TRAFALGAR [12.4.2012] QUENCHED (V65)

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Re: BATTLE OF TRAFALGAR - Version 1 preliminary preview

Postby The Neon Peon on Thu Nov 27, 2008 4:37 pm

I think that if the ships were from the side view, the map would look a lot better even though it is inaccurate to have a side view of a ship from the top. right now it is hard to tell they are ships.

P.S. Do we need to name every ship? :roll:
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Re: BATTLE OF TRAFALGAR - Spanish Fleet Models for discussion

Postby cairnswk on Thu Nov 27, 2008 5:02 pm

Image

The Neon Peon wrote:I think that if the ships were from the side view, the map would look a lot better even though it is inaccurate to have a side view of a ship from the top. right now it is hard to tell they are ships.

P.S. Do we need to name every ship? :roll:



Well yes most ships don't look like ships that we see from the side when they are shown from the top.

As to every ship being named...well the rest of the foundry will determine that i guess amd i think you might have your own battle there. I could be wrong. :) :roll:
And what would you suggest otherwise. It's all good and well to state something but having no alternative to what you want doesn't tell me anything. :roll:
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Re: BATTLE OF TRAFALGAR - Spanish Fleet Models for discussion

Postby Gypsys Kiss on Thu Nov 27, 2008 5:44 pm

cairnswk wrote:
The Neon Peon wrote:I think that if the ships were from the side view, the map would look a lot better even though it is inaccurate to have a side view of a ship from the top. right now it is hard to tell they are ships.

P.S. Do we need to name every ship? :roll:



Well yes most ships don't look like ships that we see from the side when they are shown from the top.

As to every ship being named...well the rest of the foundry will determine that i guess amd i think you might have your own battle there. I could be wrong. :) :roll:
And what would you suggest otherwise. It's all good and well to state something but having no alternative to what you want doesn't tell me anything. :roll:


I dont post much in here (that might be an understatement), but I spend a lot of time looking, and I think with this type of map attention to detail is paramount, otherwise it will be just a sea battle. You may aswell say 'do we have to name every state on USA'. The answer is yes, you do.

Keep up the good work cairns.

I will go back to just looking now.
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Re: BATTLE OF TRAFALGAR - Spanish Fleet Models for discussion

Postby cairnswk on Fri Nov 28, 2008 5:19 am

Gypsys Kiss wrote:...
I dont post much in here (that might be an understatement), but I spend a lot of time looking, and I think with this type of map attention to detail is paramount, otherwise it will be just a sea battle. You may aswell say 'do we have to name every state on USA'. The answer is yes, you do.

Keep up the good work cairns.

I will go back to just looking now.


I agree wholeheartedly. :)
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Re: BATTLE OF TRAFALGAR - V2

Postby cairnswk on Fri Nov 28, 2008 4:14 pm

Starting to take shape a bit.....not all the indicators are on the french vessels yet....

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Re: BATTLE OF TRAFALGAR - Version 2

Postby Incandenza on Tue Dec 09, 2008 5:00 am

Your legend list is missing B26. ;)

Yes, definitely the top-down view. I can't imagine doing it any other way.

Also, am I supposed to be able to tell the differences between ship types (frigate, etc.) from the current draft? 'Cause maybe my eyes have gone south, but I can't. Or maybe I'm not looking for the right thing, tho I do detect a few of those flagship backstay banners.
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Re: BATTLE OF TRAFALGAR - Version 2

Postby yeti_c on Tue Dec 09, 2008 5:02 am

Incandenza wrote:tho I do detect a few of those flagship backstay banners.


Good eyes - although I can only see 1 on the Victory?!

C.
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Re: BATTLE OF TRAFALGAR - Version 2

Postby cairnswk on Tue Dec 09, 2008 5:47 am

Incandenza wrote:Your legend list is missing B26. ;)

Yes, definitely the top-down view. I can't imagine doing it any other way.

