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Re: Portland [9 NOV 2011] v.43 - graphic improvements?

Postby lostatlimbo on Tue Nov 29, 2011 1:34 am

Chariot of Fire wrote:Can you change the word "de-board" to one that's actually a real word? ;-)

'Alight' or 'Disembark' are two options.


Deboard is a word: http://en.wiktionary.org/wiki/deboard
Disembark sounds equally awkward to me and I've never heard anyone refer to it as "Alight" in this country.

I could change it to "Exit", I suppose.
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Re: Portland [9 NOV 2011] v.43 - graphic improvements?

Postby lostatlimbo on Tue Nov 29, 2011 1:47 am

So far, I've never seen the rose or microbrew bonuses come into play. They seem sort of pointless in hindsight, but I'd like to keep them, as they are part of the theme and an iconic part of Portland.

Should I adjust the bonus of these somehow?

Some ideas:
Hold 3 brews or 3 roses for 5 troops
Hold 4 brews or 4 roses for 6 troops
Hold 2 brews and 2 roses for 5 troops

Others ideas? Or should I just leave it alone?
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Re: Portland [9 NOV 2011] v.43 - graphic improvements?

Postby Chariot of Fire on Tue Nov 29, 2011 2:55 am

lostatlimbo wrote:
Chariot of Fire wrote:Can you change the word "de-board" to one that's actually a real word? ;-)

'Alight' or 'Disembark' are two options.


Deboard is a word: http://en.wiktionary.org/wiki/deboard
Disembark sounds equally awkward to me and I've never heard anyone refer to it as "Alight" in this country.

I could change it to "Exit", I suppose.


lol, the only reference to 'deboard' exists on Wiktionary - hardly the gospel when it comes to correct vocabulary. Here's an example:

http://en.wiktionary.org/wiki/limboisation

:D

Thesaurus offers you disembark, alight, arrive, detrain, dismount, land, leave.

It's your map though mate, so your call. 'Disembark' works in every language. 'Land' too could be an easy way out.
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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby lostatlimbo on Wed Nov 30, 2011 1:36 pm

I can't get this @(#$*&(* poll to work right. When I preview the options they look fine, but whenever I submit it duplicates some options and deletes others.

Any suggestions?

EDIT: Nevermind. It must have been a cache issue. I used a different browser and it worked.
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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby AndyDufresne on Wed Nov 30, 2011 1:40 pm

lostatlimbo wrote:I can't get this @(#$*&(* poll to work right. When I preview the options they look fine, but whenever I submit it duplicates some options and deletes others.

Any suggestions?

Sometimes phpBB forum software gets finicky when you try to change polls from a regular user perspective. I've went ahead and deleted your old poll, and put up a new one. Are those options you were looking for?


--Andy
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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby lostatlimbo on Wed Nov 30, 2011 1:41 pm

Yes. That works. Thanks Andy.
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Re: Portland [9 NOV 2011] v.43 - graphic improvements?

Postby iancanton on Sat Dec 03, 2011 12:22 pm

lostatlimbo wrote:So far, I've never seen the rose or microbrew bonuses come into play.

the roses are active in Game 10188916.

lostatlimbo wrote:Hold 4 brews or 4 roses for 6 troops

this is the simplest and most direct way to make this bonus more attractive.

ian. :)
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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby Victor Sullivan on Sat Dec 03, 2011 5:54 pm

The 4 for +6 or the 3 for +5 work for me :)

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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby J_Indr on Sat Dec 24, 2011 8:35 am

Somebody might have suggested this earlier, but I find it really difficult to read blue numbers on the black background of train windows. Any possibility to change the graphics to make it easier to read?
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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby betiko on Sat Dec 24, 2011 10:05 am

i personally never go for the brewery bonus or the roses; it's just impossible to get them all during one full turn (ok sorry, i've always played it in team games, maybe in 1vs1 it's possible) but for team games sake, make a bonus for having just 3 I think. also at first it was unclear for me about which territories made which bonus; people expect the regions to be in slightly different colours ratehr than the name of the region.

otherwise i pretty much like the map, played it 4 or 5 times in trips and still undefeated! ;-)
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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby lostatlimbo on Mon Dec 26, 2011 7:08 pm

Sorry I haven't made an update on this recently. Been busy with work and holiday obligations and working on a new 1v1 map, but I will make a big update soon!
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Re: Portland [27 DEC 2011] v.44 - New trees & other graphics

Postby lostatlimbo on Wed Dec 28, 2011 1:33 am

Version 44
I've made some requested graphics changes and also cleaned up a few other things that have bugged me. Are the trees any better?

Click image to enlarge.
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Re: Portland [27 DEC 2011] v.44 - New trees & other graphics

Postby thenobodies80 on Wed Dec 28, 2011 9:21 am

They look a bit fuzzy.

I think you should go with something like the ones flapcake has done on his Denmark map viewtopic.php?f=64&t=151728
In few words the ones you had previously on the map but using more than a single color....but it's just my personal opinion. O:)
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Re: Portland [27 DEC 2011] v.44 - New trees & other graphics

Postby lostatlimbo on Fri Dec 30, 2011 4:02 am

How about the new style of tree, but in different shades?

