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Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Mon Dec 05, 2011 3:46 pm
by cairnswk
greenoaks wrote:there is a typo in the xml

2011-12-05 21:05:01 - greenoaks assaulted (B) Bellerophone from (B) Belleisle and conquered it from canona85

that shouldn't have an E on the end

thanks for that pickup Greenoaks. :)
i'll see what can be done to forward the file to lackattack.

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Mon Dec 05, 2011 5:17 pm
by thenobodies80
Sent to the turtle! :)

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Tue Dec 06, 2011 3:38 am
by thenobodies80
And updated! ;)

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Tue Dec 06, 2011 4:48 am
by cairnswk
thenobodies80 wrote:And updated! ;)

Thanks tnb80 and lackattack. :)

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Tue Dec 06, 2011 8:53 am
by greenoaks
cairnswk wrote:
greenoaks wrote:there is a typo in the xml

2011-12-05 21:05:01 - greenoaks assaulted (B) Bellerophone from (B) Belleisle and conquered it from canona85

that shouldn't have an E on the end

thanks for that pickup Greenoaks. :)
i'll see what can be done to forward the file to lackattack.

i expect something in return

so answer me this - on your map cairns metro there is a region called cairnswk. is that a real region of cairns or did you slot yourself in there?

and as for the previous comment by someone re: bombarding. i have found no issue with it in the 1v1 games that i play.

also i have a Best At Beta tournament running on this map - pm the participants for some feedback.

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Tue Dec 06, 2011 9:41 am
by cairnswk
greenoaks wrote:...
so answer me this - on your map cairns metro there is a region called cairnswk. is that a real region of cairns or did you slot yourself in there?

that where i live, there is no real place called cairnswk

and as for the previous comment by someone re: bombarding. i have found no issue with it in the 1v1 games that i play.
Good

also i have a Best At Beta tournament running on this map - pm the participants for some feedback.

I don't have time to do that, they can come into this forum like you have and leave feedback if they have anything to contribute. :)

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Fri Dec 09, 2011 7:37 am
by perchorin
Just wanted to say that when I first saw this map, my reaction was "WTF" but the more I play it the more fantastic I realize it is. Fast becoming one of my favorites, thanks cairns!

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Wed Dec 21, 2011 2:32 pm
by laughingcavalier
Nice looking map & great to have a new challenge.
Playing no spoils team games, I think the bonuses are too hard to get. They discourage you from even trying to get a bonus. I would suggest:
- Make the neutrals in the flagships 2 armies not 3
- Reduce the number of ships you have to hold to get a bonus, and offer higher bonuses if more are held. Eg could be
- 4 ships of one nation in a division +2 bonus
- 6 ships of one nation in a division +3 bonus
etc

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Wed Dec 21, 2011 4:43 pm
by cairnswk
laughingcavalier, so far from what i can see you've only got two team games underway !
Don't you think you're request is a bit premature?

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Wed Dec 21, 2011 4:44 pm
by cairnswk
perchorin wrote:Just wanted to say that when I first saw this map, my reaction was "WTF" but the more I play it the more fantastic I realize it is. Fast becoming one of my favorites, thanks cairns!

Nice to hear perchorin. Thank-you. :)

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Mon Jan 02, 2012 8:19 am
by iancanton
laughingcavalier wrote:Playing no spoils team games, I think the bonuses are too hard to get. They discourage you from even trying to get a bonus.

of the first 5 quads games completed that have an 8-digit game number, at least one flagship bonus was held in each game and at least one line bonus was held in the 4 no spoils games but not the escalating one. both flagship and line bonuses were held by the eventual losers in 2 games. the second team to play won 4 out of 5.

from the above small sample of quads games, it appears that the line bonuses are mostly not ignored, the losing side can hold bonuses successfully (though we don't have enough evidence to say whether the latter is true for most games rather than just a minority) and the usual first turn advantage does not play a significant role. although it's possible to increase the lee line bonuses a touch, i don't think there's much wrong with the map if kept as is.

ian. :)

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Mon Jan 02, 2012 9:08 am
by Oneyed
this map is amazing. very nice graphics, interesting theme and interesting gameplay.

