 05, 2009 5:40 pm

Mr_Adams wrote:4. Four courts and four towers coded as starting positions

as in the only starting positions? like the castles in feudal?


Actually the map has 8 coded starting positions (courts) and 9 coded starting neutrals (bridges , towers and castle).
All other territories could be splitted among the players.

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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby iancanton on Wed Jun 10, 2009 3:02 am

or 5 coded starting neutrals (bridges and castle) if option 4 is chosen.

ian. :)
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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby thenobodies80 on Wed Jun 10, 2009 5:52 am

iancanton wrote:or 5 coded starting neutrals (bridges and castle) if option 4 is chosen.

ian. :)


yeah, it seems the best choice. ;)
Courts are really strong....i would like to change bridges to +2 and starting positions as explained in option 4.
I don't know if reducing the courts bonus could be necessary after these changes, but seems people like the idea.

Hoping a in more clear poll result in these 3 days :)

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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby MrBenn on Wed Jun 10, 2009 2:53 pm

The poll is fairly inconclusive at the moment... (as they always seem to be in the foundry :lol: )

I'd say to go with what your instinct is telling you.. reduce the bridges to 2 neutrals, and code the castle/4courts as starts. You can always leave the courts bonus as it is for now, and see how it goes after the change...
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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby thenobodies80 on Thu Jun 11, 2009 4:28 am

MrBenn wrote:The poll is fairly inconclusive at the moment... (as they always seem to be in the foundry :lol: )

I'd say to go with what your instinct is telling you.. reduce the bridges to 2 neutrals, and code the castle/4courts as starts. You can always leave the courts bonus as it is for now, and see how it goes after the change...


Right thought. :)

Bridges reduction has to be done, I didn't find a game with a player that voluntarily takes bridges.
About towers, i think assigned towers could give a great different way of playing:
  • An easier castle taking
  • Give more sense to catapults, actually not really used
(so many discussions about catapults and currently nobody use them! :lol: )

Then i think we can do a small period test without a bonus change to see if the "bridges-towers" changes will influence and balance the games.

I'm worried about the real power that a +12 bonus could have on the game (bridges and courts), but i have to see how towers will work against courts. Any comments about this?

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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby MrBenn on Thu Jun 11, 2009 4:38 pm

thenobodies80 wrote:I'm worried about the real power that a +12 bonus could have on the game (bridges and courts), but i have to see how towers will work against courts. Any comments about this?

Since the map is now up, I suggest changing it and seeing how it goes. All the permutations were mulled over during development; we're just finding some tweaks to get the most out of it ;-)
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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby pikkio on Thu Jun 11, 2009 6:33 pm

yes. i'm totally agree. the results of the pool arenìt clear about the bonus cause quite the same people voted for "towers starts neutral" and "towers not neutral".
by the way, the better choice is to test in game if it's better to change the court bonus or the other changes are good enough.

so, i'm waiting the new xml and the update of the map and then i will start a few games to test it personally. ;)
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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby thenobodies80 on Fri Jun 12, 2009 3:21 am

Ok, we can do this test
Here the new xml file, updated and re-checked again with tools, etc,etc... :)

http://www.fileden.com/files/2009/3/21/2373685/CastleLandsV2.0.xml


Modifications
  • Bridges will start with +2 neutral
  • 8 starting positions:
    • Desert Tower
    • Mountain Tower
    • Forest Tower
    • Field Tower
    • Marquess
    • Knight
    • Earl
    • Bishop

-----------------------------------------
Courts bonus is still +8.

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Re: Castle Lands [Beta] NEW XML

Postby timthenavigator on Fri Jun 12, 2009 5:20 am

I tried reading through all of the pages of discussion, but if I missed this already, I apologize.
First, the map is great, and I have enjoyed playing on it.
My suggestion would be that the catapult can bombard one of the courts, not just the towers - it can make the courts too easy to hold, especially with the bridge being the only way of getting in. Just a thought. Great work though. Thanks for making the map.
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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby MrBenn on Sat Jun 13, 2009 4:35 pm

thenobodies80 wrote:Ok, we can do this test
Here the new xml file, updated and re-checked again with tools, etc,etc... :)

http://www.fileden.com/files/2009/3/21/2373685/CastleLandsV2.0.xml


Modifications
  • Bridges will start with +2 neutral
  • 8 starting positions:
    • Desert Tower
    • Mountain Tower
    • Forest Tower
    • Field Tower
    • Marquess
    • Knight
    • Earl
    • Bishop

-----------------------------------------
Courts bonus is still +8.

The XML update is in the hands of the top turtle ;-)
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Re: Castle Lands [Beta] NEW XML

Postby 00iCon on Wed Jun 17, 2009 6:44 am

I'm playing it, and so far it's fun. =D>
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Re: Castle Lands [Beta] what changes we should make? (poll)

Postby MrBenn on Wed Jun 17, 2009 8:10 am

MrBenn wrote:The XML update is in the hands of the top turtle ;-)

I have been informed that the new XML is now live...
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Re: Castle Lands [Beta] NEW XML

Postby pikkio on Mon Jun 22, 2009 12:54 pm

i'm playng a few games and i think that at now the gameplay is well balanced.
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