TRAFALGAR [12.4.2012] QUENCHED (V65)

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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Mon Dec 05, 2011 3:46 pm

greenoaks wrote:there is a typo in the xml

2011-12-05 21:05:01 - greenoaks assaulted (B) Bellerophone from (B) Belleisle and conquered it from canona85

that shouldn't have an E on the end

thanks for that pickup Greenoaks. :)
i'll see what can be done to forward the file to lackattack.
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby thenobodies80 on Mon Dec 05, 2011 5:17 pm

Sent to the turtle! :)

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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby thenobodies80 on Tue Dec 06, 2011 3:38 am

And updated! ;)

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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Tue Dec 06, 2011 4:48 am

thenobodies80 wrote:And updated! ;)

Thanks tnb80 and lackattack. :)
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby greenoaks on Tue Dec 06, 2011 8:53 am

cairnswk wrote:
greenoaks wrote:there is a typo in the xml

2011-12-05 21:05:01 - greenoaks assaulted (B) Bellerophone from (B) Belleisle and conquered it from canona85

that shouldn't have an E on the end

thanks for that pickup Greenoaks. :)
i'll see what can be done to forward the file to lackattack.

i expect something in return

so answer me this - on your map cairns metro there is a region called cairnswk. is that a real region of cairns or did you slot yourself in there?

and as for the previous comment by someone re: bombarding. i have found no issue with it in the 1v1 games that i play.

also i have a Best At Beta tournament running on this map - pm the participants for some feedback.
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Tue Dec 06, 2011 9:41 am

greenoaks wrote:...
so answer me this - on your map cairns metro there is a region called cairnswk. is that a real region of cairns or did you slot yourself in there?

that where i live, there is no real place called cairnswk

and as for the previous comment by someone re: bombarding. i have found no issue with it in the 1v1 games that i play.
Good

also i have a Best At Beta tournament running on this map - pm the participants for some feedback.

I don't have time to do that, they can come into this forum like you have and leave feedback if they have anything to contribute. :)
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby perchorin on Fri Dec 09, 2011 7:37 am

Just wanted to say that when I first saw this map, my reaction was "WTF" but the more I play it the more fantastic I realize it is. Fast becoming one of my favorites, thanks cairns!
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby laughingcavalier on Wed Dec 21, 2011 2:32 pm

Nice looking map & great to have a new challenge.
Playing no spoils team games, I think the bonuses are too hard to get. They discourage you from even trying to get a bonus. I would suggest:
- Make the neutrals in the flagships 2 armies not 3
- Reduce the number of ships you have to hold to get a bonus, and offer higher bonuses if more are held. Eg could be
- 4 ships of one nation in a division +2 bonus
- 6 ships of one nation in a division +3 bonus
etc
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Wed Dec 21, 2011 4:43 pm

laughingcavalier, so far from what i can see you've only got two team games underway !
Don't you think you're request is a bit premature?
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Wed Dec 21, 2011 4:44 pm

perchorin wrote:Just wanted to say that when I first saw this map, my reaction was "WTF" but the more I play it the more fantastic I realize it is. Fast becoming one of my favorites, thanks cairns!

Nice to hear perchorin. Thank-you. :)
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby iancanton on Mon Jan 02, 2012 8:19 am

laughingcavalier wrote:Playing no spoils team games, I think the bonuses are too hard to get. They discourage you from even trying to get a bonus.

of the first 5 quads games completed that have an 8-digit game number, at least one flagship bonus was held in each game and at least one line bonus was held in the 4 no spoils games but not the escalating one. both flagship and line bonuses were held by the eventual losers in 2 games. the second team to play won 4 out of 5.

from the above small sample of quads games, it appears that the line bonuses are mostly not ignored, the losing side can hold bonuses successfully (though we don't have enough evidence to say whether the latter is true for most games rather than just a minority) and the usual first turn advantage does not play a significant role. although it's possible to increase the lee line bonuses a touch, i don't think there's much wrong with the map if kept as is.

ian. :)
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby Oneyed on Mon Jan 02, 2012 9:08 am

this map is amazing. very nice graphics, interesting theme and interesting gameplay.

just I play one game, so it is too soon say feedbacks. I will come later ;)

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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby thenobodies80 on Fri Jan 27, 2012 5:28 am

Cairnswk, what's your current thoughts about the map and the changes applied to it with the last update? Are you happy, there's something else you'd like to discuss, hear suggestions, feedback?
I'm starting a bunch of games to test it a bit more, let me know if there're gameplay aspects I should pay more attention while playing. ;)

Btw is there someone who can give me an idea about how team games work out on this map? Any flaws? (I'm not a team games guy)

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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby cairnswk on Fri Jan 27, 2012 2:42 pm

Up to this point 28/1/12 AEST
937 games started,
- 689 x 2 player, 282 for tournaments
- 16 x 3 player,
- 77 x 4 player, 66 for doubles, 3 doubles tournaments
- 21 x 5 player,
- 62 x 6 player, 27 for triples, 4 triples tournaments
- 9 x 7 player
- 93 x 8 player, 31 for quads, 2 quads tournaments

198 games no spoils
290 cloudy

Oneyed is still playing two games, so feedback will be slow...
Games have been slow to start this last month, possibly because this is not an easy map, and other maps arriving for BETA.

I'd leave it here for another month to see if there is any further reaction.
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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

Postby Oneyed on Sun Jan 29, 2012 7:42 am

I finished one game and still play another two. my feelings are fine. I must say that hold bonus for any ships line is possible. and in each game was (are) held.

only one thing, what about to add attack route (with intermediary vessel) between Swiftsure and Minotaur or between Polyphemus and Minotaur. because there are five british ships a little out of game and easy held by secure only Agamemnon and Ajax.

the map is very nice done =D>

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