just I play one game, so it is too soon say feedbacks. I will come later ;)

Oneyed

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Fri Jan 27, 2012 5:28 am
by thenobodies80
Cairnswk, what's your current thoughts about the map and the changes applied to it with the last update? Are you happy, there's something else you'd like to discuss, hear suggestions, feedback?
I'm starting a bunch of games to test it a bit more, let me know if there're gameplay aspects I should pay more attention while playing. ;)

Btw is there someone who can give me an idea about how team games work out on this map? Any flaws? (I'm not a team games guy)

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Fri Jan 27, 2012 2:42 pm
by cairnswk
Up to this point 28/1/12 AEST
937 games started,
- 689 x 2 player, 282 for tournaments
- 16 x 3 player,
- 77 x 4 player, 66 for doubles, 3 doubles tournaments
- 21 x 5 player,
- 62 x 6 player, 27 for triples, 4 triples tournaments
- 9 x 7 player
- 93 x 8 player, 31 for quads, 2 quads tournaments

198 games no spoils
290 cloudy

Oneyed is still playing two games, so feedback will be slow...
Games have been slow to start this last month, possibly because this is not an easy map, and other maps arriving for BETA.

I'd leave it here for another month to see if there is any further reaction.

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Sun Jan 29, 2012 7:42 am
by Oneyed
I finished one game and still play another two. my feelings are fine. I must say that hold bonus for any ships line is possible. and in each game was (are) held.

only one thing, what about to add attack route (with intermediary vessel) between Swiftsure and Minotaur or between Polyphemus and Minotaur. because there are five british ships a little out of game and easy held by secure only Agamemnon and Ajax.

the map is very nice done =D>

Oneyed

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Sun Jan 29, 2012 9:39 pm
by cairnswk
Oneyed wrote:I finished one game and still play another two. my feelings are fine. I must say that hold bonus for any ships line is possible. and in each game was (are) held.

only one thing, what about to add attack route (with intermediary vessel) between Swiftsure and Minotaur or between Polyphemus and Minotaur. because there are five british ships a little out of game and easy held by secure only Agamemnon and Ajax.

the map is very nice done =D>

Oneyed

Thank-you Oneyed and thank-you for returning to comment.
These 5 British ships are yes, easily held, but only if you're not fighting battles on other fronts.
I won't rule this request possibility out completely, but as always, let's see if there is any other call for it.
Otherwise i would be reluctant to start moving graphics around on the request of one person.

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Mon Jan 30, 2012 2:47 am
by Oneyed
cairnswk wrote:These 5 British ships are yes, easily held, but only if you're not fighting battles on other fronts.
I won't rule this request possibility out completely, but as always, let's see if there is any other call for it.
Otherwise i would be reluctant to start moving graphics around on the request of one person.


then maybe Lee line 10 British +8 could be 10 British +9.

Oneyed

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Fri Feb 17, 2012 3:54 am
by cairnswk
well tnb80...that game didn't last too long for you.

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Fri Feb 17, 2012 4:29 am
by thenobodies80
Yeah :(

A thing, not related with that game but with others....
I've found a bit hard to go directly on the weather line side from the british ships to the french ones. The only connection point is passing through all the spanish troops (S. Trinidad) or moving to south in the Lee line (real Sovreigne - Temerarie/or Victory). Both require to me to take lot of regions before I'm able to attack the opponents that is "hidden" in the upper right corner with his spanish/french ships. And obviously also the opposite, from french to english ships.
Maybe it's not in this way for large games, but with 4 players i had the felling of a lack of a quick connection point....
On the contrary on the Lee side is much more easier to go around from a ship group to another.

What do you think?

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Sat Feb 18, 2012 3:38 am
by chapcrap
thenobodies80 wrote:i had the felling of a lack of a quick connection point....

I would agree with this, but I don't necessarily think that's bad.

It is difficult to maneuver around the map at times and it makes finishing a game take longer, but I think the expanse of it because you have to plan better. I see what you're saying, I just don't have a problem with it.

The same goes with Oneyed's thought about adding a ship between the Weather and Lee lines of the British on the left side of the map. So what if you can control 5 British ships by only holding 2 terts. You have to hold 9 for a bonus, so I don't really think that matters.

