Moderators: Cartographers, Global Moderators
by asl80 on Wed Nov 26, 2008 12:30 am
* all your one way attacks seem un-attackable ... or are these starting positions? (if so they don't need neutral values)
* no bonus regions is good ... stick to the "win a war" bonuses.
* would suggest that the hoplites are autodeploy
*(hehe, i like that the roman ship has made a cross over onto this map)\
*as always - the inset and bonus descriptions will need to be seperated/isolated from the rest of the map a little more ... maybe coup them up a little more tightly in the corner down there.
by asl80 on Wed Nov 26, 2008 12:17 am
looking brilliant once again qwert ... i'll need some time to check it out properly ... but just quickly ... have you set any value for the "win a war bonus"? - which seems like a agreat concept by the way.
by Incandenza on Wed Nov 26, 2008 2:54 am
A few things, qwert:
1. after das schloss, I'm concerned about a map where no one can kill anyone else. In the das schloss revamp cairns put in a couple of helicopters with very high neutrals that would bombard the starting positions, so that way people can still be killed (tho with some difficulty). Why not just have starting positions? They're far enough apart that players will be able to have decent footholds before coming into contact.
2. are you planning on having a connection between sporadians and somewhere on the turkish coast? (maybe the halicarnassans)
3. the starting spots are wildly uneven in terms of access to hoplites, i.e. Dardanians and Skyros have to go only one terit, but the romans and persians have to go a lot farther.
4. do you have some idea what the neutral values will be? that'll help judge the gameplay and flow of the map
5. just to make sure: the objective is to hold all 8 shields, right?

by MrBenn on Thu Nov 27, 2008 1:33 pm
Qwert, the map is looking good - sorry for not commenting sooner...
1.My main concerns at the moment are about clarity - it isn't entirely clear that the objective is to capture all the shields.
2.The other thing that needs attention is balancing the gameplay.
qwert wrote:by MrBenn on Thu Nov 27, 2008 1:33 pm
Qwert, the map is looking good - sorry for not commenting sooner...
1.My main concerns at the moment are about clarity - it isn't entirely clear that the objective is to capture all the shields.
2.The other thing that needs attention is balancing the gameplay.
1.What its not clear,give me more info.
2.Im open for any oppinion


by MrBenn on Tue Dec 02, 2008 2:05 am
Good update
1.I think the objective wording would be better if it was "Capture Shields to win the war"
2.Are you sure there isn't room on the main map for the Corinthian/Megarian circles? If you swap the Boetian circle/shield, you could use some of the sea, or possibly tweak the borders a tiny bit? What do others think?
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