Also, am I supposed to be able to tell the differences between ship types (frigate, etc.) from the current draft? 'Cause maybe my eyes have gone south, but I can't. Or maybe I'm not looking for the right thing, tho I do detect a few of those flagship backstay banners.


yeti_c wrote:
Incandenza wrote:tho I do detect a few of those flagship backstay banners.


Good eyes - although I can only see 1 on the Victory?!

C.


Appreciate your comments guys....but long way to go on this one yet.
I'll see what i can do to attend to those issues.
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Re: BATTLE OF TRAFALGAR - Version 2

Postby Incandenza on Tue Dec 09, 2008 2:01 pm

btw, why isn't this in the drafting room? cough-MrB-cough
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Re: BATTLE OF TRAFALGAR - Version 2

Postby whitestazn88 on Tue Dec 09, 2008 2:42 pm

the second draft is considerably better. this was my first time going through the thread, and i was going to suggest that it was hard to tell which ship belonged to whom, but now its much clearer.

i currently don't understand attack routes, and theres no bonus structure in place, but i'm sure you'll get that done soon
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Re: BATTLE OF TRAFALGAR - Version 2

Postby cairnswk on Tue Dec 09, 2008 3:19 pm

whitestazn88 wrote:the second draft is considerably better. this was my first time going through the thread, and i was going to suggest that it was hard to tell which ship belonged to whom, but now its much clearer.

i currently don't understand attack routes, and theres no bonus structure in place, but i'm sure you'll get that done soon


Yes thanks whitestazn88...not quite there yet.
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Re: BATTLE OF TRAFALGAR - Version 2

Postby cairnswk on Wed Dec 10, 2008 12:36 pm

Incandenza wrote:Your legend list is missing B26. ;)

Yes, definitely the top-down view. I can't imagine doing it any other way.

Also, am I supposed to be able to tell the differences between ship types (frigate, etc.) from the current draft? 'Cause maybe my eyes have gone south, but I can't. Or maybe I'm not looking for the right thing, tho I do detect a few of those flagship backstay banners.

Incandenza, i don't think the frigates were much involved in action in this battle.
I know the Syrius (not listed yet) was a Frigate, but the others i am having a time to identify in this current line up.
Further reading needed....
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Re: BATTLE OF TRAFALGAR - V3

Postby cairnswk on Wed Dec 10, 2008 4:05 pm

Version 3.

Some major things being sorted.
1. Bombardment indicators
2. Boarding indicators
3. difference between frigates and ships of line
4. French ships not all identified yet.

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Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff

Postby MrBenn on Wed Dec 10, 2008 5:30 pm

cairnswk wrote:Subject: BATTLE OF TRAFALGAR - V3(p2) New Stuff

Incandenza wrote:btw, why isn't this in the drafting room? cough-MrB-cough


cough-cough??!! ;)

[Moved]

I hope that cough isn't contagious... I don't want you spreading your germs in here!
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Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff

Postby cairnswk on Wed Dec 10, 2008 5:59 pm

MrBenn wrote:
cairnswk wrote:Subject: BATTLE OF TRAFALGAR - V3(p2) New Stuff

Incandenza wrote:btw, why isn't this in the drafting room? cough-MrB-cough


cough-cough??!! ;)

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I hope that cough isn't contagious... I don't want you spreading your germs in here!

Well i caught it from Incandenza....and btw i do have summer flu :( cough cough.
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Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff

Postby Incandenza on Wed Dec 10, 2008 6:11 pm

Given that it's winter here (or as wintery as it gets in southern california), I highly doubt I managed to infect cairns... :lol:

So, I imagine that the various attack/bombard lines will be on the actual map eventually? You might want to try and make a bit more room, otherwise things could get a bit cluttered.

On the upside, it's quite a bit easier to discern between flagships, ships of the line, and frigates now.
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Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff

Postby cairnswk on Wed Dec 10, 2008 6:31 pm

Incandenza wrote:Given that it's winter here (or as wintery as it gets in southern california), I highly doubt I managed to infect cairns... :lol:

So, I imagine that the various attack/bombard lines will be on the actual map eventually? You might want to try and make a bit more room, otherwise things could get a bit cluttered.

