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Re: BATTLE OF TRAFALGAR - Version 2

PostPosted: Tue Dec 09, 2008 3:19 pm
by cairnswk
whitestazn88 wrote:the second draft is considerably better. this was my first time going through the thread, and i was going to suggest that it was hard to tell which ship belonged to whom, but now its much clearer.

i currently don't understand attack routes, and theres no bonus structure in place, but i'm sure you'll get that done soon


Yes thanks whitestazn88...not quite there yet.

Re: BATTLE OF TRAFALGAR - Version 2

PostPosted: Wed Dec 10, 2008 12:36 pm
by cairnswk
Incandenza wrote:Your legend list is missing B26. ;)

Yes, definitely the top-down view. I can't imagine doing it any other way.

Also, am I supposed to be able to tell the differences between ship types (frigate, etc.) from the current draft? 'Cause maybe my eyes have gone south, but I can't. Or maybe I'm not looking for the right thing, tho I do detect a few of those flagship backstay banners.

Incandenza, i don't think the frigates were much involved in action in this battle.
I know the Syrius (not listed yet) was a Frigate, but the others i am having a time to identify in this current line up.
Further reading needed....

Re: BATTLE OF TRAFALGAR - V3

PostPosted: Wed Dec 10, 2008 4:05 pm
by cairnswk
Version 3.

Some major things being sorted.
1. Bombardment indicators
2. Boarding indicators
3. difference between frigates and ships of line
4. French ships not all identified yet.

Image

Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff

PostPosted: Wed Dec 10, 2008 5:30 pm
by MrBenn
cairnswk wrote:Subject: BATTLE OF TRAFALGAR - V3(p2) New Stuff

Incandenza wrote:btw, why isn't this in the drafting room? cough-MrB-cough


cough-cough??!! ;)

[Moved]

I hope that cough isn't contagious... I don't want you spreading your germs in here!

Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff

PostPosted: Wed Dec 10, 2008 5:59 pm
by cairnswk
MrBenn wrote:
cairnswk wrote:Subject: BATTLE OF TRAFALGAR - V3(p2) New Stuff

Incandenza wrote:btw, why isn't this in the drafting room? cough-MrB-cough


cough-cough??!! ;)

[Moved]

I hope that cough isn't contagious... I don't want you spreading your germs in here!

Well i caught it from Incandenza....and btw i do have summer flu :( cough cough.

Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff

PostPosted: Wed Dec 10, 2008 6:11 pm
by Incandenza
Given that it's winter here (or as wintery as it gets in southern california), I highly doubt I managed to infect cairns... :lol:

So, I imagine that the various attack/bombard lines will be on the actual map eventually? You might want to try and make a bit more room, otherwise things could get a bit cluttered.

On the upside, it's quite a bit easier to discern between flagships, ships of the line, and frigates now.

Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff

PostPosted: Wed Dec 10, 2008 6:31 pm
by cairnswk
Incandenza wrote:Given that it's winter here (or as wintery as it gets in southern california), I highly doubt I managed to infect cairns... :lol:

So, I imagine that the various attack/bombard lines will be on the actual map eventually? You might want to try and make a bit more room, otherwise things could get a bit cluttered.

On the upside, it's quite a bit easier to discern between flagships, ships of the line, and frigates now.


Thanks Incandenza....cough cough <- summer flu...sniff sniff.
i think this might end up being something like Pearl Harbor with those attack lines... ;)

Re: BATTLE OF TRAFALGAR - V4

PostPosted: Thu Dec 11, 2008 1:35 am
by cairnswk
cairnswk wrote:....
i think this might end up being something like Pearl Harbor with those attack lines... ;)


Below are two version with the new canon attached to the army shadow....too much if there are copious numbers of canon line going everywhere....

With attack lines
Image

without...
Image

Re: BATTLE OF TRAFALGAR - V4

PostPosted: Thu Dec 11, 2008 1:38 am
by cairnswk
without...attack lines
Image[/quote]

i'm thinking that the map is going to look much better without attack lines....

but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"

that would at least alleviate the lines ;)

Re: BATTLE OF TRAFALGAR - V4 - Canon and attack lines

PostPosted: Thu Dec 11, 2008 2:35 am
by Incandenza
It sure as shit looks better without attack lines, but I don't see how you're going to be able to do the map properly without them. You have pretty critical-looking attack routes with the lines that would be impossible with the "attacks neighboring ships" textual explanation. Plus "neighboring" can be interpreted quite broadly.

Re: BATTLE OF TRAFALGAR - V4

PostPosted: Thu Dec 11, 2008 6:35 pm
by MrBenn
cairnswk wrote:i'm thinking that the map is going to look much better without attack lines....

but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"

that would at least alleviate the lines ;)

And it would be as confusing as hell...
Hell, it's confusing with the lines too! ;-)

Re: BATTLE OF TRAFALGAR - V4 - Canon and attack lines

PostPosted: Thu Dec 11, 2008 6:54 pm
by whitestazn88
Incandenza wrote:It sure as shit looks better without attack lines, but I don't see how you're going to be able to do the map properly without them. You have pretty critical-looking attack routes with the lines that would be impossible with the "attacks neighboring ships" textual explanation. Plus "neighboring" can be interpreted quite broadly.


i agree with inc on this almost all the way. the attack lines should be gone, and although the attack-routes are currently complicated, you could simplify the attack capabilities of the ships and just limit it to a radius of 1 or 2 ships (or something). the last thing i'd say is that we could denote conquering with a double cannon and bombarding with a single cannon? but that again complicates the attack-ability of some ships as well as attack lines....

