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Portland [Quenched]

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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby lostatlimbo on Thu Sep 06, 2012 1:50 am

....
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby lostatlimbo on Sat Sep 08, 2012 4:02 am

*crickets*
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby That One Guy on Tue Oct 02, 2012 8:35 pm

I just finished playing (and won, I might add) an 8 person game with nuke and trench on your map! (8 player game with nuke resulted in entire areas of portland being uninhabited for rounds on end) And overall, I thought that the flow and balance of the map was pretty great, it seems to me to be at the level of the 'official' or un-beta maps.

I guess the only note I have to make is that the bonuses for the rose/beer gardens didn't come into play at all until the game was already won. I'm not sure there's any way to change this, but maybe there could be smaller bonuses for holding 2 or 3 beer/rose gardens? like +1 army for 2, +4 for 3? Or something along those lines; I'm not exactly sure but all I know is that it was too hard to get and hold all 4 of one type of garden, all spread out across the map.

The only other thing I'm not exactly sure of, (and I'm sorry if this has been addressed before) but the bike trails count as killer neutrals, right? According to Rules>Game Options, in trench games you should be able to attack through killer neutrals, but I don't think I could do this on this map? I'm not positive on that, but that may be an issue unless you know for sure that it's not.

Thank you for the time you've spent developing and perfecting this map, I really enjoyed it and I'm sure many more people who don't post it here do as well.
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby iancanton on Thu Oct 04, 2012 4:55 pm

thanks for ur post. this kind of constructive feedback is very helpful during beta.

That One Guy wrote:I guess the only note I have to make is that the bonuses for the rose/beer gardens didn't come into play at all until the game was already won. I'm not sure there's any way to change this, but maybe there could be smaller bonuses for holding 2 or 3 beer/rose gardens? like +1 army for 2, +4 for 3? Or something along those lines; I'm not exactly sure but all I know is that it was too hard to get and hold all 4 of one type of garden, all spread out across the map.

if u start a new game now, then u'll find that something has changed: in 5-player to 8-player games, the roses and beers are randomly-allocated, not neutral, so that at least one player is likely to start with at least 2 roses or beers, which means the +7 reward might be tempting.

That One Guy wrote:The only other thing I'm not exactly sure of, (and I'm sorry if this has been addressed before) but the bike trails count as killer neutrals, right? According to Rules>Game Options, in trench games you should be able to attack through killer neutrals, but I don't think I could do this on this map? I'm not positive on that, but that may be an issue unless you know for sure that it's not.

if u find that u really can't attack thru two bike lane regions to reach the region beyond it, then it's a bug and not something specific to this map, though there aren't many maps where u need to go thru two consecutive killer neutrals. try raising it in the bug reports forum as a new topic if it's still troubling u.

viewforum.php?f=506

That One Guy wrote:Thank you for the time you've spent developing and perfecting this map, I really enjoyed it and I'm sure many more people who don't post it here do as well.

lostatlimbo will be glad to hear that. he's spent years on this project!

ian. :)
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby lostatlimbo on Mon Oct 08, 2012 3:32 am

Yes, that's very nice to hear. Thanks for your comments.

Thanks Ian for the explanation.

Anything else I can do to wrap this up and get it finalized?
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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby thenobodies80 on Mon Oct 08, 2012 4:13 am

No, I'm waiting an answer about a thing (not directly related with your map).
As soon as I receive it I will quench some maps, also this one. ;)

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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby IcePack on Tue Oct 09, 2012 2:22 pm

thenobodies80 wrote:No, I'm waiting an answer about a thing (not directly related with your map).
As soon as I receive it I will quench some maps, also this one. ;)

Nobodies


I'd love to see the maps that are ready be quenched, Portland, Salem and others have been ready / in beta for awhile. If its not directly related to the maps, quench the ones that can be quenched.

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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby IcePack on Thu Oct 11, 2012 4:57 pm

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Re: Portland [1 AUG 2012] v.53 XML updated 8/1

Postby thenobodies80 on Fri Oct 12, 2012 5:18 pm

              Quenching

---The Beta period has concluded for the Portland Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations lostatlimbo, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Re: Portland [Quenched]

Postby nolefan5311 on Fri Oct 12, 2012 5:52 pm

=D>

Congrats lostatlimbo!
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Re: Portland [Quenched]

Postby flexmaster33 on Fri Oct 12, 2012 7:01 pm

Hurray...this is already in my regular rotation, but congrats. I love the city maps in general...especially seeing my city on here. :)
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Re: Portland [Quenched]

Postby koontz1973 on Fri Oct 12, 2012 11:27 pm

Nice one lostatlimbo. =D>
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Re: Portland [Quenched]

Postby lostatlimbo on Sat Oct 13, 2012 2:07 am

Hooray! That was a long time coming. :)