On the upside, it's quite a bit easier to discern between flagships, ships of the line, and frigates now.


Thanks Incandenza....cough cough <- summer flu...sniff sniff.
i think this might end up being something like Pearl Harbor with those attack lines... ;)
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Re: BATTLE OF TRAFALGAR - V4

Postby cairnswk on Thu Dec 11, 2008 1:35 am

cairnswk wrote:....
i think this might end up being something like Pearl Harbor with those attack lines... ;)


Below are two version with the new canon attached to the army shadow....too much if there are copious numbers of canon line going everywhere....

With attack lines
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without...
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Re: BATTLE OF TRAFALGAR - V4

Postby cairnswk on Thu Dec 11, 2008 1:38 am

without...attack lines
Image[/quote]

i'm thinking that the map is going to look much better without attack lines....

but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"

that would at least alleviate the lines ;)
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Re: BATTLE OF TRAFALGAR - V4 - Canon and attack lines

Postby Incandenza on Thu Dec 11, 2008 2:35 am

It sure as shit looks better without attack lines, but I don't see how you're going to be able to do the map properly without them. You have pretty critical-looking attack routes with the lines that would be impossible with the "attacks neighboring ships" textual explanation. Plus "neighboring" can be interpreted quite broadly.
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Re: BATTLE OF TRAFALGAR - V4

Postby MrBenn on Thu Dec 11, 2008 6:35 pm

cairnswk wrote:i'm thinking that the map is going to look much better without attack lines....

but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"

that would at least alleviate the lines ;)

And it would be as confusing as hell...
Hell, it's confusing with the lines too! ;-)
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Re: BATTLE OF TRAFALGAR - V4 - Canon and attack lines

Postby whitestazn88 on Thu Dec 11, 2008 6:54 pm

Incandenza wrote:It sure as shit looks better without attack lines, but I don't see how you're going to be able to do the map properly without them. You have pretty critical-looking attack routes with the lines that would be impossible with the "attacks neighboring ships" textual explanation. Plus "neighboring" can be interpreted quite broadly.


i agree with inc on this almost all the way. the attack lines should be gone, and although the attack-routes are currently complicated, you could simplify the attack capabilities of the ships and just limit it to a radius of 1 or 2 ships (or something). the last thing i'd say is that we could denote conquering with a double cannon and bombarding with a single cannon? but that again complicates the attack-ability of some ships as well as attack lines....
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Re: BATTLE OF TRAFALGAR - V4

Postby cairnswk on Fri Dec 12, 2008 3:23 pm

MrBenn wrote:
cairnswk wrote:i'm thinking that the map is going to look much better without attack lines....

but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"

that would at least alleviate the lines ;)

And it would be as confusing as hell...
Hell, it's confusing with the lines too! ;-)

Could that be coz there are lots os ships involved MrBenn?
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Re: BATTLE OF TRAFALGAR - V4 - Canon and attack lines

Postby Incandenza on Fri Dec 12, 2008 4:43 pm

whitestazn88 wrote:
Incandenza wrote:It sure as shit looks better without attack lines, but I don't see how you're going to be able to do the map properly without them. You have pretty critical-looking attack routes with the lines that would be impossible with the "attacks neighboring ships" textual explanation. Plus "neighboring" can be interpreted quite broadly.


i agree with inc on this almost all the way. the attack lines should be gone, and although the attack-routes are currently complicated, you could simplify the attack capabilities of the ships and just limit it to a radius of 1 or 2 ships (or something). the last thing i'd say is that we could denote conquering with a double cannon and bombarding with a single cannon? but that again complicates the attack-ability of some ships as well as attack lines....


I think you misunderstood what I said... while the map would certainly look better without attack lines, it'll be almost impossible to make the map coherent without them.
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Re: BATTLE OF TRAFALGAR - V6

Postby cairnswk on Fri Dec 12, 2008 7:01 pm

Incandenza wrote:...

I think you misunderstood what I said... while the map would certainly look better without attack lines, it'll be almost impossible to make the map coherent without them.


Does this make it any easier on the eye??

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