Re: BATTLE OF TRAFALGAR - V4

PostPosted: Fri Dec 12, 2008 3:23 pm
by cairnswk
MrBenn wrote:
cairnswk wrote:i'm thinking that the map is going to look much better without attack lines....

but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"

that would at least alleviate the lines ;)

And it would be as confusing as hell...
Hell, it's confusing with the lines too! ;-)

Could that be coz there are lots os ships involved MrBenn?

Re: BATTLE OF TRAFALGAR - V4 - Canon and attack lines

PostPosted: Fri Dec 12, 2008 4:43 pm
by Incandenza
whitestazn88 wrote:
Incandenza wrote:It sure as shit looks better without attack lines, but I don't see how you're going to be able to do the map properly without them. You have pretty critical-looking attack routes with the lines that would be impossible with the "attacks neighboring ships" textual explanation. Plus "neighboring" can be interpreted quite broadly.


i agree with inc on this almost all the way. the attack lines should be gone, and although the attack-routes are currently complicated, you could simplify the attack capabilities of the ships and just limit it to a radius of 1 or 2 ships (or something). the last thing i'd say is that we could denote conquering with a double cannon and bombarding with a single cannon? but that again complicates the attack-ability of some ships as well as attack lines....


I think you misunderstood what I said... while the map would certainly look better without attack lines, it'll be almost impossible to make the map coherent without them.

Re: BATTLE OF TRAFALGAR - V6

PostPosted: Fri Dec 12, 2008 7:01 pm
by cairnswk
Incandenza wrote:...

I think you misunderstood what I said... while the map would certainly look better without attack lines, it'll be almost impossible to make the map coherent without them.


Does this make it any easier on the eye??

Image

Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??

PostPosted: Fri Dec 12, 2008 7:31 pm
by The Neon Peon
Looks a lot nicer now, and the concept is really good for a map.

A few questions, though...
How can you bombard and board from each other?
Why is there need for two lines to connect some ships?
Why is the Blue commander's name different from the other two commanders?
Where are the names of some of the ships? (the one between revenge, polyphem, and defiance; southern part of the map)
Nice job on the bombarding and attack routes, but who does the ship above bombard? I think a few of the bombardments need to be cleared up.
Where are the Frigates on the map? You still have them in the legend

Overall, excellent graphics, and excellent map.

Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??

PostPosted: Fri Dec 12, 2008 9:41 pm
by cairnswk
The Neon Peon wrote:Looks a lot nicer now, and the concept is really good for a map.

A few questions, though...
How can you bombard and board from each other?
Why is there need for two lines to connect some ships?
Why is the Blue commander's name different from the other two commanders?
Where are the names of some of the ships? (the one between revenge, polyphem, and defiance; southern part of the map)
Nice job on the bombarding and attack routes, but who does the ship above bombard? I think a few of the bombardments need to be cleared up.
Where are the Frigates on the map? You still have them in the legend

Overall, excellent graphics, and excellent map.


Yeh thanks Neon Peon...i just put this up to see what the reaction was and if it was any clearer to have it this way rather than the association listing, with/out the lines ???

Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??

PostPosted: Sat Dec 13, 2008 3:25 pm
by yeti_c
The Neon Peon wrote:How can you bombard and board from each other?


You can't - although it is possible to state this in the XML - it will be impossible to determine which attack is which in the drop down.

C.

Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??

PostPosted: Sat Dec 13, 2008 3:26 pm
by yeti_c
New version much better Cairns - Removing all those names gives a lot more breathing space.

C.

Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??

PostPosted: Sat Dec 13, 2008 5:45 pm
by cairnswk
yeti_c wrote:
The Neon Peon wrote:How can you bombard and board from each other?


You can't - although it is possible to state this in the XML - it will be impossible to determine which attack is which in the drop down.

C.


Oh dear. so i'll have to change some of those indicators :shock:

Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??

PostPosted: Sat Dec 13, 2008 8:27 pm
by Mr. Squirrel
This is my first time looking at this map, but one of the major flaws I see is in the cannon bombardments. There are a few that I cannot tell who they are supposed to bombard. For example on the Argus, I can't tell whether it is bombarding Themis or Bellerplion. I also have trouble with Polyphem, Royal Sovereign, San Justo, Agamemnon, Neptune, and Bucentaure. You will need to fix their cannons to better point towards their targets.

Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??

PostPosted: Sun Dec 14, 2008 10:40 pm
by Incandenza
Ah, that's much better.

Re: BATTLE OF TRAFALGAR - V6

PostPosted: Sun Dec 14, 2008 11:37 pm
by cairnswk
Incandenza wrote:Ah, that's much better.


Image

Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??

PostPosted: Wed Dec 17, 2008 3:45 pm
by cairnswk
Any coments?

Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??

PostPosted: Wed Dec 17, 2008 4:08 pm
by whitestazn88
there's like no blue ships. although i suppose thats to reflect the fact that the brits and the spaniards kicked the crap out of napoleon?