Thanks to everyone who contributed to this map - all the support and the criticism - and especially those that took the time to help me develop the awkward, clunky map I started with into what it is now.
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Re: Portland [Quenched]

Postby cairnswk on Sat Oct 13, 2012 2:20 am

Congrats on the Quench lostatlimbo =D>
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Re: Portland [Quenched]

Postby isaiah40 on Sat Oct 13, 2012 5:25 pm

=D> =D> =D> =D> Congratulations!! =D> =D> =D> =D>
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Re: Portland [Quenched]

Postby lostatlimbo on Sun Oct 14, 2012 5:35 pm

Looks like the final version still had "reservoirs" spelled incorrectly. Oops! Any chance this can still be updated? Nothing else about the map changed - just corrected the typo.

Portland.xml


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Re: Portland [Quenched]

Postby ham and cheese on Thu Oct 18, 2012 8:05 pm

I'm an OHSU grad student ... awesome!
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Re: Portland [Quenched]

Postby iAmCaffeine on Mon Apr 22, 2013 5:19 pm

Sorry, but how did this get a graphics stamp?
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Re: Portland [Quenched]

Postby koontz1973 on Sat May 04, 2013 11:52 pm

iAmCaffeine wrote:Sorry, but how did this get a graphics stamp?

Why would it not get the stamp? What in your opinion is wrong with it?
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Re: Portland [Quenched]

Postby iAmCaffeine on Sun May 05, 2013 1:29 am

koontz1973 wrote:
iAmCaffeine wrote:Sorry, but how did this get a graphics stamp?

Why would it not get the stamp? What in your opinion is wrong with it?


Such a low standard, it doesn't stand up to any of the current maps, apart from Philadelphia but that's not saying much.
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Re: Portland [Quenched]

Postby Chariot of Fire on Sun May 05, 2013 1:45 am

it doesn't stand up to any of the current maps


Vive la difference!

I rather like it - not too garish, crisp/clean delineation. Beats London (a city deserving of a much better map) hands down.
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Re: Portland [Quenched]

Postby koontz1973 on Sun May 05, 2013 1:48 am

iAmCaffeine wrote:
koontz1973 wrote:
iAmCaffeine wrote:Sorry, but how did this get a graphics stamp?

Why would it not get the stamp? What in your opinion is wrong with it?


Such a low standard, it doesn't stand up to any of the current maps, apart from Philadelphia but that's not saying much.

OK, but again, what is wrong with it?

Considering this one had longer than normal in the foundry and also a long beta, it might come down to a lesson learned.

Comment early, see changes made, comment late, see them ignored by map makers.


iAmCaffeine, been noticing you a lot lately over in #GCCM thread =D> , this was the whole point of it. To get payers like you here commenting on the maps. But it would be nice to get you commenting on maps whilst they are being made. :D
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Re: Portland [Quenched]

Postby iAmCaffeine on Sun May 05, 2013 4:34 am

koontz1973 wrote:
iAmCaffeine wrote:
koontz1973 wrote:
iAmCaffeine wrote:Sorry, but how did this get a graphics stamp?

Why would it not get the stamp? What in your opinion is wrong with it?


Such a low standard, it doesn't stand up to any of the current maps, apart from Philadelphia but that's not saying much.

OK, but again, what is wrong with it?

Considering this one had longer than normal in the foundry and also a long beta, it might come down to a lesson learned.

Comment early, see changes made, comment late, see them ignored by map makers.


iAmCaffeine, been noticing you a lot lately over in #GCCM thread =D> , this was the whole point of it. To get payers like you here commenting on the maps. But it would be nice to get you commenting on maps whilst they are being made. :D


I did a little on Alaska but I'm struggling to find time for the forums at the moment. I didn't expect any changes to happen here, I just played it and thought it was terrible. The worst part is the map title on the left, by a mile.

Also CoF, agreed regarding London.
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Re: Portland [Quenched]

Postby lostatlimbo on Mon Jan 26, 2015 3:18 pm

I don't understand why opinions about this map are so derisive. There are a lot of great maps (both in terms of graphics and gameplay), but most look like they were made by a 12 year old in MS Paint. I get that the aesthetic is different than the majority of maps, but at least its clean and crisp and bright and it has some unique gameplay attributes. I'll never understand the majority preference for dark, choppy maps with identical gameplay, but to each their own I suppose. I'm a bit disappointed that Portland got skipped over for bot games.

Btw, the map title you hate is an iconic sign in downtown Portland. Everything on the map has a direct, notable relation to the city.
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Re: Portland [Quenched]

Postby iAmCaffeine on Mon Jan 26, 2015 4:41 pm

The comments aren't so much directed at you as they are the cartographers, at least mine are. It's pointless now though.

It will have been overlooked for bot games because of the killer neutrals; only basic gameplay maps can be used with bots.
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