iancanton wrote:i'm not sure about the graphics concerns but, now that the bike lane neutrals are down to 2, the gameplay looks good.
oaktown wrote:What I like: just about everything.
iancanton wrote:now that the ponds no longer look like oil slicks, i have to agree with oaktown.oaktown wrote:What I like: just about everything. Nice map lost.
AndyDufresne wrote:Things really look terrific, and the gameplay does't look to shabby either.
oaktown wrote:What I don't like: the only thing on this map that I think doesn't work with the overall image would be the rose photo behind the top legend.
oaktown wrote:Andy make a joke about the bridges so maybe there's a story behind them that I'm unaware of, but they also don't fit in for me - they are too 3-D for a map that is stylistically flat (in a very good way).
iancanton wrote:can u adjust the boundaries between alberta arts, alameda, hollywood and irvington so that it's clear as to what borders what?
lostatlimbo wrote:some land bridges over the MAX line. I noticed certain areas were getting too closed off since you have to go through the MAX only to get between NE and SE or NE and N. The two bridges I added alleviate the MAX bottleneck, but shouldn't affect bonus structure.
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