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Sun Feb 19, 2012 7:58 am
by thenobodies80
chapcrap wrote:I would agree with this, but I don't necessarily think that's bad.

It is difficult to maneuver around the map at times and it makes finishing a game take longer, but I think the expanse of it because you have to plan better. I see what you're saying, I just don't have a problem with it.


Yeah, it was just a feeling and I can also live without that connection. Afterall cairnswk rarely developes maps that can be played in just 5 turns ;)

Re: TRAFALGAR [27 Nov 2011] BETA (V64)

PostPosted: Wed Feb 22, 2012 9:59 pm
by cairnswk
thenobodies80 wrote:Yeah :(

A thing, not related with that game but with others....
I've found a bit hard to go directly on the weather line side from the british ships to the french ones. The only connection point is passing through all the spanish troops (S. Trinidad) or moving to south in the Lee line (real Sovreigne - Temerarie/or Victory). Both require to me to take lot of regions before I'm able to attack the opponents that is "hidden" in the upper right corner with his spanish/french ships. And obviously also the opposite, from french to english ships.
Maybe it's not in this way for large games, but with 4 players i had the felling of a lack of a quick connection point....
On the contrary on the Lee side is much more easier to go around from a ship group to another.

What do you think?


tnb80, i have to agree with you. it is quite difficult to attack between British and French in the Weather line.
I think i had done this for perception from what i had read at research time in putting this together.
Your insight i don't recall being discussed at the time of development either although i could be wrong...and i don't have time to recall pages to see of that is the case.

The pivoting point i would say would have to be the Leviathon, so that if that change was made, the connection
Leviathon <> Conqueror
would be replaced by a connection
Leviathon <> Victory Stern

What do you think about that connection? Let me know and i cando the changes quite quickly :)

Oneyed wrote:
cairnswk wrote:These 5 British ships are yes, easily held, but only if you're not fighting battles on other fronts.
I won't rule this request possibility out completely, but as always, let's see if there is any other call for it.
Otherwise i would be reluctant to start moving graphics around on the request of one person.


then maybe Lee line 10 British +8 could be 10 British +9.

Oneyed

Oneyed. I would have say no to your request at this time since no-one else is calling for it. I am also incliined to agree with chapcrap's analysis on this one. ;)

thenobodies80 wrote:
chapcrap wrote:I would agree with this, but I don't necessarily think that's bad.

It is difficult to maneuver around the map at times and it makes finishing a game take longer, but I think the expanse of it because you have to plan better. I see what you're saying, I just don't have a problem with it.


Yeah, it was just a feeling and I can also live without that connection. Afterall cairnswk rarely developes maps that can be played in just 5 turns ;)


What? Me develop hard maps? Common on, you jest Sire! :lol: :lol:

Re: TRAFALGAR [24.2.2012] BETA (V65)

PostPosted: Thu Feb 23, 2012 4:47 pm
by cairnswk
Files deleted and re-posted below

Re: TRAFALGAR [24.2.2012] BETA (V65)

PostPosted: Sun Feb 26, 2012 12:32 pm
by thenobodies80
I've alerted the players of all active games that the above version is going to be uploaded.
Files sent to lackattack! :)

Re: TRAFALGAR [24.2.2012] BETA (V65)

PostPosted: Sun Feb 26, 2012 12:52 pm
by DiM
the large image in the previous post is completely messed up.
it is supposed to be 1.040px × 719px and instead it is 1.023px × 707px. hence the whole image looks awfully blurry.

older version at the right size: http://i155.photobucket.com/albums/s282/cairnswk/trafalgar/trafalgar_V61Lcdf.jpg
current version at the wrong size: http://i155.photobucket.com/albums/s282/cairnswk/trafalgar/trafalgar_V65Lx.png

open them in different tabs and switch from one image to another to notice the huge difference.

hopefully i won't hear the usual ramblings like "most people don't care about a bit of blur or it's only a few pixels so why do you care"
the blurriness is extremely visible and i can't believe neither cairns nor tnb80 noticed.


PS: imagine how hideous the image will look after lack compresses it even further.