Click image to enlarge.
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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby iancanton on Sun Jan 01, 2012 9:52 am

betiko wrote:i personally never go for the brewery bonus or the roses; it's just impossible to get them all during one full turn (ok sorry, i've always played it in team games, maybe in 1vs1 it's possible) but for team games sake, make a bonus for having just 3 I think.

in 1v1, it certainly is possible. u do have a valid point for team games. one way to adapt this bonus for team games is to increase it to +10 for holding 4 breweries or 4 roses, instead of the current +6. +10 can make it worthwhile, especially in fog games, to give up a brewery or a rose in favour of a teammate. this can be implemented with no changes to start positions (unlike a bonus for holding 3) if lostatlimbo considers it to be a good idea.

ian. :)
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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby lostatlimbo on Sun Jan 01, 2012 8:03 pm

iancanton wrote:in 1v1, it certainly is possible. u do have a valid point for team games. one way to adapt this bonus for team games is to increase it to +10 for holding 4 breweries or 4 roses, instead of the current +6. +10 can make it worthwhile, especially in fog games, to give up a brewery or a rose in favour of a teammate. this can be implemented with no changes to start positions (unlike a bonus for holding 3) if lostatlimbo considers it to be a good idea.

ian. :)


Hmmm... 10 is quite the jump. It currently is 5 for 4 - the 6 for 4 is the current proposed change. I do understand that it is a tough bonus for team games, but there are plenty of other bonuses available on the map.

10 seems way too much to me and would be a massive gamechanger - especially for 1v1 (worse with fog).

However, I would be willing to try 7 for 4 as a compromise.
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Re: Portland [9 NOV 2011] v.43 - brew & rose bonus change?

Postby iancanton on Thu Jan 05, 2012 2:15 am

lostatlimbo wrote:However, I would be willing to try 7 for 4 as a compromise.

fair enough. let's give it a go!

ian. :)
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Re: Portland [27 DEC 2011] v.44 - New trees & other graphics

Postby danryan on Thu Jan 05, 2012 10:56 am

I was critical of the graphics previously but these are much improved. Well done!
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Re: Portland [7 JAN 2012] v.45 - ready for upload

Postby lostatlimbo on Sun Jan 08, 2012 12:15 am

Here we go...

Version 45:

Graphic revision & increased rose/brew bonus (to 7 for 4).
Click image to enlarge.
image

Click image to enlarge.
image


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Code: Select all
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Lieutenant lostatlimbo
 
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Re: Portland [7 JAN 2012] v.45 - ready for upload

Postby thenobodies80 on Sun Jan 08, 2012 1:00 pm

Sorry, you need to be patient. Actually we can't upload maps for a week or so. Just letting you know. ;)

Btw the tree should stay behind the NW Bike path imo.
I do NOT visit this site and I'm NOT Team CC anymore.
All PMs are autobinned.
If you need to contact me, you should already have a way to do it without using this site.
Thanks to those who helped me through the years. :)
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Re: Portland [7 JAN 2012] v.45 - ready for upload

Postby lostatlimbo on Sun Jan 08, 2012 3:53 pm

I wasn't being impatient. I just finally made an update and was saying it was ready now.
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Lieutenant lostatlimbo
 
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Re: Portland [7 JAN 2012] v.45 - ready for upload

Postby thenobodies80 on Sun Jan 08, 2012 5:11 pm

I wasn't saying that you were impatient. Sorry if I gave you that impression O:)
Just saying you in advance to not leave you to wait for a while without a reason. ;)
I do NOT visit this site and I'm NOT Team CC anymore.
All PMs are autobinned.
If you need to contact me, you should already have a way to do it without using this site.
Thanks to those who helped me through the years. :)
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Re: Portland [7 JAN 2012] v.45 - ready for upload

Postby Chariot of Fire on Mon Jan 09, 2012 11:15 pm

Looks good limbo and has come on a long way, well done.
Is it possible to see how it looks with troop numbers on it (or will that come later)?
Only amendment I might consider is to change the colour of the Downtown place names (maybe red?) as right now they are too similar to the background. They're still legible though, so it's no biggie. The contrast of the NE lettering is excellent. Very sharp, very neat. Nice one.
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Re: Portland [7 JAN 2012] v.45 - ready for upload

Postby lostatlimbo on Tue Jan 17, 2012 2:48 am

Chariot of Fire wrote:Looks good limbo and has come on a long way, well done.
Is it possible to see how it looks with troop numbers on it (or will that come later)?
Only amendment I might consider is to change the colour of the Downtown place names (maybe red?) as right now they are too similar to the background. They're still legible though, so it's no biggie. The contrast of the NE lettering is excellent. Very sharp, very neat. Nice one.


Thanks!

If you are referring to the MAX windows clarity issue, I took a screenshot of the XML Wizard. It looks better to me (though I didn't have issue with them before).
Image

If this doesn't improve the matter, the other option is to move the troop numbers on to the white part of the MAX.
Image

I tried red for Downtown and it doesn't look very good (and is too close to SE). Instead though, I lightened the background for a little more clarity there. I also played with the font alias settings for the territory labels and they should all be super crisp and clear with the next update.
Last edited by lostatlimbo on Tue Jan 17, 2012 2:54 am, edited 1 time in total.
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Re: Portland [7 JAN 2012] v.46 - Downtown background

Postby lostatlimbo on Tue Jan 17, 2012 2:51 am

Version 46:
Cleaned up font aliases and lightened Downtown background...
#1
Click image to enlarge.
image


OR

#2
Played around with the pattern of the "industrial" areas of the map. Is this cheesy?
Click image to enlarge.
image
Last edited by lostatlimbo on Fri Jan 20, 2012 12:30 am, edited 1 time in total.
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